Segui il video qui sotto per vedere come installare il nostro sito come web app sulla tua schermata principale.
Nota: Questa funzionalità potrebbe non essere disponibile in alcuni browser.
Pubblicità
Almeno sappiamo che c'è la candela e non arriverà tra 10 anni.
Il gioco ha completato con successo la fase di pre-produzione e sta entrando in piena produzione, con Ubisoft Toronto, Ubisoft Bucarest, Ubisoft Pune e E-Studio che hanno unito le forze con Ubisoft Montréal.
La compagnia della candela.Manco la compagnia dell'anello per fare sto gioco
Si vede che non si aspettavano tutta questa richiesta, altrimenti non l'avrebbero passato su cosi tanti studi più importanti di Ubi.Praticamente si è passati dal farlo fare allo studio ultra terziario di Ubisoft India a fare un assemble alla avengers di tutti gli studi ubisoft![]()
secondo è perchè sono impegnati e quindi fanno la raccolta di gente tipo 10 di là , 20 di qua eccSi vede che non si aspettavano tutta questa richiesta, altrimenti non l'avrebbero passato su cosi tanti studi più importanti di Ubi.
[...] we spoke with Creative Director Bio Jade Adam Granger and Game Director Michael McIntyre.
When we last talked about Prince of Persia: The Sands of Time, the project was still in the conception phase. What has happened in the year since we last spoke?
Michael McIntyre: We finished our pre-production phase; we are now in full production, which means that we have built a small version of the game that allowed us to validate many of our ambitions with the remake.
-------------------------------Bio Jade Adam Granger: I joined the project, to start with! [laughs] It was last summer. The game has a lot of importance to me; it's a game from my teenage years. I remember renting it at the video store and playing the heck out of it, so it is a building block of gaming for me.
How would you describe your overall approach to remaking Prince of Persia: The Sands of Time?
BJAG: Remaking a classic is very daring and exciting to me. What I wanted to bring is the idea of "sanctify, respect, modernize, and add." So those four pillars are what we use to define everything in the game. If we take an enemy, for example: Do we want to sanctify it, keep it as-is because it's so iconic? Do we want to respect it, just fix it a little bit? Modernize it, which is a bit more change - or is it something completely new? Everything that was in the original goes through that lens, as well as some things that we want to improve - for example, accessibility options are something that we're adding.
We have things that are staying as-is, like the wall run, which is so iconic that we will try to match it as much as we can. The dagger as well. There are core elements of the original recipe that we respect and sanctify: time powers, the tone of the game, and the gravity-defying gameplay. But we modernize stuff like the level design, for example, and really enhance the scale of the world. We also vary challenge a bit more.
MM: I think combat is a good example. The original combat, for a lot of players today, would feel quite dated. Combat in games like Prince of Persia has advanced a lot in the 21 years since that game, and certain recent games, like Dark Souls and God of War, have really elevated even more casual players' competency in combat. It is an area where modernity really needed to be injected.
But there are certain things that are iconic about the Prince of Persia fighting style, like the vault strike, where you vault over an enemy and hit them, or rolling onto the ground and stabbing a prone enemy in order to drain sand from them with the dagger. There are moments that need to be preserved visually and pacing-wise, and also just the feeling of combat as an acrobatic hero who is gracefully staying one step ahead of the horde that outnumbers him.
moioINVECE da quella candelà si vede una qualità grafica notevole
Non mi stupirei vederlo passare dai €39 della vecchia versione a €70/80, anzi lo do praticamente per scontatoPraticamente si è passati dal farlo fare allo studio ultra terziario di Ubisoft India a fare un assemble alla avengers di tutti gli studi ubisoft![]()
Se praticamente, come sembra, lo rifaranno completamente come i RE e via così, ci sta.Non mi stupirei vederlo passare dai €39 della vecchia versione a €70/80, anzi lo do praticamente per scontato![]()