UFFICIALE PC Overwatch & Overwatch 2

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Open Beta dal 5 al 9:

Game director Jeff Kaplan discusses the upcoming Overwatch Open Beta, taking place May 5–9 on PC, Xbox One, and PlayStation 4. He also reveals our special “thank you” for pre-purchasing or preordering by April 29: two days of Open Beta early access for you and a friend!


 
Come non detto, chi pre-ordina o pre-acquista si becca solo 2 giorni di open beta in più. Un po' pochino onestamente...

 
Ottimo, la data di uscita mi piace, peccato che da li a poco avró degli esami da fare! Peró meglio prima che dopo.

Open beta onesta, anche se inizieró il tirocinio proprio a Maggio.

Non vedo l'ora di mettere le mani sulla Collector's //content.invisioncic.com/a283374/emoticons/bzv7yXY.png

 
Ma la open beta sarà aperta proprio a tutti?

Mi rispondo da solo, pare di si //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif ma il codice amico è solo per quei due giorni extra di beta? Bah che cavolata.

 
Ultima modifica da un moderatore:
Ma la open beta sarà aperta proprio a tutti?Mi rispondo da solo, pare di si //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif ma il codice amico è solo per quei due giorni extra di beta? Bah che cavolata.
sì confermata beta veramente open della durata di 5 giorni, 7 se lo hai preordinato. Inoltre col preorder ti danno anche un codice per un amico per far giocare anche lui quei 2 giorni extra.

Aggiunte nuove leggendarie, ma alcune sono solo reskin di leggendarie già presenti. Perché lo fanno? -_-

 
Ultima modifica da un moderatore:
beh le modalità sono 3 ad oggi

quella di dover conquistare le aree

quella di dover portare il carrello

e il "king of the hill"

poi c'è l'attesa dove regna l'anarchia tra i due team //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

io sono sempre più convinto di prenderlo, però vorrei veder aggiunto anche altro (ma già così è divertentissimo)

 
Ci vuole una simil capture the flag, c'è poco da fare. In tf2 funzionava, non vedo perchè non dovrebbe anche qui (quella con le valigette, ve la ricordate?). Alla fine la struttura di gioco è simile //content.invisioncic.com/a283374/emoticons/sisi.gif

- - - Aggiornato - - -

ci sarà il classico deathmatch o solo le 2 modalità che si vedono?
vista la tipologia di eroi, deathmatch o team deathmatch non è molto fattibile purtroppo. Potrebbero permetterlo "for fun" se non altro //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
Secondo me anche una modalità alla "link" di cod sarebbe fico :rickds::rickds::rickds::rickds:

 
Se mi mettono un editor di mappe come halo 3 sarebbe il top

Inviato dal mio SM-G900F utilizzando Tapatalk

 
Se mi mettono un editor di mappe come halo 3 sarebbe il top
Inviato dal mio SM-G900F utilizzando Tapatalk
sì è accennato una volta il discorso mod ma è stato detto che se le permettono, deve essere fatto un bel lavoro (da parte degli sviluppatori per inserirle, consultarle ecc.). Poi non si è più saputo nulla, io non ci conterei.

Anche perché come fai a gestire le mod (a livello di mappe dei giocatori) se non c'è nemmeno una lista server alla tf2??

 
Ultima modifica da un moderatore:
Partite custom come su halo 3, io giocavo solo a quello, che bei tempi *nostalgia*

Inviato dal mio SM-G900F utilizzando Tapatalk

 
ma non c'è nessuno a cui avanza un account flaggato per la beta?
seh magari, ormai ci tocca aspettare la open beta dei primi di maggio e bon, neanche due mesi dai

 
Ecco il primo corto animato, molto carino:


 
Ma si sa quanti ne faranno e ogni quanto? Ne vorrei uno su Mercy o D.va :3

 
Nuova patch super interessante

https://www.overwatchitalia.net/overwatch-patch-note-22-marzo-2016/

Originally Posted by Lylirra (Official Post)A new beta patch is now live. Read below to learn about the latest changes.

To share your feedback, please post in the Beta Feedback forum.

For a list of known issues, visit our Beta Bug Report forum.

Please note that some changes may not be documented or described in full detail.

PATCH HIGHLIGHTS

New Escort Map: Route 66

Though the travelers and road trippers who used to cross the US on historic Route 66 are gone, the Main Street of America still stands, a testament to a simpler time. The gas stations, roadside shops, and cafes have gone into disuse, and the fabled Deadlock Gorge is mostly seen from the comfort of transcontinental train cars. But amid the fading monuments of that earlier era, the outlaws of the Deadlock Gang are planning their biggest heist yet.

New Play Mode: Weekly Brawl!

Similar to its namesake feature in Hearthstone, Weekly Brawls are a fun, alternative way to play Overwatch. Each week, we’ll rotate in a different Weekly Brawl featuring a set of unique (and sometimes crazy) rules from our Custom Game system.

For example: In one Weekly Brawl, you’ll only be able to play Soldier: 76, while in another Weekly Brawl, a random hero will be selected for you each time you respawn. Other Weekly Brawls will restrict you to Support heroes only, or Tank heroes only, or Defense heroes only—and more!

To join a Weekly Brawl, select “Play” from the main menu and then select “Weekly Brawl!” You can queue up solo or in a party, and you’ll be matched into a 6v6 game versus other players.

>> NOTE: For the purposes of testing, Weekly Brawls are currently set to rotate once per day rather than once per week. This cadence is for the beta only and will be return to its normally-scheduled weekly rotation in the near future.

Developer comments: We love the Tavern Brawl system in Hearthstone and are excited to bring a similar style of play into Overwatch. However, even though we think Weekly Brawls can add a lot of fun to the game, the feature is still a work in progress and something we consider more of an experiment for now. In the meantime, we hope you enjoy testing the sample Weekly Brawls we’ve set up and look forward to your feedback!

New Feature: Highlights

To complement our Play of the Game feature, personal gameplay “highlights” may now be surfaced to players via the main menu after they’ve completed at least one match. The game can currently store up to five of the most recent highlights from your active gaming session.

Please note that there is currently no way to export your highlights from the game client and that all highlights will be reset whenever you log out.

Updated Feature: Play of the Game

Overall, the Play of the Game feature has been a lot of fun and well-received by the community. However, there are still a lot of improvements we’d like to make so that the gameplay highlighted at the end of each match is more varied and interesting to watch.

To that end, we will now be capturing different types of gameplay during a match—based on four new categories—and then comparing those moments against each other to find the best Play of the Game for that round of play. The new Play of the Game categories available in this patch are as follows:

High Score: This category is intended to feature large multikills and quick killstreaks. The larger the multikill, the quicker kill streak, and the closer one is to an objective will all increase a player’s “High Score” score. (Note: This is the category under which all existing Plays of the Game would fall.)

Lifesaver: This category is intended to feature situations where one player is able to save another player (or players) from imminent death. For example: If a Reinhardt has an enemy pinned, and that enemy’s teammate stuns or kills the Reinhardt, the teammate would be awarded a large amount of “Lifesaver” score.

Sharpshooter: This category is intended to feature difficult or skillful kills. For this category, the game will be looking at factors like movement speed, the distance at which the attack occurred, whether or not the attack was a headshot, and if the victim of the attack was in the air at the time, etc. Each of these variables will increase a player’s “Sharpshooter” score.

Shutdown: This category is intended to feature moments in which one player kills another player (or players) right as they were about to do something particularly impactful. An example of this would be if a Widowmaker snipes a Lúcio in the middle casting Sound Barrier for his team. In this instance, the game will predict how impactful that Sound Barrier would have been and then award the Widowmaker player an appropriate “Shutdown” score in return.

The player who has the highest score in any one of these four categories at the end of the match will receive the Play of the Game. If the winning Play of the Game category is Lifesaver, Sharpshooter, or Shutdown then the category name will be called out during the highlight intro. If the winning category is High Score, however, no callout will be provided.

With these additions, we’ve also retuned some of the existing Play of the Game ratings to make it more viable for other abilities gain the spotlight—like Mercy’s Resurrect.

Developer comments: This is just the start of what we want to achieve with Plays of the Game, but we wanted to get these initial changes into your hands as soon as possible so you can work with us to make the system even better. In the future, we’ll be looking to add new features to the Play of the Game system, too—such as dynamic cameras for playback, as well as more varied categories. So get out there and play and let us know what you think!

GENERAL

Player Progression

Achievements have been added

All available and unlocked achievements can be viewed in the Career Profile > Achievements tab

Select achievements will now unlock general and hero-specific sprays (which can be equipped in the Hero Gallery)

Players will now unlock a new portrait frame every 10 levels, instead of only at levels 10, 25, 50, and 100

Promotions have been added

Players will now receive a promotion every 100 levels

When a player receives a new promotion, they will unlock a new portrait frame theme

With each new promotion, the player’s level (and the EXP required to level) will be reset

New Legendary skins have been added for several heroes:

“Junker” D.Va

“Stinger” D.Va

“Jester” Junkrat

“Nevermore” Reaper

“Barbarossa” Torbjörn

“Blackbeard” Torbjörn

Plays of the Games have received a polish pass (see above)

Joining and Leaving Games

Consecutive Match Bonus

Players will now receive an EXP bonus for playing multiple matches in succession

Player Backfill Match Bonus

Players who backfill into a match will no longer receive a loss for that match (even if it ends in a defeat), but can still receive a win

These players will also receive an additional EXP bonus for the match, if completed

Leaver Penalty

Players who leave an in-progress match will now receive an automatic loss

Players who repeatedly leave in-progress matches will also receive a temporary penalty on EXP gained from future matches (this penalty will persist as long as the player continues to repeatedly leave in-progress matches)

Developer comments: The consecutive match bonus, along with the leaver penalty, should hopefully incentivize players to complete the matches they begin. Unfortunately, many players have been leaving in-game matches at the first sign of difficulty, even in games where their team could still win. As a result, the leaving player’s team would be at a large disadvantage until a backfill could be found. Speaking of backfills: We want the process of joining an in-progress match to be a positive experience, even if you happen to enter right as the game ends. To assist with this, players who backfill matches will still receive a notable amount of experience, regardless of how long they played.

Group Improvements

Players can now request to “Join a Group”

When a group leader leaves a game, he or she will now have the option to leave with the group intact

Expanded preferences for groups have been added to the Options menu:

Option to allow current group members to invite other players to the group

Option to allow “Anyone,” “Friends,” or “No One” to join your group without an invite

Miscellaneous

The new player experience has been updated

The Tutorial and Practice Range have received a polish pass

Dialogs will now guide new players through the Tutorial, Practice Range, and Practice vs AI modes before recommending Quick Play

Players can now browse the main menu while queued for Quick Play, Play vs AI, or Weekly Brawl! games

“Healing Done” has replaced “Final Blows” as an available end-of-match medal

End-of-match commendations have received another tuning pass

AI heroes will now melee and use Health Packs

MAP BALANCE CHANGES

Nepal

New routes have been added for the first and second control points

Removed some walls around the second control point

HERO BALANCE CHANGES

General

The following hero abilities will now ignore payloads during Line of Sight checks:

Lúcio > Crossfade and Sound Barrier

Mei > Blizzard

Reinhardt > Earthshatter

Soldier: 76 > Biotic Field

Zenyatta > Transcendence

Developer comments: We’re relaxing the line of sight restrictions payloads can cause for certain abilities, where it makes sense. This change should hopefully make these abilities feel more consistent when playing on Escort maps.

Zenyatta

Orb of Harmony and Orb of Discord

Now automatically return if their targets are out of line of sight for more than 3 seconds

Developer comments: We realize this is a pretty major change, but it’s one we’d like to test and see how it plays out. The “fire and forget” playstyle that many Zenyatta players utilize for orb placement not only has caused several balance issues, but also made the hero a lot less interesting to play. With this change, instead of putting Orb of Harmony on a single person and leaving it on them until they die, Zenyatta players will now need to move the orb around more frequently to effectively heal their team. This change also allows for enemies to be able to shake off an Orb of Discord if they disengage for some time.

USER INTERFACE

Options Menu

Gameplay

Players can now choose to skip “Skirmish Mode” while in queue

Control

Players can now save/set hero-specific keybindings

Sound

Support for Dolby ATMOS Headphones has been added

For optimal performance, use regular headphones and change the default playback device to stereo. For USB headphones that emulate 5.1 or 7.1, you may need to turn off any surround emulation in the headphones drivers.

Any recording or streaming done with ATMOS Headphones setting enabled will contain the same ATMOS encoded mix. The viewing audience should also be using headphones for optimal viewing.

Switching the ATMOS mode while music is playing will kill the music that is playing until new music is retriggered. This is a known issue and we are investigating a fix.

In-Game UI

The payload progress bar now shows checkpoints as well as the distance to upcoming checkpoints (if

Capture point UI art has been updated

Social Menu

All social menu screens have been updated with new art

A “Recent Players” list is now available

The ability to “Rate Players” has been moved to the social menu (from the end-of-match screen)

This means that players can rate their teammates at any time via the social menu, rather just at the end of a match

Note: “Rate this Match” can still only be accessed via the end-of-match screen

Players can now report other players through the social menu

BUG FIXES

General

Keybindings should now always save and carry over between sessions correctly

Players with full health, but less than full shields will now appear to have “taken damage” to healers (when looking at their hero outlines)

It is no longer possible for some AoE weapons to deal damage to an enemy player if that player is on the other side of wall they’re partially clipping into

Heroes

Ultimate charge should no longer reset whenever a player selects a different hero and then cancels while dead

Lúcio’s Crossfade buff should now properly reapply to all allies after a round transition on Control maps

Mei’s Cryostasis and Ice Wall should now always display the appropriate team colors

Symmetra’s Sentry Turrets should no longer acquire targets from inside Mei’s Ice Wall

Scoped shots against enemy turrets should no longer count as “misses” when calculating Widowmaker’s “Scoped Accuracy” statistic

Fixed several issues where the slow effect applied by Mei’s Endothermic Blast and Blizzard were being reset

Fixed an issue where Reinhardt’s Charge would sometimes knock back a target that should have been pinned

Fixed an issue where Symmetra Sentry Turrets couldn’t be placed in select (but otherwise intended) areas

Fixed an issue where some damage sources prevented by Zarya’s Particle Barrier weren’t increasing her Ultimate charge

User Interface

Left Mouse Button and Right Mouse Button icons should now render in the F1 help menus

UI notifications for objectives should no longer persist on screen
 
Ma si sa quanti ne faranno e ogni quanto? Ne vorrei uno su Mercy o D.va :3
Dal "making of" direi confermati uno con Tracer/Widowmaker, uno con Hanzo/Genji e uno con Soldier 76, non so se ne hanno parlato di altri.


 
Dal "making of" direi confermati uno con Tracer/Widowmaker, uno con Hanzo/Genji e uno con Soldier 76, non so se ne hanno parlato di altri.

Yesss.

Tracer e Widowmaker, Hanzo & Genji ed infine Soldier76 che probabilmente ci spiegherá un po' di cosette sul come e sul perché(imho).

 
e niente, preacquistato //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif le ultime aggiunte mi hanno convinto... lo so trovando davvero troppo troppo bello

ovviamente ho preacquistato la origin //content.invisioncic.com/a283374/emoticons/rJjoqET.gif non giocando a wow e non giocando diablo posso regalare quegli item?

 
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