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//content.invisioncic.com/a283374/emoticons/sisi.gif"The basic framework of the game is similar to the first," explains Yoko. "You've got action bits and you've got adventuring and exploration as well. When I first got the request to set the game up from Saito-san, he requested a more action type of game, but I personally wanted to make something that was closer to Ocarina of Time, where you've got lots of field areas and you travel and do battle. I thought it was a really natural, really nice way for the game to be, so I tried to twist his brief to make it more of the kind of thing I wanted to make, and I think I've got it more of mine than his."
eiaculo.//content.invisioncic.com/a283374/emoticons/sisi.gif
Più che altro nel grimoire nier e nei file di grimoire weiss. E' parecchio fumoso.Ma allora vengono citati nel gioco?Giuro, ho fatto una cosa come 7-8 run a Nier 1, ma certe cose del background lette su wikia e siti vari continuavo a non capire da dove saltassero fuori
(shame on me)
//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif"It's interesting," Yoko chimes in. "All the time I spent on the original getting angry at the development team, obviously Platinum's removed that by working so well, so I spend that time drinking. In the end it hasn't really changed how much work I do. But when I drink I make better games, so that's okay."
//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Vendetta contro Swery che smerda Nier su twitterche merdaccia peròha massacrato i suoi ex-colleghi (giustamente, aggiungerei)
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linkaLeggetevi sto riassunto comunque
http://nier2.com/blog/2015/07/09/yorha-summary/
visto che presenta cosuccie carine che nel gioco verranno di sicuro riprese (una in particolare anche gameplay wise,spero).
- - - Aggiornato - - -
Vendetta contro Swery che smerda Nier su twitter![]()
linka
PS: a cosa ti riferisci? Metti sotto spoiler che leggo tutto stasera quando ho tempo.
per la cosa riguardante il gameplay invecesecondo me gli eventi narrati nel recital avvengono prima di Automata. La protagonista (una delle protagoniste anzi,tutte donne tra l'altro) di YoRHa è YoRHa No.2...quella di Automata è “Yorha #2 Type B”.
Ho la sensazione che la missione narrata nel recital non fosse nient'altro che una sorta di esperimento o una missione suicida destinata al fallimento (infatti ai piani alti non frega palesemente nulla della missione e si aspettano un fallimento già dall'inizio) e che durante Automata la prima YoRHa #2 spunterà fuori in qualche modo.
//content.invisioncic.com/a283374/emoticons/sisi.gif- Story trailer stuff will come at a later date. This trailer was mainly to show off that it's a successor to Nier, and Platinum's involvement for what they do best.
avevo letto la considerazione e ti volevo rispondere... solo che ero troppo hyppato per connettere pensieri in modo logico
Riguardo YoRHa,prima una teoria
per la cosa riguardante il gameplay invece
nel recital parlano di un virus diffuso dalle macchine che infetta gli automi mandandoli in berserk. Una delle unità YoRHa riesce a curare un automa vecchio modello,che dopo essere stata infettata ha ottenuto il potere di modificare la gravità.
E' un concetto che può essere riutilizzato per quanto riguarda potenziamenti,sviluppo pg etc....oltre ad essere intrigante anche tramisticamente.
//content.invisioncic.com/a283374/emoticons/sisi.gif- Nier was born out of Yoko pitching Drakengard 3, and Square wanting to do something different, so ideas were reworked into Nier. Yoko then wanted to do a second Nier, and was told instead to do Drakengard 3.
- Development on original Nier took longer than expected. Regret their low metacritic score, and feel by the time they got their engine working it was at a point where other devs had a better handling of then hardware, so they looked more dated by comparison.
- Yoko felt Nier was an experiment, and that while modern games had a lot of love and quality work put into them, he felt once you played each one for 30 minutes you got an idea of what they'd be like until the end. Nier was an attempt to always keep the gameplay mixed up and surprising.
- Nier: Atomata is similarly structured to the original. When Saito (SE) requested Nier 2 he wanted a more action orientated game. Yoko wanted something more like Ocarina of Time, with fields to travel, as a "natural, nice way" for a game to be. Yoko feels Nier: Atomata is more his way than Saito's.
- Will retain the experimental, surprising design philosophy of the original. But doesn't want to retread ideas.
- Jokingly suggested making a boring, tedious game. Because that would indeed be surprising.
- Also suggested the game give random endings as paid DLC. Nobody liked that idea.
- He feels his most popular stories were written while he was drunk.
- He spent a lot of time angry with the dev team for Nier, and is impressed at Platinum's efficiency. Which he says frees him up to drink more, and thus write good stuff for the game.
- Story trailer stuff will come at a later date. This trailer was mainly to show off that it's a successor to Nier, and Platinum's involvement for what they do best.