PS4/PS5 Predator: Hunting Grounds

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Ma sti individui oltre ai giochi di nascondino e acchiapparella, hanno fatto pure altro? Ho fiducia tipo al 12% per sto gioco :asd:

 
Considerando il successone di Evolve, ottima scelta :asd:

 
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Based on the few rounds I played the 4v1 action feels balanced and, more importantly. perfectly captured the feeling of the film – that moment when the panic sets in and everyone starts firing blindly into the trees. It’s also a good sign that on the soldier side of the gameplay there’s a perfectly functional shooter here in it’s own right. It plays well alone, without a Predator to hand, with a really satisfying feedback from the weapons as you pepper enemies with gunfire in pursuit of objective markers. It’s easy to forget about the alien death from above part as you clear out an enemy base or deal with a jungle ambush. Then there’s screaming, bits of people in your hair and you remember what you’re actually playing.





How the human / alien stuff actually unfolds largely depends on the person playing as the Predator: they can launch themselves in all guns blazing, or play a slower, more tension building approach as they stalk from the branches above. When you’re invisible you’ll make the movie’s distinctive guttural rattling noise, which is great to unnerve the players below – although a giant explosive plasma bolt hurtling down from the canopy and literally vaporising someone into a fine red mist is also a pretty effective way to spook people. There’s a risk / reward element to using the plasma cannon though, as the distinctive red dot aiming completely reveals your position, and there’s a charging time while your exposed if you want to unleash a full power shot. 

Playing as the Predator is a fine balance of restraint and excessive power. When invisible, for example it’s hard to see a moving Predator, and impossible to be seen while stationary – during one of my matches, when I’d taken a lot of damage and been chased down by the soldier team, I was able to evade them just by turning a corner and freezing. It led to an unbearably tense few seconds as three of them circled around me, almost elbow to elbow and then walking on without realising. I don’t think I’ve ever struggled as hard to hold my nerves and not panic.






https://www.gamesradar.com/predator-hunting-grounds-capture-the-panic-and-action-of-the-movie-perfectly/

 
Le impressioni sono davvero buone ma già dal trailer avevo visto del buon potenziale, lo shooting sembra ben fatto e il concept è davvero figo. Il problema purtroppo è il comparto tecnico, ok che la grafica in questi giochi non è importantissima ma così come è messo adesso pare un gioco early PS3. 

Manca ancora molto all'uscita, spero ci lavorino su e potrei anche dargli una chance

 
non mi aspettavo la visuale in terza per il predator sembra stiano facendo anche un buon lavoro sulla sua capacità di movimento punto dolente in altri giochi

dovrebbero però dare un pò di identità al gameplay da umani perchè così sembra noioso, per il resto devono usare tutto il materiale a disposizione dai film anche tramite DLC robbe come i cani, gadget, armi, location cittadine e magari anche aliene ed avere del Predator vs Predator sarebbe davvero fico

se come sembra vogliono puntare anche sulla componente PvE come contorno dovrebbero non soltanto limitarsi ai soldatini del primo film ma anche i gangster del 2 (magari con civili da liberare), e gli alieni visti di sfuggita in Predators :sisi:

tutto sommato sembra stia venendo su bene :nev:

 
siccome non trovo la discussione posto qui (non è che c'è un thread per tutti i giochi VR?) rilasciato il trailer d'annuncio di Predator VR





un pò un peccato per la grafica moscia ma la presenza di una campagna, il multiplayer ed un design originale per il predator mostrano un pò di impegno abbastanza inaspettato beccarsele sul gioco VR molto gimmicky per natura :asd:

 
siccome non trovo la discussione posto qui (non è che c'è un thread per tutti i giochi VR?) rilasciato il trailer d'annuncio di Predator VR


 


un pò un peccato per la grafica moscia ma la presenza di una campagna, il multiplayer ed un design originale per il predator mostrano un pò di impegno abbastanza inaspettato beccarsele sul gioco VR molto gimmicky per natura :asd:



:sisi:  

 
bellissimo lo smart disc controllabile e i design originali, l'arco eh sembra ormai debba esserci per contratto ogni volta che c'è una giungla

 
Da fan del brand, io molto probabilmente lo prenderò :asd:

Certo che mettere anche questo ad Aprile... :sadfrog:

 
Bonus preorder:

Digital Deluxe Edition:

Immagini:
























 
un pò di info rilasicate da PAX South 2020 con il panel tenuto da Jared Gerritzen (Chief Creative Officer), Jordan Matherson (Lead Designer) and Tramell Ray Isaac (Art Director) mostrate più di 50 immagini di dietro le quinte, concepts, artwork e preproduzione

  • Illfonic is a small team of about 30 staff which made the building of 2 games within one quite challenging. Had a quite short development cycle, only about 18 months but some work began on the game before the ink had been signed and wasn’t technically a guarantee. It was also a difficult deal to make given the Fox/Disney buyout.
  • Early play-testing without the foliage was incredibly hard as it played such an important role in how the Predator was able to move around unseen.
  • Originally the game only featured the Hunter class, before they expanded and added the Berserker and Scout, which came as a result of early discussions about customisation.
  • The design for the female Predator took considerable time as Fox was very heavily involved in process. It involved a great deal of back and forth changing elements, but Illfonic is very proud of what they’ve achieved with her.
  • Sound recording took place at and around Pinewood in the UK (where 4 out of 6 Alien films were filmed). The locals had been quite freaked out by the minigun and 50 cal. blank firing nearby!
  • TJ Storm was brought on to perform mo-cap for the game. TJ Storm previously did mo-cap for the Upgrade Predator in The Predator. Mo-cap was performed at the same Santa Monica Sony studio that God of War and Death Stranding was done at.
  • Human player customisation includes different ethnicities and both genders.
  • Voice effects for Predator recorded by Jan Johns and Jared Gerritzen spoke very highly of her performance. Also recorded a Fireteam member. Other voice actors include Bruce Green, James and Elyse Willems, Scott Matthew Robison (Mr Sark), Adam Kovic and TJ Storm. Sark plays the Operator who gives the Fireteam their mission objectives.
  • Tramell Issac talked about how important it was to not only love the series, but to respect the series.
  • Jared talks a little about the game being multiplayer only and despite that he wished Illfonic had the time and staff to do a single player component, he felt that the multiplayer truly represented the feeling of Predator – of hunting actual humans, rather than AI controlled characters.
  • Jared confirmed that there will be post-release support and content
avpgalaxy.net

 
molto figo il podcast di avpgalaxy con un paio di sviluppatori a capo del gioco si sente che sono fan, hanno addirittura familiarità con i fumetti oltre che precedenti giochi e film

"i used to run around in the woods when i was a kid, pretending i was been hunted by predators, that kind of doesn't aged very well" :rickds:

"general opinion on Predators and The Predator?

they are movies ... my mom has told me "If you don't have anything nice to say, don't say anything at all"" :rickds:

massima fiducia ormai :hehe:

 
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