xbox One NBA 2K14

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il gioco sta dando davvero troppi problemi, riconosciuto dalla stessa 2k...tutte le modalità presentano dei crash, dei blocchi, che prima o poi si presentano e impediscono di proseguire la propria modalità.(io infatti mi sono fermato, sembra che probabilmente le modalità in blocco non potranno cmq essere riprese dopo l'uscita della patch ma andranno ricominciate)... hanno rilasciato ormai da giorni la tanto attesaterza patch che sarà di quasi 3gb...è in attesa di approvazione microsoft da lunedì, per cui a giorni dovrebbe essere disponibile...e dovrebbe essere la patch che risolve ogni tipo di problema.(ed era anche l'ora!!!)
Speriamo bene //content.invisioncic.com/a283374/emoticons/Gab3.gif

Non riesco a comprarli in nessun modo, sono in crisi totale ormai. un pacchetto d'oro costa 15000, ma come brazz si fa //content.invisioncic.com/a283374/emoticons/tristenev.png
Si infatti...tutto costa troppo....

Questa scappatoia non funziona piu su xbox one vero?


 
Comunque a livello Hall Fame con le slides di Teknofilo ho preso 76 punti dai Bucks (io Knicks) in due quarti, poi ho abbandonato, gli schemi sono difficilissimi da fare da lontano entrano pochi tiri ed anche da sotto troppi errori, per non parlare dei tiri liberi, gli avversari invece segnano sempre e prendono tanti rimbalzi in attacco, mentre io manco uno... saro' una pippa? :rickds:

 
Ieri ho cominciato il primo quarto Memphis vs Spurs(io ovviamente i grizzlies), 12 minuti a quarto, dopo il primo ho salvato sul punteggio di 25-33 per loro, la sera rientro e non mi ha più dato il salvataggio :l4gann:

Comunque ho notato troppi tiri da 3 degli spurs, in 12 minuti me ne han messe 6, 4 Ginobili e 2 Parker.

Poi ho fatto due partite veloci online, 1V e 1P, ma troppe interferenze al canestro, in una partita circa 10 son troppe.

 
penso che riguardi tutti.

se avviate nba 2k per one, vi chiede un aggiornamento della bellezza di 1242 mb //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

speriamo che aggiustino tutte le magagne

 
Scaricata la patch, era l ora, i problemi sembrano risolti. Il mio mygm che era bloccato ha ripreso a funzionare, e gli schemi finalmente su possono salvare.. Ottimo. Stasera pubblico sul mio sito le Teknopringeps, le nuove slides fatte con un amico... Per meotime sia a livello superstar che hall of fame

 
Scaricata la patch, era l ora, i problemi sembrano risolti. Il mio mygm che era bloccato ha ripreso a funzionare, e gli schemi finalmente su possono salvare.. Ottimo. Stasera pubblico sul mio sito le Teknopringeps, le nuove slides fatte con un amico... Per meotime sia a livello superstar che hall of fame
Scaricata proprio ora, quasi 1,3 Gb ... sperando che vada a correggere quello che serve... si puo' comunque sapere,precisamente,cosa và a toccare questa nuova patch ??

Sul sito della 2K ancora nn sono riuscito a trovare niente al riguardo ( almeno a me,sembra che nn ci sia ancora nulla...).

Dai Tekno ...sforna queste nuove slides ...aspetto volentieri la tua pubblicazione //content.invisioncic.com/a283374/emoticons/winks.gif

P.S.

Premessa :

sto utilizzando solo da pochi giorni il gioco,quindi potrebbe anche essermi sfuggito qualcosa...

ma l'opzione che c'era nei precedenti nba2k...quella dove si scaricavano "Roster...Slides...Draft...eccc... eccc..." creati dalla 2ksport e/o dagli utenti... ( 2k share...mi pare si chiamasse...) ,esiste ancora o l'hanno tolta ??

Io non riesco a trovarla... :kappe:

 
Comunque a livello Hall Fame con le slides di Teknofilo ho preso 76 punti dai Bucks (io Knicks) in due quarti, poi ho abbandonato, gli schemi sono difficilissimi da fare da lontano entrano pochi tiri ed anche da sotto troppi errori, per non parlare dei tiri liberi, gli avversari invece segnano sempre e prendono tanti rimbalzi in attacco, mentre io manco uno... saro' una pippa? :rickds:


questo gioco è un gioco da appredere in maniera graduale, se inizi ad hall of fame ti perdi l'essenza di questo gioco a mio avviso. io sono partito all star con le slider di teknofilo. vinco,perdo (con le più forti) ma mi diverto molto. ora quello è il mio livello,facendo partite su partite spero di alzare il mio livello ma ora è inutile perché è frustrante subire sempre senza poter fare niente. questo è un consiglio ovviamente.....poi vedi tu.......//content.invisioncic.com/a283374/emoticons/Gab3.gif

finalmente la patch!!! si sa cosa fa? ovviamente la cosa più importante è risolvere i bug dei salvataggi,ma spero che anche a livello di gameplay abbiano migliorato qualcosa.....per esempio gli schemi...

 
Ultima modifica:
Scaricata la patch, era l ora, i problemi sembrano risolti. Il mio mygm che era bloccato ha ripreso a funzionare, e gli schemi finalmente su possono salvare.. Ottimo. Stasera pubblico sul mio sito le Teknopringeps, le nuove slides fatte con un amico... Per meotime sia a livello superstar che hall of fame
Qualche news sull'acquisto dei VC???

 
finalmente...la patch ha risolto tutto...testato e da vari fonti....era l'ora...si comincia seriamente!!!

stasera pubblico le TEKNOPRINGEPS sul mio sito.....see you later!!!

 
Domanda da ignurante in materia...qualcuno mi spiega le sigle dei vari ruoli in inglese //content.invisioncic.com/a283374/emoticons/laugh.png

 
Ultima modifica da un moderatore:
Solitamente senti dire posizione numero 1, 2...etc

1 - Playmaker = PG(point Guard)

2 - Guardia = SG(Shooting Guard)

3 - Ala Piccola = SF(Small Forward)

4 - Ala Grande = PF(Power Forward)

5 - Pivot o centro = C(center)

Faccio il mio esordio tra poco meno di un minuto :pffs:

Edit: 7 minuti al debutto :tragic: 6 punti e 1 assist

 
Ultima modifica:
Solitamente senti dire posizione numero 1, 2...etc
1 - Playmaker = PG(point Guard)

2 - Guardia = SG(Shooting Guard)

3 - Ala Piccola = SF(Small Forward)

4 - Ala Grande = PF(Power Forward)

5 - Pivot o centro = C(center)

Faccio il mio esordio tra poco meno di un minuto :pffs:

Edit: 7 minuti al debutto :tragic: 6 punti e 1 assist
Ottimo grazie mille //content.invisioncic.com/a283374/emoticons/laugh.png

Si beh io avevo fatto 4 punti all'esordio ahahha...sono proprio negato ora..spero di prendere mano ^^

Io mi sono messo tiratore da 3PT....ne andasse dentro uno lol...

Ma la differenza tra ala piccola e grande?certe volte mi sposta in ala grande...ma solo durante i tiri liberi poi -_-

 
Ultima modifica da un moderatore:
cavolo ho letto ora, hanno modificato tantissime cose a livello di gameplay con la nuova patch. come vi state trovando?

 
cavolo ho letto ora, hanno modificato tantissime cose a livello di gameplay con la nuova patch. come vi state trovando?
Ho fatto una sola partita.. Prima impressione forse cpu leggermente meno precisa al tiro e meno reattiva.. Ma da una partita non si può stabilire nulla... Dove hai letto cosa ha modificato la patch?

 
Ottimo grazie mille //content.invisioncic.com/a283374/emoticons/laugh.png
Si beh io avevo fatto 4 punti all'esordio ahahha...sono proprio negato ora..spero di prendere mano ^^

Io mi sono messo tiratore da 3PT....ne andasse dentro uno lol..

Ma la differenza tra ala piccola e grande?certe volte mi sposta in ala grande...ma solo durante i tiri liberi poi -_-
In via semplicistica, l'ala grande è molto simile al centro, di stazza quasi ci siamo, ma molto più agile di gambe. Di solito ha il compito di prendere i rimbalzi. L'ala piccola invece è simile alla guardia, messo meglio fisicamente, fa un pò di tutto, diversamente dalla guardia sfrutta maggiormente le penetrazioni e va spesso a rimbalzo. Più o meno così può bastare. :pffs:

 
2K Sports submitted title update #3 last week for Xbox One and PS4. It's available now for Xbox One users, later for PS4 (No ETA). Once the patch notes have been revealed later today, we'll post them here.

Based off of early feedback, you can't save rosters to the hard drive and there are still people crashing in MyCareer mode. Da_Czar mentioned offline playbooks are fixed. Let us know what you are seeing.

UPDATE: Patch notes have arrived.

GENERAL•Fixed an issue in The Park where matches were not starting appropriately, in addition to a large number of optimizations for this experience.

•Addressed a number of issues that were known to cause disconnects during head-to-head and Team-Up gameplay.

•Corrected an issue where an assigned dunk package would sometimes not be used in The Park.

•Fixed a number of issues that should result in a much more stable experience for users playing in Leagues.

•Addressed an issue where the user would encounter a lengthy blank black screen during the initial launch sequence in certain conditions.

•Fixed a bug where user Settings weren’t properly saving in specific situations.

•Fixed a case where the user would experience a loss of controller functionality despite having a controller turned on (XB1).

•Fixed a case where the user would enter into an unresponsive state after a second user signed in and then subsequently signed out (XB1).

•Fixed an issue where the title did not send game invites to all Xbox Party members when a user enters a joinable online matchmaking session (XB1).

•The title will now receive game invites if the user is already in an Xbox Party with the host (XB1).

•Addressed an issue where blocked users were allowed to enter matchmaking with each other (XB1).

•Fixed an issue where the title would shut down when resuming from low-power standby (XB1).

GAMEPLAY•Slightly reduced the shot % penalty on fouls in order to create more appropriate ‘and-1’ situations.

•Tuned shooting percentages such that they fall more in line with our expected results.

•Addressed an issue where teams would call timeouts back-to-back in certain situations.

•Fixed an issue where the camera would sometimes stay on the scorer after a made shoot, often resulting in a 5-second inbound violation.

•Passes are now more accurate along the sideline, on fast breaks, and when passed to receivers who are in the middle of coming to a stop.

•Shortened the distance receivers are led down court (when passing) during regular transition (non-fast break) offense.

•Fixed an issue where the rebound button would sometimes be ignored when engaged in a boxout.

•Made several improvements to the dribbling model in order to smooth out ball movement.

•Adjusted physics calculations on in-air collisions to make defenders ‘stronger’.

•Tuned shot blocking logic such that defenders are more aware of attempting blocks when the ball is still rising, and less likely to target the ball on its way down (when goaltending will be called).

•Tuned down the likelihood that poorly rated blockers will get their blocking hand in perfect position in front of the ball.

•Players who successfully block a shot are now more aware and will have a greater chance of recovering the loose ball if it falls nears them.

•Fixed an issue where players who shouldn’t be physically able to body-up in ride collisions were able to do so at a higher than expected frequency.

•Tuned the body-up system in order to reduce the amount of clipping present in this sequence.

•Made several improvements to fix overextension of player elbows during steal/rebound opportunities in order to reduce arm pops, and to improve hand/ball interaction.

•Addressed a very rare case where a defender would snap up from the ground right after getting knocked down.

•Pump Fakes have been tuned to correct an issue where some players would twitch when performing the fake.

•Addressed a rare issue where the game would potentially hang after a player fouled out during a Team-Up game.

•A new and improved ‘Beluba’ camera is now available for your use.

•Corrected a commentary issue where the commentators would discuss (and often praise) a player for a given statistic when the sample size of the stat does not merit the discussion.

•A number of other smaller changes have been made to address issues as well as enhance the user experience.

MyCAREER•Fixed a hang that was known to occur when loading save files where a purchased accessory had been equipped.

•Fixed an issue where users would get stuck in the Shooting Drill when they had previous changed their Shooting Type to Real Player %.

•The in-performance VC earnings overlay will now match what is actually given to the user upon returning to the travel scene between games.

•Addressed an issue where player names were occasionally not showing up correctly when dynamic goals were handed out.

•Corrected an issue where the title would not resume following a timeout called shortly after halftime.

•Fixed a hang that could occur when the game would try to simulate ahead in scrimmages.

•Fixed an issue where games would be unintentionally simulated when viewing the NBA.com headline about clinching a playoff spot.

•Corrected a rare issue where the user would be unable to progress past the All-Star break after playing many seasons.

•Corrected a rare issue where users would not get the VC reward for accomplishing a milestone.

•Users will no longer get drafted 30th overall after turning in an impressive performance in the Rookie Showcase.

•Additional ‘fake’ rookies (some quite good) will no longer be generated after the NBA Draft at the outset of the mode.

•Identified a rare case where the game could hang in the dunk contest at all-star weekend if the user left the controller unattended for a period of time (this fix applies for MyGM all-star dunk contest as well).

•Addressed discrepancies between dynamic goals and follow-up press conferences, headlines, and social media messages.

•Fixed an issue where the reporter would reference a stat incorrectly when asking the user a press conference question after a played game.

•Tuned AI behaviors such that teammates that are unhappy with your MyPLAYER will now show it more often after the whistle.

•Corrected a very rare issue where a user’s attributes would be lowered to 25 in all categories.

•Players will now retire completely in later seasons at an appropriate age (rather than sitting in free agency).

•A number of smaller issues (e.g. social media message cleanup) in addition to further mode tuning have been performed in this patch to enhance user satisfaction.

MyGM•Corrected an issue where some users would hang when attempting to start the mode with an edited roster.

•Addressed a bug where players would ask for contracts in the MLE pricing range when they clearly deserve contracts of much greater worth.

•Corrected an issue where certain injuries were not properly healing in the expected amount of time.

•Addressed a display error on the Team Finances pricing graphs where it would display the user’s team as earning $0 in specific situations.

•Fixed a number of issues pertaining to the hiring and firing of head coaches and assistant coaches. This should now be more reliable.

•Corrected and optimized a number of owner goals to ensure they always fire at appropriate times (e.g. staff hiring goals will now always respect the available budget) and that they don’t conflict one another.

•Staff goals will now fire in the offseason even when the user has opted to simulate past the Staff Signing period.

•There will now always be a minimum level staff member available to sign when the user’s team does not have the budgetary funds available for a higher level staff member.

•Addressed an issue where players that retired to become coaches would get their name randomized.

•Corrected a rare hang that would occur when the user’s team suffered an in-game injury where the user later performed an in-game save to resume the game at a later time.

•When asking the CPU to rebuild lineups, the player roles set by the user will now be respected in most situations.

•Tuned player morale/player roles logic to be slightly more forgiving.

•Tuned the height ranges for generational players to be more in-line with our original intentions.

•A number of other smaller corrections and tunings have taken place to enhance user satisfaction.

NOTE: All patch fixes are intended to work in your existing game mode saves (MyCAREER, MyGM, etc.).

 
2K Sports submitted title update #3 last week for Xbox One and PS4. It's available now for Xbox One users, later for PS4 (No ETA). Once the patch notes have been revealed later today, we'll post them here.
Based off of early feedback, you can't save rosters to the hard drive and there are still people crashing in MyCareer mode. Da_Czar mentioned offline playbooks are fixed. Let us know what you are seeing.

UPDATE: Patch notes have arrived.

GENERAL•Fixed an issue in The Park where matches were not starting appropriately, in addition to a large number of optimizations for this experience.

•Addressed a number of issues that were known to cause disconnects during head-to-head and Team-Up gameplay.

•Corrected an issue where an assigned dunk package would sometimes not be used in The Park.

•Fixed a number of issues that should result in a much more stable experience for users playing in Leagues.

•Addressed an issue where the user would encounter a lengthy blank black screen during the initial launch sequence in certain conditions.

•Fixed a bug where user Settings weren’t properly saving in specific situations.

•Fixed a case where the user would experience a loss of controller functionality despite having a controller turned on (XB1).

•Fixed a case where the user would enter into an unresponsive state after a second user signed in and then subsequently signed out (XB1).

•Fixed an issue where the title did not send game invites to all Xbox Party members when a user enters a joinable online matchmaking session (XB1).

•The title will now receive game invites if the user is already in an Xbox Party with the host (XB1).

•Addressed an issue where blocked users were allowed to enter matchmaking with each other (XB1).

•Fixed an issue where the title would shut down when resuming from low-power standby (XB1).

GAMEPLAY•Slightly reduced the shot % penalty on fouls in order to create more appropriate ‘and-1’ situations.

•Tuned shooting percentages such that they fall more in line with our expected results.

•Addressed an issue where teams would call timeouts back-to-back in certain situations.

•Fixed an issue where the camera would sometimes stay on the scorer after a made shoot, often resulting in a 5-second inbound violation.

•Passes are now more accurate along the sideline, on fast breaks, and when passed to receivers who are in the middle of coming to a stop.

•Shortened the distance receivers are led down court (when passing) during regular transition (non-fast break) offense.

•Fixed an issue where the rebound button would sometimes be ignored when engaged in a boxout.

•Made several improvements to the dribbling model in order to smooth out ball movement.

•Adjusted physics calculations on in-air collisions to make defenders ‘stronger’.

•Tuned shot blocking logic such that defenders are more aware of attempting blocks when the ball is still rising, and less likely to target the ball on its way down (when goaltending will be called).

•Tuned down the likelihood that poorly rated blockers will get their blocking hand in perfect position in front of the ball.

•Players who successfully block a shot are now more aware and will have a greater chance of recovering the loose ball if it falls nears them.

•Fixed an issue where players who shouldn’t be physically able to body-up in ride collisions were able to do so at a higher than expected frequency.

•Tuned the body-up system in order to reduce the amount of clipping present in this sequence.

•Made several improvements to fix overextension of player elbows during steal/rebound opportunities in order to reduce arm pops, and to improve hand/ball interaction.

•Addressed a very rare case where a defender would snap up from the ground right after getting knocked down.

•Pump Fakes have been tuned to correct an issue where some players would twitch when performing the fake.

•Addressed a rare issue where the game would potentially hang after a player fouled out during a Team-Up game.

•A new and improved ‘Beluba’ camera is now available for your use.

•Corrected a commentary issue where the commentators would discuss (and often praise) a player for a given statistic when the sample size of the stat does not merit the discussion.

•A number of other smaller changes have been made to address issues as well as enhance the user experience.

MyCAREER•Fixed a hang that was known to occur when loading save files where a purchased accessory had been equipped.

•Fixed an issue where users would get stuck in the Shooting Drill when they had previous changed their Shooting Type to Real Player %.

•The in-performance VC earnings overlay will now match what is actually given to the user upon returning to the travel scene between games.

•Addressed an issue where player names were occasionally not showing up correctly when dynamic goals were handed out.

•Corrected an issue where the title would not resume following a timeout called shortly after halftime.

•Fixed a hang that could occur when the game would try to simulate ahead in scrimmages.

•Fixed an issue where games would be unintentionally simulated when viewing the NBA.com headline about clinching a playoff spot.

•Corrected a rare issue where the user would be unable to progress past the All-Star break after playing many seasons.

•Corrected a rare issue where users would not get the VC reward for accomplishing a milestone.

•Users will no longer get drafted 30th overall after turning in an impressive performance in the Rookie Showcase.

•Additional ‘fake’ rookies (some quite good) will no longer be generated after the NBA Draft at the outset of the mode.

•Identified a rare case where the game could hang in the dunk contest at all-star weekend if the user left the controller unattended for a period of time (this fix applies for MyGM all-star dunk contest as well).

•Addressed discrepancies between dynamic goals and follow-up press conferences, headlines, and social media messages.

•Fixed an issue where the reporter would reference a stat incorrectly when asking the user a press conference question after a played game.

•Tuned AI behaviors such that teammates that are unhappy with your MyPLAYER will now show it more often after the whistle.

•Corrected a very rare issue where a user’s attributes would be lowered to 25 in all categories.

•Players will now retire completely in later seasons at an appropriate age (rather than sitting in free agency).

•A number of smaller issues (e.g. social media message cleanup) in addition to further mode tuning have been performed in this patch to enhance user satisfaction.

MyGM•Corrected an issue where some users would hang when attempting to start the mode with an edited roster.

•Addressed a bug where players would ask for contracts in the MLE pricing range when they clearly deserve contracts of much greater worth.

•Corrected an issue where certain injuries were not properly healing in the expected amount of time.

•Addressed a display error on the Team Finances pricing graphs where it would display the user’s team as earning $0 in specific situations.

•Fixed a number of issues pertaining to the hiring and firing of head coaches and assistant coaches. This should now be more reliable.

•Corrected and optimized a number of owner goals to ensure they always fire at appropriate times (e.g. staff hiring goals will now always respect the available budget) and that they don’t conflict one another.

•Staff goals will now fire in the offseason even when the user has opted to simulate past the Staff Signing period.

•There will now always be a minimum level staff member available to sign when the user’s team does not have the budgetary funds available for a higher level staff member.

•Addressed an issue where players that retired to become coaches would get their name randomized.

•Corrected a rare hang that would occur when the user’s team suffered an in-game injury where the user later performed an in-game save to resume the game at a later time.

•When asking the CPU to rebuild lineups, the player roles set by the user will now be respected in most situations.

•Tuned player morale/player roles logic to be slightly more forgiving.

•Tuned the height ranges for generational players to be more in-line with our original intentions.

•A number of other smaller corrections and tunings have taken place to enhance user satisfaction.

NOTE: All patch fixes are intended to work in your existing game mode saves (MyCAREER, MyGM, etc.).
Azzo un sacco di roba //content.invisioncic.com/a283374/emoticons/Predicatore.gif speriamo che ora faccia acquistare VC

 
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