PS4/PS5 Metaphor: Re Fantazio

  • Autore discussione Autore discussione Jack 95
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Questo lo aspetto in trepidante,e lunga,attesa.

Le premesse,dal video,mi sembrano ottime e il team ha fiducia totale da parte mia, sarà una lunga attesa,mettiamoci comodi :sisi:

 
Visto per la prima volta questo topic.

Che roba è? Il trailer mi ha messo un hype assurdamente elevato :rickds:

 
Persona 5 Director Gives Update on Project Re FANTASY by Atlus’ new Studio Zero

Studio Zero 's Katsura Hashino and Kenichi Goto share an update on their upcoming game Project Re FANTASY, and the connection with Catherine: Full Body.

It’s been about a year since we last heard something sizable about the new game codenamed Project Re FANTASY by Atlus’ new team Studio Zero and its helmsman, Persona 5 Director Katsura Hashino. The latest issue of Famitsu had a small update from Hashino-san himself, and Catherine: Full Body Game Director Kenichi Goto.

Hashino-san mentioned that the game is finding direction and is gaining a sense of “This really makes for something interesting.” That being said, he also explained that many have been responding enthusiastically to the studio’s call for applications of additional developers. Yet, they’re still short on manpower among programmers and designers. Which is why he would really appreciate if more in that lines of work would apply.

Goto-san added that it’s very important for the developers at the studio to work on the newly-announced Catherine: Full Body together, in order to gain creative unity. He encourages fans to pay attention to the game, as it will have a positive effect on Project Re FANTASY as well.

Hashino-san also explained that at first glance the two games may appear completely different, but the developers feel that they’re connected in the way that you can say “In this world, even this kind of games can exist.” At the core of both titles, there is the desire to overcome a challenge in a way that is typically Atlus-like. The studio is working hard so that the fan can be surprised and enjoy the game, so he asks for their support in the future.

If you’re curious about Project Re FANTASY, you can check out the hilarious message by NieR: Automata Director Yoko Taro about it, read the messages from Studio Zero’s own developers, watch the first teaser trailer, which doesn’t include any gameplay or even CG, but it does set a nice mood.

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If Atlus didn't manage to weird you out enough today, just wait until you see the "bonus video" they just revealed for Project RE FANTASY.

If you watch the video, be prepared to wonder “what the hell did I just see?”

Basically, it’s five minutes during which the warrior from the concept trailer released earlier today eats a whole pigeon taken from a paper bag, without even removing his armor. As you may imagine, eating poultry without utensil while wearing plate gauntlets is just a little messy.

The video ends with the knight saying “I’m a knight. I just finished eating a pigeon” with what appears to be a French accent, and the message “Pigeon. Middle Age” followed by the slogan “ReTHINK Fantasy RPG”

Feel free to try to interpret it however you want, but my mind is blown, almost literally. I have not slept last night, and I’ve been writing for hours. This is too much for me.

You can watch it below. If you want to hear a bit more, you can also read a few more comments from Director Katsura Hashino himself.

''Bonus'' video:rickds:


 
Ultima modifica da un moderatore:
Lo tengo d'occhio, ultimamente tra Persona 5 che mi ci sono infognato di brutto e l'annuncio di Caterina Full Body, mi sto fissando con i giochi Atlus.

Hanno stile da vendere.

 
il fatto che nel trailer ci siano attori veri ha un senso...non è una cosa buttata per fare scena...ha anche un senso narrativo... ''In questo mondo fantasy anche i loro abitanti vivono una fantasia''...

Atlus stà lasciando molti indizi sulla trama e il concept del gioco.... leggete le interviste...

PS Comunque, dal titolo del trailer.... 2018 cosa?:asd: Bisogna vedere se quando esce ci sarà ancora Ps4...molto probabile uscirà quando Ps5 sarà già sul mercato, conoscendo i tempi dei Jappi uscirà comunque anche su ps4, come Persona 5.

 
Non so bene come Atlus è abituata a fare i trailer, ma da questo mi sembra un RPG atipico ... e la cosa mi fa un po' paura :paura:

 
* Up anti cut off *

 
Project Re Fantasy character designer: “I feel like we are finally at a place where we have a direction and are moving forward with it”
  • Project-Re-Fantasy-GI_10-01-19.jpg



The November 2019 issue of Game Informer features an interview with Shigenori Soejima, the character designer for the Persona series as well as the upcoming Project Re Fantasy from Atlus’ Studio Zero, who briefly touches upon the latter when asked about his designs on the project.

“[Project Re Fantasy] is completely different from what I’ve worked on [previously],” Soejima said. “I’ve always loved fantasy, but once I started working on it, it became, ‘Well, what exactly is fantasy and how can we bring a meaningful fantasy game into this world? What can we bring to this sort of genre and game?’ And so there’s a lot of trial and error and thinking about this whole genre and how to [create] the design.”

Soejima continued, “I feel like we are finally at a place where we have a direction and are moving forward with it. Hopefully, we’ll have something to show everyone in the not so distant future. We’re creating something only we can bring to the table—a very unique design. [It’s] something for fans to look forward to.”

In December 2018 interviews with publications such as 4Gamer.net and Famitsu, Atlus Studio Zero creative producer and game director Katsura Hashino teased a potential official announcement for Project Re Fantasy in 2019. Hashino has also said that the studio would gradually share more information on the title after the release of Catherine: Full Body this past February 14 in Japan.

Outside of Project Re Fantasy, Soejima also discussed coming back to Persona 5 for Persona 5 Royal and creating the character design for newcomer party member Kasumi Yoshizawa.

“It was definitely a challenge,” Soejima said. “It’s always a challenge to actually bring in new elements to something that’s already loved by fans. With Persona 5 Royal, there’s a new character [Kasumi] that’s cusotom made. We are aware that bringing a new character into an existing storyline, they’re not at the same starting line as other characters in terms of familiarity to the fans and how they’ll be received. So we’re all kind of nervous about how new characters are seen.”

He continued, “With Kasumi in particular, we wanted someone outside of the Phantom Thieves [who is] viewing the situation from a whole different perspective. We also [wanted to] bring her close in standing to one of the main characters, kind of in the protagonist way, where fans will be able to see the story from a brand-new perspective and [have] a new character.”

As for her design, Soejima “really wanted to create just a straight-forward heroine type of character.”

Soejima said, “This might be a little bit different in the west, but in Japan, the manga I grew up reading, the main [female] characters always had a ponytail, and their club activity was gymnastics. I really wanted to just shoot for that female protagonist archetype. Maybe in the States or in the west, it’d be [comparable to] a cheerleader type of girl.

“With most of the characters in Persona 5, we really design them to have kind of a twist, kind of make them unique and different from what the standard character archetypes might be like, but with Kasumi, we wanted to just go straight for that heroine type of girl.”
 
Significa che il progetto è fermo finché riescono a campare con persona 5 e se il prossimo megaten farà il botto cosa molto probabile, lo posteranno ancora più in la :asd:
 
Secondo me il progetto era tipo con un budget di 5, poi dopo il successo di Persona 5 è salito a 10 :asd: Per cui potrebbero aver deciso di farlo più grosso.
 
Secondo me il progetto era tipo con un budget di 5, poi dopo il successo di Persona 5 è salito a 10 :asd: Per cui potrebbero aver deciso di farlo più grosso.
Non credo sia un fattore legato al budget, semplicemente son piccini ed avere le loro energie disperse in 10 progetti mi pare follia.
Già il loro peggior difetto era quello dei tempi biblici, ora che han praticamente il doppio dei progetti porteranno ad allungare ancora di più i tempi.
Su questo progetto, per dire frasi del genere ci saran lavorando in 5 ?
 
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