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KojiPRO e FROMSu Demon's ha fatto mea culpa più di una volta ed infatti all'annuncio del Remake sembrava un bambino al parco giochi, Bloodborne non so cosa sia.

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KojiPRO e FROMSu Demon's ha fatto mea culpa più di una volta ed infatti all'annuncio del Remake sembrava un bambino al parco giochi, Bloodborne non so cosa sia.
"E' sempre stato molto nervoso""Cos'è sta merda?!"
Shu ne capisce sul serio.
Te l'ho scritto tramite PM, non giocare con me adesso stronzoKojiPRO e FROM![]()
Qualità > quantità."E' sempre stato molto nervoso"
"Quando arrivava tutti ci preoccupavamo"
Ho letto ho letto.Te l'ho scritto tramite PM, non giocare con me adesso stronzo![]()
VATTENE A FARE IN CULO.Ho letto ho letto.
Chissà se l'Olandese Volante ha anticipato qualcosa. XDEV JAP stava cercando di sviluppare AAA in JAP![]()
VATTENE A FARE IN CULO.
Mi hai fatto rimettere First Hunter, ti odio
A 20 solidissimi FPSMi hai fatto rimettere First Hunter, ti odio![]()
L'arte resta pur sempre arte.A 20 solidissimi FPS![]()
Sorpreso che abbia finalmente risposto a sta cosa. Non me lo aspettavo dopo tutti sti anni![]()
PlayStation’s Jim Ryan wants people to know he doesn’t hate old games | VGC
CEO discusses notorious quote in which he dismissed older PlayStation titles…www.videogameschronicle.com
![]()
None. Secondo me, a prescindere proprio da eventi e altre mirabili previsioni, per il GOW nuovo ne riparliamo da settembre/ottobre in poi per un primo look sul gioco (non necessariamente un gameplay ma chissà, il primo fu annunciato con un gameplay alla fine).Dopo il posticipo, ci sono possibilità di vedere qualcosa di gow Ragnarok questa estate?
"PlayStation Studios is expanding," he said. "SIE [Sony Interactive Entertainment] is expanding. We're always on the lookout for incredible new experiences, no matter where they come from, big or small, whatever the genres are. If I come across a core group of people that are building a new outfit, that have gained incredible experience and matured as creatives, and then you take the shackles off, you give them a white sheet of paper, it's just fascinating to see what they're going to do with it.
"The creative vision they approach this with, and that we're now developing together - but obviously they are fully autonomous creatively while taking a lot of our input on board - that coupled with a very talented team - they've done an incredible job of bringing some of the best industry talent into their organisation - and then that paired with the way we make games at PlayStation Studios, I think some of the appeal for a group like Deviation Games is that we focus on quality. We are committed to doing that, to taking the time, because creating new IP is very tough.
I love folks that step up, that are talented, but take a challenge that's even huge for them. I'm committed to giving them the time and space. I'll give them the resources from a PlayStation perspective - because they get access to the same world class development services as my internal teams do. Whether it's the art groups or the game analytics or IT support, whatever it is that they need, they will get access to all of it."
And why is Sony keen on signing these sorts of deals - those that involve securing new IP from independent developers, as opposed to splashing the cash on studio acquisitions - at least for now?
"New IP is amazing," Hulst said. "We're always looking to offer fresh new experiences to the audience, to the PlayStation community. It's also an honour for me as the head of PlayStation Studios to find a group like Jason, Dave and their team to work with us. Obviously they can sign deals with whomever they want. They believe in our commitment to innovation, to quality. So it's a matter of finding ways to bring the most innovative, the highest quality experiences to the audience. And it doesn't really matter to me, at the end of the day, how we set it up organisationally. It's all about, how do we get eventually the best possible experiences to our community?"