Da reddit(riassunto dei changes):
**Forgot to mention, the video is from the SE Japanese channel and is in Japanese but there are English subtitles in the video**
Over one million downloads and 45500+ survey responses.
Quick notes on the improvements based on feedback:
You can run by pushing the analog stick all the way (no need to toggle with B) and hold B to run even faster (although random enemy encounters go up to balance this)
Fast travel option in full game
Adjustments to designs of the environment. This was based on the issues with visibility, especially in dungeons, so traversable areas stand out, adjustments to wall and floor colour, and visible landmarks, among other changes.
Radar that points players towards entrances, exits and important places
Improved visibility and can adjust screen brightness, and can adjust HD-2D filters
Fixed issue where it was too easy to accidentally overwrite your save, and there are now 9 save slots and 1 autosave slot - a total of 10 save slots
Adjusted text size and streamlined the UI
Skip scene option (good for when you die against a boss and can skip the cutscenes that might occur beforehand when you go to redo the fight)
Option to replay cutscenes
Option to change text speed
Game balance refinement. Some people found the combat difficult and while the core combat has not changed, refinements to game balance are continuing to be made so that battles provide a good challenge, but are not overly frustrating. The team have also not yet shown battles with a full party of four and there are many more important elements not shown yet so they say to stay tuned for future updates.
-I only recently played the demo a week or two ago despite having downloaded it ages ago and found it quite fun, and it's really awesome that the Square Enix developers are taking into account all the feedback to refine and improve the game. **They even said in the video that they took each and every one of the comments into careful consideration.**
Inviato dal mio XT1068 utilizzando Tapatalk