Ufficiale Nintendo Switch 2 vs All

ufficiale
Pubblicità
Mamma mia amico mio stasera si festeggia forte, passerai la serata con lubrificante e listone?
No mangiando pesche sciroppate

Non pensavo ti turbasse tanto, scusa king, sarò più gentile in futuro


Comunque una buona cosa per lo scimmione, questo capitolo potrebbe dare una svolta alle vendite della saga
 




:galliani3:
 




Madonna come si triggera la gente online senza manco leggere l'articolo per intero.
 
Nessuno ha ancora fatto Sam che tiene in braccio baby Pauline al posto di Lou o Lou in groppa a DK?
 


"I would like Citizen Sleeper 2 to have been on Switch 2 at launch, but that wasn't possible," says Gareth Damian Martin.

Tony Gowland from the Edinburgh-based indie studio Ant Workshop says this slow cadence of releases is typical for any console launch: a time when development kits for the new machine are usually in short supply.

"In terms of dev kit availability, there has been a similar situation to the OG Switch, which was also like hen’s teeth for a good 6-7 months after launch," he says. Ant Workshop released its first Switch game – Binaries – in September 2017, many months after the console's March 2017 debut.

Gowland thinks that in terms of sending out Switch 2 dev kits, Nintendo is prioritising titles that wouldn't be doable on the previous console. "The indie folks I know who have been successful in getting kits are working on games that are in need of the Switch 2’s extra oomph," he says.

Chris Wright, founder and managing director of Fellow Traveller – the publisher of Citizen Sleeper 2, along with titles like 1000xResist and Afterlove EP – says that they don't currently have access to Switch 2 development kits.

"It’s understandable that dev kits are heavily restricted before a console launch and they usually remain restricted for a while afterwards," he says. "The Switch 2 has been very normal in this regard and we didn’t expect to have access to kits ahead of launch."
 
Unreal is also ready to go. "Switch 2 provides a real opportunity for Unreal Engine developers as it has UE5 support in place from the start," says Terence Burns, co-founder and CTO of the Unreal Engine external development studio Tanglewood Games in Hartlepool.

Unlike on the original Switch, Unreal Engine 5’s tech stack is fully supported on Switch 2, he says, "which means that there’s plenty of scope for new titles to be developed, and it’s also easier for developers to consider porting Xbox Series X or PS5 titles to the platform."

"There will likely be a few active decisions needed about scaling down in some areas, given the still slightly handheld-limited spec of the Switch 2," he continues, "but it will mean fewer major content changes which would compromise core game elements."
 
Presumo che Nintendo inizialmente si sia concentrata solo sui big ed alcuni indie che potevano in qualche modo dare una visibilità più marcata alla console. :sisi:

Con Switch invece la situazione era diversa, serviva veramente di tutto all'epoca.
Post automatically merged:

Unreal is also ready to go. "Switch 2 provides a real opportunity for Unreal Engine developers as it has UE5 support in place from the start," says Terence Burns, co-founder and CTO of the Unreal Engine external development studio Tanglewood Games in Hartlepool.

Unlike on the original Switch, Unreal Engine 5’s tech stack is fully supported on Switch 2, he says, "which means that there’s plenty of scope for new titles to be developed, and it’s also easier for developers to consider porting Xbox Series X or PS5 titles to the platform."

"There will likely be a few active decisions needed about scaling down in some areas, given the still slightly handheld-limited spec of the Switch 2," he continues, "but it will mean fewer major content changes which would compromise core game elements."
Ottimo :sisi:
 
Unreal is also ready to go. "Switch 2 provides a real opportunity for Unreal Engine developers as it has UE5 support in place from the start," says Terence Burns, co-founder and CTO of the Unreal Engine external development studio Tanglewood Games in Hartlepool.

Unlike on the original Switch, Unreal Engine 5’s tech stack is fully supported on Switch 2, he says, "which means that there’s plenty of scope for new titles to be developed, and it’s also easier for developers to consider porting Xbox Series X or PS5 titles to the platform."

"There will likely be a few active decisions needed about scaling down in some areas, given the still slightly handheld-limited spec of the Switch 2," he continues, "but it will mean fewer major content changes which would compromise core game elements."
Ottimo.

Come sempre le parole e i fatti chissà.

:sisi:
Post automatically merged:

Comunque vorrei anche ribadire che sto amando sta console. Ha la familiarità di Switch ma fa quel passetto in più e la sto adorando. Anche la batteria ancora non mi son ritrovato a piedi ed era una cosa che temevo molto.
 
Unreal is also ready to go. "Switch 2 provides a real opportunity for Unreal Engine developers as it has UE5 support in place from the start," says Terence Burns, co-founder and CTO of the Unreal Engine external development studio Tanglewood Games in Hartlepool.

Unlike on the original Switch, Unreal Engine 5’s tech stack is fully supported on Switch 2, he says, "which means that there’s plenty of scope for new titles to be developed, and it’s also easier for developers to consider porting Xbox Series X or PS5 titles to the platform."

"There will likely be a few active decisions needed about scaling down in some areas, given the still slightly handheld-limited spec of the Switch 2," he continues, "but it will mean fewer major content changes which would compromise core game elements."
Lumen, Nanite e VShadows a manetta su Switch 2 con res sub hd e stutter a pioggia :ivan:


Ottimo.

Come sempre le parole e i fatti chissà.

:sisi:
Post automatically merged:

Comunque vorrei anche ribadire che sto amando sta console. Ha la familiarità di Switch ma fa quel passetto in più e la sto adorando. Anche la batteria ancora non mi son ritrovato a piedi ed era una cosa che temevo molto.
Beh, alla fine sta solo vendendo feature dell’UE che Switch 2 dovrebbe effettivamente supportare nativamente, ma abbiamo visto in questa gen cosa comporta in termini di prestazioni :asd:
 
Ottimo.

Come sempre le parole e i fatti chissà.

:sisi:
Post automatically merged:

Comunque vorrei anche ribadire che sto amando sta console. Ha la familiarità di Switch ma fa quel passetto in più e la sto adorando. Anche la batteria ancora non mi son ritrovato a piedi ed era una cosa che temevo molto.
Be' tecnicamente ne abbiamo già avuto due prove Fortnite (a 60FPS) e Split Fiction. Entrambi titoli UE5 al D1. Il supporto c'è. Resta da vedere quanto ottimizzato possa essere un titolo full feature (Nanite, VSM, Lumen e WP) considerando quanto male gira sto engine (full feature) su... Tutto... E' tipo l'incubo di qualsiasi hardware al momento. Ed è anche il motivo per cui quella """"""demo""""""" di TW4 su PS5 ha destato più scetticismo che altro. Ma che l'UE5 sia ampiamente usabile su SWC2 in mani competenti non c'è dubbio visto il lancio.
 
sorry immagino sia stato difficile prendere un attore famoso e piazzarlo in un gioco :sisi:
 
Pubblicità
Pubblicità
Indietro
Top