VincentValentine92
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:climb: Mammia quante balle dice questo e tu che ci vai pure appresso //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifquanto male sta facendo ryse ai sonari. Pur di non ammettere che graficamente è un bel gioco si attaccano a qualsiasi cosa.Ed è pure un gioco solo di lancio, chissà i giochi 2014/2015 come saranno //content.invisioncic.com/a283374/emoticons/sisi.gif
---------- Post added at 06:35:16 ---------- Previous post was at 05:36:46 ----------
nel frattempo, albert pennello:
• 18 CU's vs. 12 CU's =/= 50% more performance. Multi-core processors have inherent inefficiency with more CU's, so it's simply incorrect to say 50% more GPU.
• Adding to that, each of our CU's is running 6% faster. It's not simply a 6% clock speed increase overall.
• We have more memory bandwidth. 176gb/sec is peak on paper for GDDR5. Our peak on paper is 272gb/sec. (68gb/sec DDR3 + 204gb/sec on ESRAM). ESRAM can do read/write cycles simultaneously so I see this number mis-quoted.
• We have at least 10% more CPU. Not only a faster processor, but a better audio chip also offloading CPU cycles.
• We understand GPGPU and its importance very well. Microsoft invented Direct Compute, and have been using GPGPU in a shipping product since 2010 - it's called Kinect.
• Speaking of GPGPU - we have 3X the coherent bandwidth for GPGPU at 30gb/sec which significantly improves our ability for the CPU to efficiently read data generated by the GPU.
quindi ps4 oltre ad avere una ram obsoleta per quanto riguarda la latenza (e per quel motivo costringe sony ad un so che occupa più spazio di microsoft) , è pure più lenta di banda.
Piano piano le verità vengono a galla
