Perfect Dark | CANCELLATO!

Pubblicità
La partnership è buona essendo Gallagher l'ex capo dei CD (e quando è andato via lui hanno fatto quello schifo di Avengers).
Purtroppo questo vuol dire che il team è ancora molto piccolo. Come tutti sappiamo con 70 persone non si fanno tripla A. Chissà se il futuro di the initiative sarà questo, cioè mandare roba in outsourcing. Sarebbe deludente
Praticamente per tipo ogni gioco c'è più o meno outsourcing, ma c'è sempre.
Quello che è un po' strano è vedere un team come i CD lavorare come esterni, si vede che in SE non sanno che farci :dsax:
 
Comunque hanno pure confermato la prima persona eh
 
Praticamente per tipo ogni gioco c'è più o meno outsourcing, ma c'è sempre.
Quello che è un po' strano è vedere un team come i CD lavorare come esterni, si vede che in SE non sanno che farci :dsax:
Si l'outsourcing certo. Ci ricorrono anche team di 400 persone. Figurati quelli di 70

Più che altro vorrei capire se la loro intenzione è quello di poter fare molto/tutto in casa oppure se l'obiettivo è quello di tenere la fase di progettazione in house mentre la realizzazione è madata fuori.

Teniamo presente che potrebbero aver bisogno anche di uno studio di mocap e dubito che The Initiative ce l'abbia
Post automatically merged:

A me invece sembra un chiaro intento di accelerare i lavori :unsisi:

Comunque stranissima come collaborazione, trattandosi si un team di Square Enix, e non uno studio indipendente
se li stanno comprando :asd:
 
Si l'outsourcing certo. Ci ricorrono anche team di 400 persone. Figurati quelli di 70

Più che altro vorrei capire se la loro intenzione è quello di poter fare molto/tutto in casa oppure se l'obiettivo è quello di tenere la fase di progettazione in house mentre la realizzazione è madata fuori.

Teniamo presente che potrebbero aver bisogno anche di uno studio di mocap e dubito che The Initiative ce l'abbia
Post automatically merged:


se li stanno comprando :asd:
Se si comprassero le robe occidentali, mica male :asd: Deus Ex ancora morto lì....
 
Si l'outsourcing certo. Ci ricorrono anche team di 400 persone. Figurati quelli di 70

Più che altro vorrei capire se la loro intenzione è quello di poter fare molto/tutto in casa oppure se l'obiettivo è quello di tenere la fase di progettazione in house mentre la realizzazione è madata fuori.

Teniamo presente che potrebbero aver bisogno anche di uno studio di mocap e dubito che The Initiative ce l'abbia
Post automatically merged:


se li stanno comprando :asd:
Credo sia una collaborazione straordinaria dovuta a vari fattori.
Probabilmente hanno colto al volo la possibilità di ottenere subito un certo numero di sviluppatori per accelerare i lavori, senza doverli stare a scegliere uno ad uno.
Ciò non esclude che continuino ad assumere.

Se si comprassero le robe occidentali, mica male :asd: Deus Ex ancora morto lì....
Ma magari la parte due di Mankind Divided :bruniii:
 
Pazzesco che Crystal Dynamics collabori allo sviluppo
 
Speriamo non siano carichi come i 343i all'e3 (poi saltato) prima del rilascio di Halo infinite :trollface:
 

Game is still in earliest stages of development, at least two to three years away
Why? The answer isn't glamorous, but rather wrapped up in the realities of game development. The project has seen roadblock after roadblock, with problems such as a fraught co-development partnership, a pandemic, technological challenges, an ongoing exodus of significant talent, and unclear direction from management keeping the game in development limbo. And while a new partnership with Crystal Dynamics appears to finally be bearing fruit, multiple sources who have worked on the game recently say that Perfect Dark is still "in the earliest stages" of development, estimating that it is still roughly two to three years away from being ready for release.
Click to shrink...
On "AAAA"
Gallagher's plan, which he and other studio leads partially laid out in a development video alongside The Game Awards trailer, was for The Initiative to craft a reimagined Perfect Dark that would be a true blockbuster, with the best graphics, innovative gameplay and tech, driven by a powerful narrative and a strong protagonist in Joanna Dark. Internally at The Initiative, early employees recall hearing comparisons to massive TV and film franchises, such as Game of Thrones or Westworld. Gallagher imagined a spy thriller with big, memorable set pieces, lots of physicality, and plenty of gadgets, all amid a hopeful eco-futurist setting masking a corrupt underworld. Several employees from the early days of the studio recalled the designation "AAAA" being thrown around as a way to emphasize the sheer size and scale of what they should be building (it was also used in at least one public job listing). Everyone I spoke to who recalled hearing the term said there was never a clear explanation of what it practically meant.

AAAA or otherwise, Perfect Dark was a big vision for what Gallagher expected would ultimately be a fairly small studio, even one that was packed with experienced, senior talent. His plan, sources say, was to have The Initiative work closely with other partners to become effectively a franchise steward of the Perfect Dark IP that would eventually become a long-running Xbox tentpole. And while The Initiative did eventually make a public announcement that it would be bringing on Crystal Dynamics to fill the partner role, it actually had a different co-development partner for the first several years of Perfect Dark's life: Halo co-development studio Certain Affinity.
Click to shrink...
Creative Assembly involved early on but there was a mismatch
In the early days of the project, the overall mood was optimistic. Perfect Dark was an exciting IP that most were thrilled to be working on, first at The Initiative and then at Certain Affinity when the studio signed onto the project in 2019.

As with any early development process, much of this initial work consisted of nailing down a clear creative vision for what the game would consist of, and then developing a core gameplay loop that is both supportive of that vision and fun for the player. Studio leadership was fairly clear from early on that The Initiative's Perfect Dark would see a balance of combat and espionage elements that would ideally feel like playing through a James Bond or Mission: Impossible film – the developers just had to figure out how to translate those memorable movie moments into video game format.
Click to shrink...
Dominated by male creative staff with insensitive comments made
One former employee, a woman, also expressed frustration both with the low numbers of female creative staff on the project generally during this time, as well as multiple meetings where male creative heads made insensitive suggestions that were difficult to push back on without more women in the room to support potential concerns. An Xbox spokesperson offered the following response to this specific topic:

"We are committed to addressing any and all concerns employees have, in accordance with our company policies. We have been and will continue to encourage employees to report workplace concerns when they have seen or experienced behavior that falls short of our culture, values, or policies. Employees can report workplace concerns in a number of ways, including anonymously."
Click to shrink...
Crystal Dynamics has basically taken over the game
In the middle of 2021, with Certain Affinity gone and the studio bleeding talent, leadership at The Initiative had to figure out who, exactly, would be doing the bulk of the development work on the project going forward. And in September, a savior arrived in Gallagher's old studio: Tomb Raider developer Crystal Dynamics. According to one former Crystal Dynamics employee, the plan was for their studio to supplement and support The Initiative's vision – not to fully take over. But rather quickly it became apparent to Crystal Dynamics that Perfect Dark and The Initiative were going to need a lot more help than they had realized.
Click to shrink...
Xbox is "remarkably" hands off
Xbox took a different approach. In direct response to my specific inquiries, Xbox provided contextual information from past interviews with Darrell Gallagher about the purpose and direction of The Initiative and its Perfect Dark reboot, all of which complimented what my sources told me and has been included in the narrative above where relevant. But Xbox also connected me with Booty following its Xbox Games Showcase in June for an interview about its larger strategy for its studios, as well as regarding The Initiative more specifically.

Developers from all three studios involved with Perfect Dark told me that throughout development, Xbox has been remarkably hands-off with the project – not unlike its reported attitude toward Arkane's Redfall. One described the parent company's involvement as simply "giving us money and letting us decide how to move forward and requesting milestone updates."
Click to shrink...
Finally starting to get moving. Game is FPS balancing combat and espionage with emphasis on spy gadgets, some experimental movement tech, and a focus on narrative. Maybe episodic.
The good news, though, is that The Initiative and Crystal Dynamics – or rather "Team Perfect Dark" – seem to at last be making progress. Perfect Dark is now further on than Certain Affinity's vertical slice from 2021 and with stronger foundations, though it still has a long way to go. All my sources with recent knowledge of its status say it's still in pre-production, roughly two to three years away from release. It's still an FPS balancing combat and espionage, with an emphasis on spy gadgets, some experimental movement tech, and a focus on narrative. Recent plans seem to be leaning toward some kind of episodic format – though the exact form and shape of it has yet to be determined, and could still change entirely before release.
 
Pubblicità
Pubblicità
Indietro
Top