final-baga-fanta
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ok, si parla proprio di gioco in fase embrionale, chissà se riuscirà ad arrivare su ps4
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Persona 5 è arrivato cross-gen, non vedo perchè non possa esserlo anche questo :\ok, si parla proprio di gioco in fase embrionale, chissà se riuscirà ad arrivare su ps4
si esatto, hai ragione, penso che sarà una cosa simile. Diciamo che si parla comunque di un titolo che uscirà nel 2019/2020, non penso prima.Persona 5 è arrivato cross-gen, non vedo perchè non possa esserlo anche questo :\
È la loro tecnica del pessimistaOddio come mai questa stima? Aspettiamo il 23 e vediamo che info escono fuori.
Inviato dal mio Nexus 4 utilizzando Tapatalk
Bravo ci hai azzeccatoÈ la loro tecnica del pessimistaVolano bassi per non essere delusi.
Infatti puntano alla stessa gestione e pesoMa possibile che sia in early stage, però da qui ad ipotizzare una gestazione alla Persona 5 ce ne passa. Probabilmente non avrà lo stesso budget e portata, poi magari mi sbaglio.
Inviato dal mio Nexus 4 utilizzando Tapatalk
About the Studio Zero
Different from the studio that continue to work on series such as Persona and Megaten, Studio Zero is where we reconfirm the meaning of our existence from the starting point and once again begin a new challenge. Returning to our creative roots, we decided to establish this new studio as a starting point to create for all platforms as the big counter the current era requires. The participating staff that gather at this studio have, over the course of Atlus RPGs so far, are volunteers that have worked hard together and produced gameplay of value. What kinds of things will happen in the future? Please look forward to it.
■ A Message from Katsura Hasino, Producer & Director
25 years ago, the Atlus RPG uttered its first cry. Speaking of RPGs in those days, the stories of morality in so-called medieval fantasies worlds were mainstream. The Shin Megami Tensei series was released as an “opposition” to such a “common” world view, and the Persona series was released as its spin-off. Both series, even today in their latest entries, have always been made with the concept that it will be a counter to the times. And now how will Atlus, which has been creating counters to such eras, approach a new RPG? That is, to challenge the norms of the genre users have already been consuming for decades in various media on a regular basis.
So, we have succeeded at contemporary drama so far, but the next RPG theme is nothing other than a return to a “true fantasy world.” We firmly believe that to make this beautiful gaming experience, going somewhere among all the games made about overflowing fantasy worlds only we can go, is a counter to the current era. As only the creators of Shin Megami Tensei and Persona can do, we’ll offer players all around the world a “true journey” based on the themes and essence at the foundation of those two titles. By all means, please come and witness this challenge.
■ Project Re Fantasy Creators
Producer & Director (Studio Zero) – Katsura Hashino (Shin Megami Tensei III: Nocturne, Persona 3, Persona 4, Persona 5, etc.)
Character Designer (Atlus Artwork Team) – Shigenori Soejima (Persona 3, Persona 4, Persona 5, etc.)
Sound Composer (Atlus Sound Team) – Shoji Meguro (Shin Megami Tensei III: Nocturne, Persona 3, Persona 4, Persona 5, etc.)
Production – Atlus / Studio Zero
■ Main Staff
Scenario & Planning
Scenario Planner – Yuichiro Tanaka (Persona 3, Persona 3 Fes, Persona 4, Persona 5, etc.)
Scenario and System Planner – Azusa Kido (Shin Megami Tensei III: Nocturne, Persona 3, Persona 4, Persona 5, etc.)
System Planner – Atsushi Watanabe (Persona 3, Persona 4, Persona 5, etc.)
System Plannner – Kenichi Gotoh (Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha series, Persona 3, Persona 4, Persona 5, etc.)
Programming
Programmer – Yujiro Kosaka (Persona 2: Innocent Sin, Persona 2: Eternal Punishment, Persona 3, Persona 4, Persona 5, etc.)
Programmer – Toshiyuki Niida (Shin Megami Tensei III: Nocturne, Persona 3, Persona 4, Persona 5, etc.)
Programmer – Hirotaka Mizuno (Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon, Persona Q: Shadow of the Labyrinth, Persona 5)
Graphic Design
Designer – Yasuhiro Akimoto (Catherine, Persona 5)
Designer – Hiroki Fujioka (Etrian Odyssey IV: Legends of the Titan, Persona Q: Shadow of the Labyrinth, Persona 5, etc.)
Project Manager – Akiyasu Yamamoto (Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon, Shin Megami Tensei: Strange Journey, Persona 3 Portable, Persona 4 Golden, etc.)
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