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Pubblicità
The list of newly registered domains include:P3D.jp (Persona 3 Dancing?)
P5AG.jp (Persona 5 A…fter Golden?)
P5D.jp (Persona 5 Dancing?)
P5R.jp (Persona 5 R…acing?)
P5U.jp (Persona 5 Ultimax / Persona 5 Arena?)
Persona-Dance.jp (Persona Dancing portal site?)
PQ2.jp (Persona Q: Shadows of the Labyrinth 2?)
The following three domains were also registered on April 4, likely to sit on for the future:
Persona8.jp
Persona9.jp
Persona10.jp
Altre info, se siete interessati, qui nel link:Atlus, the developer and publisher behind the hit game Persona 5, and iam8bit have announced that the vinyl version of the Persona 5 soundtrack is now available to pre-order.
There will be two versions of the vinyl itself. The first version, the Essential Edition, will contain a select number of songs from the soundtrack, picked out specifically by the Atlus Sound Team. This edition will include four records, and will be available for $100. The second version, the Deluxe Edition, will include every single song from the soundtrack, and will be limited to 1,000 copies. This edition will include six records, and will be available for $175.
Il VinileVi piace la colonna sonora di P5?Be', ora potete prenotarla in vinile, anziché in banale cd o mp3.
Altre info, se siete interessati, qui nel link:
http://www.dualshockers.com/2017/04/28/persona-5-soundtrack-vinyl-pre-orders-now-available/
Il compendium dei persona, le statistiche sociali allo stesso livello in cui si è finita la prima run, gli oggetti e le skill card. Praticamente bisogna solo rifarsi i livelli, ma ci sono varie opzioni per rompere il gioco in più punti e i confidant, facilissimi appunto per via delle statistiche sociali importate, quasi sicuramente al max per tutti.Cosa si mantiene nel NG+?
Insomma, tanta roba.Il compendium dei persona, le statistiche sociali allo stesso livello in cui si è finita la prima run, gli oggetti e le skill card. Praticamente bisogna solo rifarsi i livelli, ma ci sono varie opzioni per rompere il gioco in più punti e i confidant, facilissimi appunto per via delle statistiche sociali importate, quasi sicuramente al max per tutti.
As a developer, I’m very happy to hear that Persona 5 is being played by so many people overseas. To be honest, it’s really hard to gauge its popularity in the West when our team’s in Japan; we’re not able to see everyone’s comments and discussions. It’d be great to interact with the fans abroad, but sadly, I’m stuck in the development room slurping instant ramen (laugh). Persona 5 is a very “Japanese” story with some political aspects to it, so I couldn’t imagine how Western players would react to it. I did know, however, that Persona 5 was highly anticipated by gamers overseas even back when we were developing the game, so I was curious to see how its story would be received.
I’m going off on a tangent here, but I think that traditional Japanese superhero stories tend to be about fighting off invaders from outside their society, while Western ones focus on fighting against villains and misfits that come from within it. There’s a sense of society being responsible for creating this evil, and such a setting lets the audience’s imagination run wild, like “it could’ve been me.” For instance, doesn’t the Joker from Batman make some valid points that resonate with you?
Persona 5 is also a superhero story in which you fight villains that are born from within society, so I thought that it might be received differently than the previous entries. Of course, it could’ve missed the mark completely and been criticized for it, so my anticipation and anxiety were split half and half. Since the game just launched in the West, I’d like to look back on it at a later time, once I receive feedback from the Western audience—how their gameplay experiences were, what kind of things they felt, etc. I hope that the tale of Persona 5 will leave a lasting impression on everyone who plays it. No matter what kind of project I take on going forward, I love creating RPGs that are both moving and relatable regardless of cultural differences—in fact, I’m most interested in strengthening those aspects right now.
Last year, with the milestone of the Persona series’ 20th anniversary, I handed off the series development to my successors and announced the start of my new RPG project that takes place in a fantasy world. Be it a game set in modern day, like the Persona and Shin Megami Tensei series, or a game set in a new fantasy world, I aim to create games that provide an invaluable experience of reflecting on oneself through a journey, while roleplaying as characters that players can deeply relate to.
These efforts are only made possible thanks to the positive reception we receive from fans—not just in Japan, but worldwide—of the Persona series and Atlus RPGs in general. I appreciate all your support for the newest entry in the Persona series, and I hope that everyone will enjoy the new Atlus RPGs to come.
non mi manca molto per il Platino. :sasa:Sono di nuovo verso la fine, alla scena del 20 Novembre, ma tutti quei piccoli indizi che ti buttano,, holy sheat, anche rivedendola è troppo geniale![]()
, e giocando il NG+ ho notato le piccolezze che nelle prima partita non si notano, per quanto te le piazzano davanti
, e no non sto parlando
OCCHIO SPOILER
di Akechi, che bene o male dopo il Palace di Okumura si capisce chi sia realmente, (più o meno :morris82: , ma mi ha fatto comunque effetto avere la conferma)
fin dal principio con la farfalla, la scena allo studio in cui Morgana fa riferimento ai Pancake, tutto geniale
se avessero nascosto meglio l'identità di Akechi sarebbe stato anche meglio, che ne so, facendo parlare la figura con la maschera nera con una voce femminile, magari facendo un flashback fittizzio, in cui Akechi affronta questa avversaria che non esiste e mostrando una scena fittizzia in cui "risveglia" Robin Hood
Solo applausi :john21:,
Ah e dopo 185 ore considero Sae la più gnocca del gioco :stema:
Forza! :rock::rock:Dalla sezione PS4
non mi manca molto per il Platino. :sasa:
GogogoForza! :rock::rock:
ThanksComplimenti![]()