The speakers were Oculus VR founder Palmer Luckey, Planetside 2 Creative Director Matt Higby, Star Citizen Creative Director Chris Roberts, Nvidia Director of Technical marketing Tom Petersen and PC Gamer Editor in Chief Evan Lahti as a moderator.
The panel started on a light note with the whole audience standing for the “PC Gaming national anthem” and with a rather fitting and much more serious “mission statement:”
PC Gaming is open, it’s high powered, it’s flexible, moddable, malleable, it’s not “one size fits all,” it’s gaming greatest breeding ground for experimentation and original ideas. There’s no platform that offers the same amount of choice, value, variety and performance as PC gaming.
The aforementioned speakers agreed that piracy is something that needs to be dealt without making it harder for legitimate owners to download their own games. As they noted,
“the way to kill piracy is to make it more convenient to simply download a game legitimately than to go through the rigamarole of pirating it.” Common sense everyone. Common sense. Everyone also agreed that digital distribution has boosted the sales of PC games (again, common sense).
Nvidia’s Tom Petersen also shared some interesting sales figures. According to Petersen,
the total yearly industry-wide revenue for PC games is $24 billion—a number that includes initial sales, in-game transactions, free-to-play microtransactions, digital downloads, and everything else.
Last but not least, Chris Roberts gave big props to Microsoft for DX12, though he did say that it’s still an on-going fight to convince MS that there isn’t just Xbox, and that they should again start focusing on the PC platform (as that platform has made them a lot of money).
Roberts also explained that
while big projections for companies like Dell show a decline in the sales of PC, that doesn’t affect PC gaming, as most PC gamers build their own PC, and that’s why they don’t buy from those companies anymore. Statistics based on those manufacturers are skewed, and the big business based on gamers is in selling components like motherboards and video cards.
Higby also mentioned that
he’s surprised that seeing the birth of an open source operating system made just for gaming (SteamOS) has taken so long.
Talking about SteamOS Higby mentioned that PCs could have a place in the living room, but there are still going to be a lot of people that just prefer sitting at their desk.
SteamOS is going to expand the potential for what kinds of PC games can take off, as it’ll offer a different gaming experience,
but in general that’s just a continuation of the expansion of what PC gaming is.
Q&A Session:
- Chris Roberts feels that the future of PC gaming is 64 bit. Star Citizen is going to be 64 bits exclusively, and the legacy of 32 bits is holding developers back.
- Higby mentioned that a solid state drive is the best cheap upgrade you can do to your PC, and a “great great great” thing for gaming. Petersen and Roberts confirmed that idea. Petersen also mentioned that, while a SSD doesn’t directly affect framerate, it does greatly reduce stutters as levels and textures are loaded.
- Higby sees E-sports as a driver to help developers make their games more competitive and competitive in different kinds of ways.
- Petersen explained that AI is about to go through a massive improvement as GPUs start to be used to do real machine learning, and in a few years we could play against AIs that we actually trained, and are different from everybody else’s AIs.
- Planetside 2 won’t support Linux. The problem with moving more games to Linux is the rendering pipeline, as it requires developer to move to OpenGL and that isn’t trivial. It’ll become much easier when all the major engines will support Linux like CryEngine does.
- Petersen explaind that the problem with cloud gaming isn’t downstream bandwidth, because that’s normally sufficient, but upstream, as it affects input and is unique compared to movie streaming. There’s no easy solution, but there are some big things that are easy to fix and he feels that we’ll be surprised with the quality of game streaming available even today. He also mentioned that at the moment they can already do long distance streaming with about 100 milliseconds of latency, which is less than a PS4 or an Xbox.
- Luckey expressed a concern about the cloud streaming games, because there are a lot of kinds of games that are way too twitchy to work on the cloud, like Quake for instance, and if cloud gaming becomes mainstream, would those kind of games be able to get investors or to be greenlighted by publishers? He hopes that virtual reality can actually push the trend the other way, as he’s a big believer in big horsepower located in your house, not somewhere else. He likes to own his hardware and software. Ultimately he’s more of a fan of using the cloud for AI and physics computation instead.
- Roberts mentioned that publishers definitely want to have games as a service, but he doesn’t see them wanting to get into the hardware ownershiop business than a mass movement to cloud gaming would require. Luckey added that some may be interested because it’s the ultimate form of DRM.
http://www.dualshockers.com/2014/04/12/developers-explain-why-pc-gaming-has-never-been-stronger-24-billion-dollars-yearly-revenue-estimated/
http://www.dsogaming.com/news/pc-gaming-is-doing-great-nvidia-reports-24-billion-dollars-estimated-yearly-revenue-digital-distribution-boosting-sales/#more-64082
Discuss.