40 minuti fa, alezano ha scritto:
here it is
scavenging feels like elder scrolls and fallout
you can inspect like every object in a house
every miscellaneous thing you come across, every character you meet could potentially have as much impact to your quests
They say NPC interactions has a natural flow, it never repeats itself, feels like you are really talking to someone
Most of the NPC's have families
They discovered that an NPC has a favorite food. He went to the same saloon and ate the same food 2 times in a day. He told Arthur he loves this food (he talks so fast and forget what he is going to say, becuase there are lots of different things happened.)
The meat used in a food may be rotten sometimes and can poison you and everyone who eats it
The alcohol percentage in a beer may be too high(an accident in production) and it causes you and everyone who drinks it to throw up
when looting a dead man, it's not just a padding and touching animation. You actually grab him and search. If they're lying face down, you have to grab him and turn him face up and grab his coat and you have to feel for their pockets, you dig through their pockets
NPC's can lie. He robbed and killed someone and there's a witness started running towards the town. He shot to air and said, 'you didn't see shit, don't tell anyone', and woman was like 'okay okay I won't', and she continued to walk to the town, and she told the police about it @everyone
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E a proposito di Call of Juarez