PS5 Returnal

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Iosul gamplay zero dubbi, si spara, è figo, mi piacerà. E' il genere il problema. Non amo quelle situazioni di morte/ripetizione/punizione (anche se fa parte del genere) e difficoltà (che non dovrebbe essere selezionabile) quindi devo capire un po' com'è davvero o me lo piango l'acquisto :sisi: Preferisco aspettare esca.
Idem
 
Artisticamente è veramente favoloso, da rimanerci a bocca aperta

Purtroppo non essendo amante del genere non me la sento di andare di D1
Eeee invece D1

Quel gameplay è troppa roba :bruniii:
 
God tier.


Inviato dal mio iPhone utilizzando Tapatalk
 
Se azzeccano la struttura, la varietà di oggetti e di build che si possono costruire hanno vinto. Perché comunque senza quelle anche il miglior gameplay verrebbe sprecato su un rouge-lite, speriamo. Quando e se prenderò PS5 potrebbe benissimo essere il mio primo gioco
 


So Good GIF by memecandy
 
I mostri sono stupendi. Molto alien/deathstranding
 
Artisticamente è tantissima roba, alla fine del trailer mancava solo Lisa :draper:
 

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Anteprima SpazioGames

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Mikael Haveri: So, we have a single difficulty setting, and the rogue-like elements scale in the sense that, you as a player kind of determine your pace. More aggressive players can jump into more challenging areas by choice; more timid players can maybe learn to keep away after a couple of deaths, so there's learning from your mistakes as well. As you play the game, you do open up permanent progress items. Things that really add to your repertoire, like the melee blade, and the hookshot. These allow you to traverse into new areas, and previously unseen compartments in familiar areas.

In general, what happens when you play more and more, it opens more pathways for you to choose to take and build your strategy. So for example, after you've defeated the first boss [for the first time], the portal to the next biome opens and stays open for your next sessions. Doing that, you can always go back to the boss, gear up, get a lot of health upgrades, level up your character and proficiency and weapons. All these things add up to making the run ahead of you that bit easier.

It's sort of catering to a lot of different tastes. The rogue-like name may be intimidating, but in the end, it's a third person shooter with a lot of cool variety.
HK: We have designed Returnal around replayability. Just like our previous games, we want it to be easy to pick up and hard to master. It should be accessible, yet deep. In many ways, we want it to be a game that, the more you play it, the more it opens up to you. As Mikael said, with permanent progression, and lots of layers to discover with the story, systems, weaponry, and the character herself — there's a lot of replay value, and that creates a lot of flexibility with how players can approach each run. That relationship people have with the difficulty will not be as rigid or intimidating as it might seem initially.


If we're getting technical, the game is more of a rogue-lite than a rogue-like; as you mentioned, it features some permanent progression. You're not going to always be starting from square one. Could you go into these a bit?

HK:
After you defeat a boss, you gain access to a key that opens a passage to [the next biome]. Of course, we have a wide variety of biomes to explore. All of these milestones, they will persist across multiple sessions. That means you can carve out your own way to play over multiple runs; you can choose to take the shortcut to the next biome, or spend more time upgrading your character. You won't have a very rigid relationship with the game's challenge — it will allow you to approach it in any way you like. Combined with the variation each run provides, we feel it's going to be a world of different possibilities in every run for players.
Questo dovrebbe tranquillizzare molte persone, ottimo davvero.
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C'è ancora molto lavoro da fare
 
Se non iniziano a markettarlo si fa dura.
 
Per me è pure il genere che non tira più di tanto. Mi auguro che rinsaviscano e lo piazzino ovunque a 60 euro altrimenti il flop è purtroppo molto probabile

Inviato dal mio SM-G950F utilizzando Tapatalk
 
This game looks like death standing and at the end like PT silent hills.

:asd:
 
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