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Su switch e steam non leggo ancora nullaArrivato su netflix con la traduzione in italiano!
Su switch e steam non leggo ancora nulla![]()
Eh mi sa che su Switch non esce più se sono in quelle condizioni...![]()
Wizard With a Gun non basta: chiude lo sviluppatore
Il triste messaggio di Galvanic Games, che ha annunciato la chiusura perché le vendite non sono state abbastanza convincenti.www.spaziogames.it
New Content (JUICY VARIETY!)
- 1. Ricochet Pads: Ricochet pads bounce your shots off in different directions, which sometimes helps and sometimes doesn’t. If you hit their underside, they will explode!
- 2. Shutters: Shooting one affects all the others, so plan accordingly!
- 3. Pinball Bumper: Pinball bumpers can be used to your advantage, or maybe not – it really depends on how much chaos is on the screen at any given time.
- 4. Mine Layers: Every single enemy drops explosive mines when they die.
- 5. Grind Lines: Grind lines have appeared around city blocks for you to zip around on new slippery angles and slopes. Invade radically!
New Mutation
- 1. Orbiter: With every use, the Orbiter mutation spawns a projectile that circles you, making you a close-range killer! Using it a second time will make a temporary platform.
New Mini Boss
- MECHA F.R.O.G.: Invaders can now encounter the Mecha F.R.O.G. as a mini-boss at the end of city blocks! If you defeat the Mecha F.R.O.G, some say you can use it as a vehicle… MECH RAMPAGE?!
New Loot Modifiers
With most of these additions come new combinations of builds you can discover using previously existing modifiers!
- 1. Roll/dive Bomb: Chance to leave a bomb upon any roll or dive. Higher quality loot for higher chances!
- 2. Double Jump Reflect: Create a small deflection blast around you after a double jump.
- 3. Chargeshot Juice Regen: Hold down your chargeshot to generate Mutation Juice for your alien friends! Higher quality loot for more juice per second!
- 4. Metal Detector: Find lunch money while digging in the ground! Higher quality loot for more lunch money!
New Art and Areas
- 1. Highway Underpass and Overpass
- 2. Rubble of What Once Was
- 3. A Lot of Parking Lot
- 4. New Background Art Updates: Art for Meow Motors, Gas Pass, Cinema, Bookstore, and the ad for Horseass Grillery has been updated! Sidewalks are more destroyed, yay for destruction!
Adjustments
- 1. Keybot and Chomper Wall Level Adjustments: The Keybot now spawns earlier in Chomper Wall levels! Chase it down and shoot it while running from the spike wall.
- 2. Hazard Change: Bounder: The Bounder is now larger and in charger. He shall not be ignored!
- 3. Mutation Change: Dispatch: Helper invader aliens will shoot more often and scale with player damage (both Dispatcher mutation aliens and those found in the wild).
- 4. Objective Change: WOOSTER Arrives: The generic “Kill-Purple-Enemies” objective has been replaced with WOOSTER, the ultra-wide robot.
- 5. Objective Change: Ice Cream: Agents now carry around ice cream they’ve stolen from the sewer children. You must defeat the agent and return the ice cream to the child!
- 6. More Level Updates! There are now many more vehicles to jump around on and explode! Suburban areas have also been retooled with a sprinkle of new things to discover.
Balance
- 1. Danger Level: Danger Level now caps out at 15 minutes instead of 7.5, but the max values (damage, projectile speed, etc.) are now twice as high.
- 2. Fax Machine and Intel: Fax Machines will now spawn closer, meaning the Mothership has less reason to get mad at you, right? Less intel is required per objective, too!
- 3. Eradicators: Eradicators now have less health and hog less of the area.
- 4. Spark Bot: The bot that breathes flames won’t be knocking you away anymore, so remember to stop, drop, n’ roll!
- 5. Juiceman: Juiceman’s health has been raised, and his dig attack is now buffed.
- 6. Grunt Agents: Grunt agents spawned in swarm levels are no longer weaker than normal grunts.
- 7. Lightning Gun: Lightning Gun’s charge shot has been buffed and is now better at triggering the chain lightning effect, but the regular shot is slightly worse at applying the status.
- 8. Alien Blaster: Alien Blaster now deals slightly more damage, is twice as accurate, and has slightly more range. For those who love the classics – we see you!
- 9. Medic Mutation: The Medic mutation can be used more often, but now heals slightly less. Apologies if you haven’t gotten that achievement yet.
- 10. Newborn Hominid Stats: Newborn hominids run and dig slightly slower, but jump slightly faster. Jumping around and dodging bullets should now be a bit easier, but riding enemies, movement modifiers, and the Speed Demon mutation are more key than ever when cross-country invading!
Quality of Alien Lifeform Updates
- 1. Turret Hazard: Turret hazards that shoot weighted orbs can now be destroyed because they are annoying when you can’t!
- 2. Flinch Recovery: Aliens now recover from flinching more quickly! You’ll find yourself recovering faster, so you can survive a little more.
- 3. Bigger Boost Numbers: Numbers found on your boost slots are universally stronger than before! BIGGER NUMBERS, BIGGER POWER!
- 4. Agent Blaster Projectile: The agent blaster projectile’s flinch and stun effect has been shortened.
- 5. Indicator on Riding Enemies: Don’t lose sight of yourself when riding on enemies with this new handy dandy graphic!
- 6. Mothership Memory UI: The Mothership’s memory UI has been updated to be organized a bit better.
Bug Fixes
- Gameplay – Fixed a bug where advanced objectives were not available in railroad levels
- Gameplay – Fixed a bug with Armored Flametroopers moving slowly in C.H.O.M.P.E.R. lockdown zones
- Gameplay – Fixed a bug where location indicator icons displayed the pigment of the AI alien rather than the players’
- Gameplay – players are now able to ride
- Online – Fixed a bug with online camera movement when players are in arena wall objectives
- Online – Fixed a bug where visual indicators for crits were not visible to all players
- Online – Fixed various bugs with joining an online game that is at the final in-game cutscene
- Level – Fixed a bug where there would be an inaccurate amount of agents in the observation room prior to a boss level
- Level – Fixed a bug where the General would appear crying again after a sequence had ended. Poor General
- Localization – adjusted some translations based on feedback
- General – Various Local and Online QOL bug fixes