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A boh, siccome ha una certa difficoltà pensano sia tecnico, ma son due cose che non vanno di pari passo.Ragà seriamente, cosa avrebbe di tecnico Wukong? Capisco i gusti, ma pad alla mano direi che é tutto tranne che un gioco tecnico. Non ci sono manco combinazioni di tasti particolari, dove sta la tecnica?
Non vedo che ci sia di male a paragonare due giochi.Però anche basta parlare di Wukong qui, dai.
Forse inizialmente, ma ora state parlando solo di quello.Non vedo che ci sia di male a paragonare due giochi.
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Phantom Blade Zero is currently in the intense, final stages of development. With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities.
We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists' original creative intent.
Our character models are built upon 3D scans of our phenomenal cast, who also provided the facial capture performances. The voice acting in both Chinese and English has been meticulously refined by our dedicated actors and directors, complete with full lip-syncing for both languages.
The prototypes for our weapons are drawn from the vast arsenal of traditional Chinese weaponry. Sometimes, to better understand how a weapon's weight and length impact movement, we have master swordsmiths forge real replicas.
Our combat is motion-captured by over twenty highly experienced martial artists. To capture the most authentic kung fu techniques, we consult directly with the masters and inheritors of traditional martial arts schools. When we needed authentic swordplay, we invited sword masters from Mount Emei; when we needed lion dance choreography, we brought in lion dance masters from Guangdong.
Of course, we also visited many stunning locations across China, from ancestral halls in Fujian to ancient towns in Zhejiang, and even old steel factories in Beijing. We scanned these places and reimagined them in unexpected combinations to build something truly original: the visual identity we created and defined as Kungfupunk.
The game also features a series of guiding maps. These are not AI-generated, nor are they digital paintings at all. They were hand-drawn using Chinese brushes and Xuan paper (rice paper) by young artists from the Chinese Painting department at the Central Academy of Fine Arts (CAFA).
We firmly believe that human artistry is not merely a means for creating value; it is the value itself.
S-GAME didn't just hire a group of developers to make a game; rather, in our pursuit of continuously building an exceptional, passionate team, we decided to make a game that everyone here could be deeply proud of.
We can't wait for you all to experience that difference in Phantom Blade Zero in just a few months. Thank you!
Soulframe
S-GAME CEO / Creator of Phantom Blade Zero
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Voglio almeno una steelbook maledizioneDay one eccome per PB0.
Magari...ma ne devono magna' di pastasciutta per arrivare a Sekiro.Non vedo l'ora, mi da vibe di Sekiro e spero sia altrettanto una droga
King Vendrick non ti facevo tipo da sti giochi
Sapevo di poter contare su di teCi vediamo al d1 di questo ed Onimusha Sasuke!
Insieme a Pragmata uguale per me.Sapevo di poter contare su di te
Sicuramente i miei due most wanted per questo 2026.

Ma lo prendi? E' un gioco difificile, oppure questo ha i livelli di diffoclta' ?Che Hype![]()
Non dovrebbe essere un Souls e tanto bastaMa lo prendi? E' un gioco difificile, oppure questo ha i livelli di diffoclta' ?
Si lo so, pare piu un Sekiro/Wukong e per questo mi interessa assai.Non dovrebbe essere un Souls e tanto basta