――Finally, let me ask you a question for Japan. In April 2021, the SIE JAPAN studio was reorganized, and many creators left SIE. Also, recently, there have been no sequels or new titles for SIE's original Japanese IP, and "Gran Turismo 7" has barely come out. How do you feel about the Japanese IP that Japan Studio and others have worked on so far? Also, is there a future for PS Studios to work on the sequel?
Hulst: The Japanese market is very important to SIE, and this continues to be the case. There is no doubt that the success of PS is deeply tied to the works created by our predecessors in Japan and Asia. Some very iconic and popular titles have also emerged from this region, and we want to keep that trend going.
We will continue to release games in Japan as PS Studios, including Team ASOBI, which created "ASTRO's PLAYROOM", Polyphony Digital for the "Gran Turismo" series, and other partner studios. "Gran Turismo 7" has become a wonderful title that shows the power of the PS5 to everyone, and I would like to continue to expand this IP.
――If my wish comes true, I would like to play a new Japanese-born IP such as "Ape Escape" made by PS Studios.
Hulst: When something like that happens, it's great. After this interview, I finally got the chance to go to Japan. I am very much looking forward to meeting Japanese creators and wonderful staff. There are many wonderful works in recent years, such as "Elden Ring", "Final Fantasy XVI" (FF16), and Team NINJA's "Rise of the Ronin". I had the opportunity to meet the members of Team ASOBI before, and they were in great shape. It's a real pleasure to work with such a team.