Rubrica Quale Jrpg compro oggi? | Per consigli, specificare genere e piattaforma

  • Autore discussione Autore discussione Robo@nte
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la black label sarebbe la 1st rel non GH?
Si, mi sto togliendo quei due o tre platinum che ho preso per PS2 XD

Per gli Xenosaga black label mi sa che dovrai svenarti. :patpat:Io li ho e me li tengo! :rickds:
Maledetto, vendimeli :Onilink:

 
io XS1 black label lo pagai neanche 10 dollari spedito LOL XD

 
Mmmh grazie dei consigli, avevo pensato ad un DQ, ma qual'è il migliore?
beh per ps2 Odissea del re maledetto mentre per ds il 5

 
preso oggi a 14,90 nuovo sealed Digital Devil Saga 2 e a 9,90 sempre nuovo, Tales of Phantasia per GBA
Dove l'hai preso ToP? Che ha in piu la versione GBA? :morristend:

 
Dove l'hai preso ToP? Che ha in piu la versione GBA? :morristend:
Gamestop sfigato infrattato //content.invisioncic.com/a283374/emoticons/sisi.gif

Tiè

PlayStation version

Main article: Tales of Phantasia (PS1)

Tales of Phantasia was remade three years after its Super Famicom release, for the PlayStation (PS1), selling 769,000 copies[2]. The remake was released only a year after the second game in the series Tales of Destiny had been released. The remake runs on an enhanced Tales of Destiny engine and benefits from all the enhancements and refinements to the gameplay it had to offer. For example, Chester, who relied on brute force in the Super Famicom version, was given nine TP-consuming moves, which carried over into future versions. Also carried over from Tales of Destiny was the voice-acted face chats (skits), but now the user simply needs to push select on the world map to see them, rather than stand still for awhile on the world map as in ToD. In addition, it gave birth to many new features still seen (and being improved upon) in modern Tales sequels today, such as cooking, and titles. As in Tales of Destiny, the player has the ability to control any party member (as well as take Cress, the hero, out of the fighting party, something Tales of Destiny didn't allow with Stahn Aileron and his team). Many other changes, such as adding a fully animated anime style opening sequence, new sidequests, new spells, a new summon, a new playable character, and a more player-friendly battle encounter rate were also added. The audio was remastered at a higher quality with additional channels.

[edit] Game Boy Advance version

In 2003, Nintendo released a Game Boy Advance port of Tales of Phantasia, selling 314,000 copies[3]. This was the third version of the game, combining various elements from both the original Super Famicom iteration and the PS1 remake: the sprites and battle graphics were based on the PS1 remake, but the opening sequence, map and field graphics were directly recycled from the Super Famicom version.

The graphics of the European release of this version were brightened and oversaturated in comparison to the Super Famicom release, to compensate for the dark screen of the original Game Boy Advance, which was not backlit. However, when played on newer hardware such as the Nintendo DS which is backlit, this makes the colours look garish. The North American version's colours were not altered in this way, and will therefore appear correct on backlit hardware but too dark when played on the original Game Boy Advance.

All releases of the Game Boy Advance version feature a number of additions that were made for the PlayStation remake, but were absent in the Super Famicom original, such as an extra playable character, and the ability to combine two or more edible items into a single new one with different properties through cooking. Conversely, the opening song found in the Super Famicom version was removed, and the music is slightly lower in quality.

The GBA version was localized for North America (translated by Bowne Global Solutions) and released on March 6, 2006. Separate translations were made soon after for a European release.

 
Gamestop sfigato infrattato //content.invisioncic.com/a283374/emoticons/sisi.gif
Tiè

PlayStation version

Main article: Tales of Phantasia (PS1)

Tales of Phantasia was remade three years after its Super Famicom release, for the PlayStation (PS1), selling 769,000 copies[2]. The remake was released only a year after the second game in the series Tales of Destiny had been released. The remake runs on an enhanced Tales of Destiny engine and benefits from all the enhancements and refinements to the gameplay it had to offer. For example, Chester, who relied on brute force in the Super Famicom version, was given nine TP-consuming moves, which carried over into future versions. Also carried over from Tales of Destiny was the voice-acted face chats (skits), but now the user simply needs to push select on the world map to see them, rather than stand still for awhile on the world map as in ToD. In addition, it gave birth to many new features still seen (and being improved upon) in modern Tales sequels today, such as cooking, and titles. As in Tales of Destiny, the player has the ability to control any party member (as well as take Cress, the hero, out of the fighting party, something Tales of Destiny didn't allow with Stahn Aileron and his team). Many other changes, such as adding a fully animated anime style opening sequence, new sidequests, new spells, a new summon, a new playable character, and a more player-friendly battle encounter rate were also added. The audio was remastered at a higher quality with additional channels.

[edit] Game Boy Advance version

In 2003, Nintendo released a Game Boy Advance port of Tales of Phantasia, selling 314,000 copies[3]. This was the third version of the game, combining various elements from both the original Super Famicom iteration and the PS1 remake: the sprites and battle graphics were based on the PS1 remake, but the opening sequence, map and field graphics were directly recycled from the Super Famicom version.

The graphics of the European release of this version were brightened and oversaturated in comparison to the Super Famicom release, to compensate for the dark screen of the original Game Boy Advance, which was not backlit. However, when played on newer hardware such as the Nintendo DS which is backlit, this makes the colours look garish. The North American version's colours were not altered in this way, and will therefore appear correct on backlit hardware but too dark when played on the original Game Boy Advance.

All releases of the Game Boy Advance version feature a number of additions that were made for the PlayStation remake, but were absent in the Super Famicom original, such as an extra playable character, and the ability to combine two or more edible items into a single new one with different properties through cooking. Conversely, the opening song found in the Super Famicom version was removed, and the music is slightly lower in quality.

The GBA version was localized for North America (translated by Bowne Global Solutions) and released on March 6, 2006. Separate translations were made soon after for a European release.
Hmm grazia, vedro' di recuperarne la versione USA se posso //content.invisioncic.com/a283374/emoticons/sisi.gif

 
non fatevi del male a comprare quella porcheria di TOS GBA dai...

 
preso oggi a 14,90 nuovo sealed Digital Devil Saga 2 e a 9,90 sempre nuovo, Tales of Phantasia per GBA
Ottimo DDS2, ma ti conviene prima giocare all'1, ti perderesti gran parte della storia. Viene spiegata tramite vari flashback, ma non avrebbe lo stesso impatto.

Quanto ti arriva la copia in anteprima di Final Fantasy XIII? Sono curiosissimo della tua recensione!

 
Ottimo DDS2, ma ti conviene prima giocare all'1, ti perderesti gran parte della storia. Viene spiegata tramite vari flashback, ma non avrebbe lo stesso impatto.
Quanto ti arriva la copia in anteprima di Final Fantasy XIII? Sono curiosissimo della tua recensione!
Ah boh, tutto sta nelle mani di chi distribuisce il gioco. :bah!:

Il primo ce l'ho, trovato sempre a poco dentro un cestone di un supermercato, devo solo iniziarli //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Ah boh, tutto sta nelle mani di chi distribuisce il gioco. :bah!:
Il primo ce l'ho, trovato sempre a poco dentro un cestone di un supermercato, devo solo iniziarli //content.invisioncic.com/a283374/emoticons/sisi.gif
Tanto hai ancora parecchio da fare in Persona 4, però avrai notato che scorre più velocemente di Persona 3 FES, i dungeon non ti portano via tantissimo tempo.

 
Tanto hai ancora parecchio da fare in Persona 4, però avrai notato che scorre più velocemente di Persona 3 FES, i dungeon non ti portano via tantissimo tempo.
Si procede molto più spediti, ma tanto, contando che a voler fare i matti si può fare un dungeon in un solo giorno, così ho fatto per lo Streaptease e così farò per Void quest, poi a maxare SL a manetta //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
ff4 è meglio su gba o su ds?

sword of mana per gba lo consigliate?

 
ff4 è meglio su gba o su ds?sword of mana per gba lo consigliate?
Imho tutti i giochi di Mana uscita dopo SDIII non valgono la candela. :none:

 
SNES:patpat:In alternativa è meglio su GBA:sisi:
quella snes è in inglese o solo jap...non ricordo

quindi meglio gba a quel punto

DS //content.invisioncic.com/a283374/emoticons/sisi.gif
decidetevi:asd:

uno dice gba,un altro ds...

Imho tutti i giochi di Mana uscita dopo SDIII non valgono la candela. :none:
quindi lo evito

per ff4 non lo sai?

 
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