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secondo me ci saranno più rimandi e collegamenti di quanto immaginiamo, vedremo, tecnicamente mi sembra un grosso passo avanti rispetto ai vecchi![]()
Vero, anche se non è ci volesse un granché . Ma Già che non si vedrà più la jovovich ed il marito é da stappare lo spumantesecondo me ci saranno più rimandi e collegamenti di quanto immaginiamo, vedremo, tecnicamente mi sembra un grosso passo avanti rispetto ai vecchi![]()
Questo teaser pare confermi la sceneggiatura leakata stando a chi l'ha letta.secondo me ci saranno più rimandi e collegamenti di quanto immaginiamo, vedremo, tecnicamente mi sembra un grosso passo avanti rispetto ai vecchi![]()
Avevo capito che lo stesso Cregger aveva confermatoCome già se ne parlava sembra davvero quasi un progetto personale di Cregger
Concordo.Il regista è molto molto bravo. WEAPONs è Barbarian sono due bombe.
Gli ha dato la sua impronta e interpretazione
Fiducia piena

0:01 - We see our lead character here walking with a pistol. This is the first weapon he acquires in the movie. Just like in the games, as he progresses through the world he'll get better weapons. It's such a fun moment when you're playing RE and you finally get the shotgun or the machine gun and I wanted that sense of progression to be in the movie.
0:32 - I wanted this movie to tell the story of what would happen if some idiot like me were dropped into the world of a RE game. So Austin plays not some badass with combat experience like Leon but just an average dude. That makes his experience of moving through this hellscape way more interesting to me than somebody who's psychologically equipped.
0:52 - Resource management! Just cause you found the shotgun doesn't mean you get to go blasting your way to safety. I love how in the games you're always very aware of how much ammo you have - and it's never enough. In this movie we're always keeping track of how many shots he's got left. Pray and spray is not an option in the games and it won't work in this movie either.
0:59 - Locks. Fuck locks. Navigating obstacles as you move through the games is a big part of the experience and it's something that was really fun to integrate into the story.
1:04 - What I really love about RE4 is that you aren't trapped in a single location like the mansion or the police station but rather you're moving through a larger world. In this movie our character is progressing from one location to the next and each new setting holds a unique threat. (You can also see that at this point he's got his hands on an MP5)
1:08 - RE is of course a franchise that's got a ton of zombies but it's also got all sorts of weirder monstrosities. Really wanted to make sure that we never got a handle on what kind of dangers we'd find. It's not just a zombie movie. The T-Virus can have a lot of different effects and I wanted to make sure we had a variety of adversaries.
1:25 - The slow discovery of horrific elements is something I really love about RE. It's not a run and gun action game. It's about tension and atmosphere and so I really wanted to lean into that. As much as there's plenty of action in the movie it's equally important to honor the dread. That moment when you look down a dark passage and you know something awful is waiting in that darkness for you. You don't want to go forwards but you can't go back. That's the sweet spot.
