Ufficiale PlayStation Studios | Grubb: State of Play o Showcase entro fine Settembre!

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attento perchè non sai chi si nasconde dietro venom
1631285701-1012-jaquette-avant.jpg
Ma proprio ogni giorno gli incubi per forza
 
resisti fino al 7 agosto che parto poi torno a settembre pieno di abbronzatura e per candidarmi come mod, c'è bisogno del pugno duro per punire i criminali qui dentro
pauly mod qua dentro succede un macello
 
Che le esclusive sono fondamentali per una console e ne fanno il parco titoli principale. Sono il simbolo della casa editrice.

Con quelle ti dimostri superiore alla concorrenza e porti utenti a comprare la tua console.
Appunto di una console mica escono su Switch o Xbox per dio
Secondo me la strada intrapresa da Sony è giusta
 
 

 


Now that Haven is officially part of the PlayStation Studios family, what does this mean for the studio?

Jade Raymond [JR]:
The team is thrilled to officially join such an exceptional group of studios. Teams like Naughty Dog, Insomniac, Guerrilla, Sucker Punch, and Media Molecule have created some of our favorite games and it’s surreal to now be part of the same family. We are so grateful to be part of an organization that’s deeply committed to delivering the highest possible quality games. We now have the support we need to realize our own ambitions at Haven.

How many team members are at Haven now and are you still growing?

JR:
I’m excited to announce that we just passed 100 team members at Haven. We recently welcomed some exceptional cloud engineers to the team including Jalal El Mansouri who was technical architect on Rainbow Six Siege and was part of the team at Google leading the technical vision for cloud-based game development. Our goal is to keep our small studio vibe while continuing to add key talent.

We know you can’t say much, but how is the project coming along?

JR: I’m happy to share that the game is already fun! We play every day and that keeps us inspired to push further. Our current project will be Haven’s first game and our first new IP for PlayStation. We want to deliver the very best game we possibly can. The bar is high, but we have a great team and believe we can create something innovative that people will be excited to play.

You’ve led the creation of two highly successful original IP’s and built multiple teams and the studios from the ground up. Any words of wisdom you can share with someone who wants to pursue a career in gaming?

JR:
Follow your passion. If you take risks, follow your heart and persevere. That’s truly how you will find meaningful success.

What inspires and excites you about game development today?

JR:
What inspires me most is the way games are becoming places where people can meet up, express themselves and share exceptional experiences. We are social beings and I’m excited that games are enabling people to connect in ways they cannot in the real world.
 
Starley si è aperto un suo studio :bruniii:
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E già yoshida c'ha piazzato il like :sard:

 


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Comunque a questo punto penso che avremo uno state of play generale con TLOUR e Forspoken ad agosto, e solo Ragnarok si prende il monotematico più avanti :hmm:
 
Comunque a questo punto penso che avremo uno state of play generale con TLOUR e Forspoken ad agosto, e solo Ragnarok si prende il monotematico più avanti :hmm:
Mi sento di dire: boh :shrek:
Mi aspettavo uno SoP mixed con focus su TLOU1... Ma ora non so più bene a che credere.
Dubito vogliano restare senza comunicazione "focused" fino a Settembre però... Uno SoP calzerebbe con il loro modus operandi.
 
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