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- 5 Lug 2007
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900p/30fps on both consolesOccasional dips on both, particularly more on XB1
Dramatically reduced NPC population in comparison to Unity
Visual fidelity appears like-for-like (AA, texture filtering, etc)
Return of dynamic day-night cycle
Less interiors
:kep88:Overall, it feels like Syndicate is a very positive step in the right direction. Stability isn't perfect, but there's no longer the sense that bugs, glitches and oddities actively intrude on the gameplay experience. Meanwhile, performance isn't up to the rock-solid frame-rates achieved by Assassin's Creed 4: Black Flag, but it's certainly good enough - especially on PlayStation 4. And we are reaping the benefits of an engine designed for the current generation of console hardware, as opposed to the moderately enhanced last-gen technology we saw in Black Flag. Conceptually and technologically, perhaps the raw ambition of Unity is missing, but Ubisoft has doubled down on gameplay and stability. Combine that with perhaps the most iconic location seen in the series to date, and we'd suggest that given the brutal time-constraints in producing these titles, Ubisoft has done well here and it feels like the series is back on track.