PS4 Nelke & the Legendary Alchemists: Ateliers of The New World

  • Autore discussione Autore discussione Clyde
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Molto simpatica l'opening ma penso abbiano tagliato scenette in cui comparivano Judith, Shallistera e Suelle visto che mancano solo loro praticamente.

Ho visto il gameplay del TGS e continua a non ispirarmi. Come già dissi lo prendo per i personaggi perchè lì se ne potrebbero vedere delle belle..

 
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Annunciati Suelle di Lydie&Suelle, Uryu e Ulrika di Mana Khemia 2, Lita di Iris e Bartholomaus di Violet.

 
Pensavo avessero finito gli annunci almeno dei pg protagonisti ma guardando dal sito mancano ancora Judie e Shallistera. Poi sicuramente annunceranno altri di Mana Khemia 1 ad esempio. C'è solo Vayne adesso.

Ho fatto questi confronti con le protagoniste di Salburg. A sinistra i disegni di Kohime Ohse (Marie)/Isaemon Yamagata (Elie,Lilie) mentre  a destra quelli di NOCO fatti per questo gioco.

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Comunque hanno detto che non ci sarà un altro titolo crossover come questo per un bel pò, forse per l'anniversario della serie n°25 o n° 30.

 
Immagini:

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■ The Secret to Town-Building Revealed

Interactions with Legendary Characters Influence Town-Building

In Nelke & the Legendary Alchemists: Ateliers of the New World, you will develop your friendship level with the characters that come to town as residents through means such as visitations. Each character has various strengths and weaknesses, such as gathering in the field or selling items. Build up your town while considering the details of requested work and its compatibility with the townspeople.

—The schedule-in-progress screen shows what sort of work is currently happening in the town.

 


—After the work week comes to an end, the various results of the week will be presented.

 

—Check and use the results to better build your town the next week.


In addition to the total population, budget, and assets of the town, the outcome of the actions performed during the work week are also displayed in the weekly results, including the number materials acquired, items produced, item sales, and so on. Residents who gained a lot of experience through activities such as earning high income will be displayed as MVPs. The higher their rank, the greater their friendship level will rise.
 


Mix and Match Residents with Facilities for Proper Town-Building

You can entrust the characters that become residents to the management of facilities, such as a shop assistant who handles requests. Residents have strengths and weaknesses suited for each facility, so there is an aptitude level you will have to pay attention to. Since the efficiency of town-building changes depending on which residents are entrusted to which facilities, the player’s skills will be tested.

For example, the expected number of sales of a Sterk with high aptitude for grocery stores is six, while the expected number of sales for a still low aptitude Keina is two. Aptitude rises with each resident’s level.

—Consider aptitude before making placements!

 


Befriend Residents to Make Town-Building More Fun

By befriending the residents, friendship levels will increase. Lots of good things come with that increase, such as being able to construct a “landmark” facility tied to that character, the activation of special events, and an increase in skills useful for town-building. Friendship level rises through means such as post-work week evaluations and day-off visits, and completing requests from that character.

—Build a landmark tied to a specific character!


Some skills can also be learned by increasing friendship level. Learn skills that increase your stats and settle on powerful special moves.

—Increasing friendship level can even make you more powerful!



The Townscape Drastically Changes with the Facilities You Build

Which area you build which facilities, and how you create the layout of the town is up to you. For example, you can build a lot of agricultural facilities such as fields to develop the basic village into a town with an idyllic atmosphere. Depending on your abilities, Westwald can take on various forms.

—A town with a rural landscape. Or even a town with a somewhat high-tech atmosphere. Go from village to town, and town to city according to your town development level.

 


You can also renovate previously constructed facilities to ones of higher grade.
 

■ Cooperative Synthesis: The Key to the Story

The “Granzweit Tree” is said to be somewhere in Westwald. The legendary alchemists will help you find the relic of the Sage, which is said to be difficult to find. And by cooperating with specific combinations of alchemists, you will be able to perform cooperative synthesis that differs from regular synthesis. This cooperative synthesis is the key to advancing the story.

By clearing conditions such as gathering materials and synthesizing specific items, you will be able to cooperate to perform new research. Friendship level is a prerequisite for cooperative synthesis. While cooperating with the alchemists, Nelke and company will unravel the mystery of the Granzweit Tree.

—The relic of the Sage is hidden somewhere?


—Cooperate to synthesize new items!

 

—Get closer to finding the Granzweit Tree!



 
Avrei anticipato di una settimana appena giusto per andare dritti dritti a testa alta contro Kingdom Hearts III e Resident Evil 2.

:sard:




Il 2018 sembra essere il primo anno in cui Gust non ha rilasciato nessun titolo nuovo.

Quando si prese la pausa tra Atelier Elie ed Atelier Lilie aveva rilasciato altra roba ma a sto giro nel 2018 solo remaster (Atelier Marie Plus per smartphone e gli Atelier Arland DX), mentre Atelier Online non l'ha sviluppato lei.

Fa strano conoscendo i suoi ritmi.

 
29 Marzo in Europa.

Limited Edition da NISA:

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Research: :sard:

Direi che possiamo considerare inesistente l'esplorazione intesa come...esplorazione. No davvero, pare noiosissimo sotto quest'aspetto.

Comunque quel suono della raccolta è un pò troppo rindondante.

Battle: buone impressioni. Di base è molto classico e funzionale. Per il tipo di gioco quindi bene.

Nel video usa 3 attaccanti e 2 alchimiste però ricordo immagini che presentano 2 attaccanti e 3 alchimiste o addirittura 4 attaccanti e 1 alchimista. Perciò non dovremmo essere limitati nella formazione del party.

 
Ultima modifica da un moderatore:
3 ore fa, Clyde ha scritto:

29 Marzo in Europa.

Limited Edition da NISA:






Secondo me dipende tutto da quanto spesso bisognerà andare ad "esplorare" e quanto potremo velocizzare il processo, nel senso: dal video ogni volta che raccolgono materiali se ne vedono uscire un bel po' fuori quindi mi sa che saremo già pieni di roba dopo una sola uscita, poi si può correre e magari saltare del tutto i dialoghi, morale della favola: se così fosse potremo superare una parte del genere in un lampo e goderci giusto i combattimenti che sembrano ben fatti.

Mi chiedo però l'utilità di quell'indicatore circolare a spicchi, non si esaurisce mai del tutto durante il percorso, magari avremo controllo su quanto lo faremo svultare a seconda delle azioni scelte da compiere? 

 
Scan Dengeki:

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Scan Famitsu:

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Annunciate le protagoniste che mancavano: Shallistera, Judith e Iris.

Hanno anche aggiunto Norn di Iris 1.

 
Judie:

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Shallistera:

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Iris:

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Norn:

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Immagini:

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■ Characters



Judith Volltone (Judie) (voiced by Rie Kanda)

An alchemist who crossed worlds due to the effects of a synthesized tool. In order to return to her original world, she will help out Nelke and the others. She has a cheerful and lively personality, but is careless and often causes a commotion.

—Judith and the other alchemists are talking about festivals from their hometowns. She is surprised to hear about unfamiliar festivals such as the Fishing Festival.

Shallistera Argo (voiced by Kotori Koiwai)

A traveling alchemist and the daughter of the chief of a remote village. Although she comes off as the quiet type, she is both serious and passionate. As the next chief, she is studying hard every day to be of use to her village.

—Shallistera helps out Suelle, who is bad at keeping tidy. She worries about Suelle working hard on her own.

Iris Fortner (voiced by Sayuri Hara)

An alchemist who came to this world while working as a Raider with Edge. She is cheerful and lively, and takes care of others. She will interact with the other alchemists and take on a new challenge.

—Iris tells Edge she has a good idea. Iris, who says she has only gone on adventures so far, is curious to try something new.

Norn (voiced by Natsumi Yanase)

A girl with cat-like ears and a tail who attaches “nya” to the end of everything she says. She can use simple alchemy, but her abilities are those of a novice.

—Norn often visits alchemist Escha’s place to play. Given that they both have tails, they seem happy and comfortable talking to each other.






 
Construct Facilities of Your Choosing Where You Want and Build Up Your Town

When building up the town on work days, you can construct various facilities if you have the money and materials. By progressing through the story, you will be able to build even more facilities. By the and, you will be able to build more than 200 types of facilities.

—Build shopping districts lined with stores, or streets overflowing with nature. Construct facilities as you like to create your very own town.
Build More Than 200 Types of Facilities! Symbols of the Atelier Series Will Also Appear as Facilities

Among the more than 200 types of facilities you can construct are a large number of facilities that act as symbols of the Atelier series games released thus far. The Salburg and Gramnad series are of course represented, as are the Iris series, Maha Khemia series, and more. Mix and match them to your heart’s content and freely build up your town.
Construct Character-Associated Landmarks

By fulfilling the requests of your town’s residents on days off, your friendship levels with them will increase. When your friendship level is high enough, you will be able to construct a special facility / landmark associated with that character.

Whether it is Rorona’s cute-looking “Pie Shop,” Logy’s “Blimp Dock,” or Edge’s “Hot Springs,” there are various character-associated landmarks you can construct. Every landmark has a useful effect on town-building.


Immagini e artwork:

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Io non ho ancora capito una cosa: si potrá avere almeno il controllo di nelke per fare un giro nella cittá che costruisci?

 
Io non ho ancora capito una cosa: si potrá avere almeno il controllo di nelke per fare un giro nella cittá che costruisci?
Non si è visto nessun video od immagine con una situazione dove il giocatore prende il controllo di Nelke, che sia in città o nelle locations esterne. A sto punto lo escludo.

 
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