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The PS5's DualSense has some wild haptic feedback and adaptive triggers.
We Finally Played A PS5 Game, And It Literally Feels Like Something New
While I’ve captured video off of a PS5 to show you the level, I can’t as easily convey how impressive the new force feedback in the DualSense controller impacts the literal feel of the game. The DualSense hardly ever stopped rumbling as I ran Astro through Cooling Springs. The controller’s haptic feedback conveyed friction as the tiny robot rides the slide down into the level proper. I felt the robot hit the water. Running on sand conveyed a sort of crunching feeling, while walking through the localized sandstorm that leads to the next area peppered both my hands and ears with what seemed like grains of sand.
The controller’s touchpad, which is in the same spot as the PS4 controller’s, is used to zip Astro into a hopping suit. The suit jumps left or right along platforms using the DualSense’s motion tracking. The controller’s triggers, which the hopping suit uses to jump, are capable of generating resistance. Performing a short hop is a quick tap of the trigger. A longer hop requires holding the trigger down longer, which requires a bit more effort.
I don’t know if Astro’s Playroom looks like a next-generation game. It’s very pretty, but isn’t a massive leap beyond other 3D platformers I’ve played. What I will say is it feels like a next-generation game. The haptic feedback is an integral part of my enjoyment of the experience. That’s something new and exciting, and I’m looking forward to seeing what other PlayStation 5 games make me feel as the console’s library grows.