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Falo
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Da gamereactor:
"For me in many ways it's a dream come true. We're building upon two core pillars: one is, if you look at kind of what we did with stylized action of Max Payne, we're pushing the envelope further there. If you look at what we did with interactive storytelling on Alan Wake, we're once again pushing the envelope further there. Combining these two elements into one ultimate Remedy experience in many ways."
"It's a cinematic action game that you'd expect from Remedy, but in the other hand it's also a time-travel mystery, a story told in a new way. So the pacing of the game is episodic and it also ships with a top of the line TV show... and your choices and your actions in the game will impact all of your content."
Speaking of the announcement and the first teaser at the Xbox One unveiling Myllyrinne said:
"Then we had the opportunity to talk a little more about it in Los Angeles at E3... to show a little bit more of that, show that it's real, it's in-game, it's real time, it's running, which is really important for us, because we got a lot of comments 'it's CG'".
"You could say we've drawn inspiration from classics such as Back to the Future, Terminator and maybe newer films like Inception and kind of building a sci-fi thriller."
On Alan Wake 2 after Quantum Break:
"We want to return when the time is right."
"For me in many ways it's a dream come true. We're building upon two core pillars: one is, if you look at kind of what we did with stylized action of Max Payne, we're pushing the envelope further there. If you look at what we did with interactive storytelling on Alan Wake, we're once again pushing the envelope further there. Combining these two elements into one ultimate Remedy experience in many ways."
"It's a cinematic action game that you'd expect from Remedy, but in the other hand it's also a time-travel mystery, a story told in a new way. So the pacing of the game is episodic and it also ships with a top of the line TV show... and your choices and your actions in the game will impact all of your content."
Speaking of the announcement and the first teaser at the Xbox One unveiling Myllyrinne said:
"Then we had the opportunity to talk a little more about it in Los Angeles at E3... to show a little bit more of that, show that it's real, it's in-game, it's real time, it's running, which is really important for us, because we got a lot of comments 'it's CG'".
"You could say we've drawn inspiration from classics such as Back to the Future, Terminator and maybe newer films like Inception and kind of building a sci-fi thriller."
On Alan Wake 2 after Quantum Break:
"We want to return when the time is right."