PS5 Rise of the Ronin

  • Autore discussione Autore discussione zaza50
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Comunque se domani gamestop non mi manda qualche mail inerente all'ordine spacco qualcosa :rickds:
 
  • Automated loot disposal: You pick up a lot of weapons, outfits and items in Rise of the Ronin, most of them color-coded to indicate rarity. Like the best loot games (but, sadly, not all), Team Ninja's game will automatically disassemble (or sell) any loot I pick up that's below a certain level of rarity (I can pick the level). That spares me from spending precious minutes clearing out weak items from my inventory.
  • Automatically getting on your horse: Many, many open-world games give you a horse that you can summon with a whistle. Too few of them make your character automatically jump into the saddle when the horse trots over. Rise of the Ronin does. It saves a second and has a nice flow to it.
  • Self-guided horses: Once you're on your horse, you can pick any spot on the game's map and, with a press of a button, command your steed to gallop there. Rise of the Ronin's virtual Japan is full of cliffs and valleys and plenty of opportunities to waste time running the wrong way. But my horse knows the right path and can always take me along for the ride.
  • Endless running outside of combat: Stamina meters in video games force players to ration their character's actions lest they exhaust themselves. That's a good system during combat, but can be aggravating when just trying to travel somewhere (For example: I want to sail across the Indian Ocean in Ubisoft's Skull & Bones pirate game, but I keep having to slow down when my ship's stamina meter gets low. Annoying!). Rise of the Ronin's stamina meter keeps players in check during combat, but the meter turns infinite when the fighting is done, allowing our in-game hero to sprint across the map forever. It's unrealistic, but who cares?
  • Lots of fast travel: Yes, Rise of the Ronin's map is freckled with activity icons. Many of them are checkpoints that can be fast-traveled to at just about any moment.
  • Never see a cutscene twice: If you see a cutscene in Rise of the Ronin, then fail the mission that follows it, you don't have to watch the cinematic again. You don't even have to watch the start of it while holding down a button to skip it, as is common in many games. Rise of the Ronin has a setting that will automatically skip any cutscene you've seen before. Thank you!
  • Frame-skip photo mode: Just about every mega-game has a photo mode these days. You freeze the game and can then adjust the camera to line up a perfect screenshot. Sometimes you've paused at just the wrong time. To fix that, you usually need to unpause and try again, which takes time. That's less of an issue in Rise of the Ronin, because its photo mode lets the player advance the frozen scene's in-game animations one frame at a time to get to a better moment for a better screenshot.
 
  • Frame-skip photo mode: Just about every mega-game has a photo mode these days. You freeze the game and can then adjust the camera to line up a perfect screenshot. Sometimes you've paused at just the wrong time. To fix that, you usually need to unpause and try again, which takes time. That's less of an issue in Rise of the Ronin, because its photo mode lets the player advance the frozen scene's in-game animations one frame at a time to get to a better moment for a better screenshot.
:bruniii:
 
Notizia fantastica! :predicatore:
A me fa impazzire il cavallo. Quando vidi la cosa nei video dissi "caxxo sì, finalmente". Tipo a FF-7 Rebirth a volte su chocobo che chiamo fischiando non riuscivo a salire subito perchè si muoveva o quando scendevo e volevo andare in una direzione vicina alla sua risaliva (non ha la conferma del pulsante per salire, basta la direzione) e come salivo apparivano tutti gli altri pg già sul chocobo, ecco, avrei voluto ci salissi anche io così :rickds: Non sono cose gravi o reali problemi eh, ma certe cose metterle più "quality of life" male non fanno, come la stamina fuori battaglia. (a meno che non è una meccanica alla zelda in scalata ecc, ovviamente).
 
  • Automated loot disposal: You pick up a lot of weapons, outfits and items in Rise of the Ronin, most of them color-coded to indicate rarity. Like the best loot games (but, sadly, not all), Team Ninja's game will automatically disassemble (or sell) any loot I pick up that's below a certain level of rarity (I can pick the level). That spares me from spending precious minutes clearing out weak items from my inventory.
  • Automatically getting on your horse: Many, many open-world games give you a horse that you can summon with a whistle. Too few of them make your character automatically jump into the saddle when the horse trots over. Rise of the Ronin does. It saves a second and has a nice flow to it.
  • Self-guided horses: Once you're on your horse, you can pick any spot on the game's map and, with a press of a button, command your steed to gallop there. Rise of the Ronin's virtual Japan is full of cliffs and valleys and plenty of opportunities to waste time running the wrong way. But my horse knows the right path and can always take me along for the ride.
  • Endless running outside of combat: Stamina meters in video games force players to ration their character's actions lest they exhaust themselves. That's a good system during combat, but can be aggravating when just trying to travel somewhere (For example: I want to sail across the Indian Ocean in Ubisoft's Skull & Bones pirate game, but I keep having to slow down when my ship's stamina meter gets low. Annoying!). Rise of the Ronin's stamina meter keeps players in check during combat, but the meter turns infinite when the fighting is done, allowing our in-game hero to sprint across the map forever. It's unrealistic, but who cares?
  • Lots of fast travel: Yes, Rise of the Ronin's map is freckled with activity icons. Many of them are checkpoints that can be fast-traveled to at just about any moment.
  • Never see a cutscene twice: If you see a cutscene in Rise of the Ronin, then fail the mission that follows it, you don't have to watch the cinematic again. You don't even have to watch the start of it while holding down a button to skip it, as is common in many games. Rise of the Ronin has a setting that will automatically skip any cutscene you've seen before. Thank you!
  • Frame-skip photo mode: Just about every mega-game has a photo mode these days. You freeze the game and can then adjust the camera to line up a perfect screenshot. Sometimes you've paused at just the wrong time. To fix that, you usually need to unpause and try again, which takes time. That's less of an issue in Rise of the Ronin, because its photo mode lets the player advance the frozen scene's in-game animations one frame at a time to get to a better moment for a better screenshot.
Ok la parte del loot è sicuramente un aggiunta utile per chi come me lo avrebbe odiato. Potevano comunque segarlo del tutto sti fdp
 
A me fa impazzire il cavallo. Quando vidi la cosa nei video dissi "caxxo sì, finalmente". Tipo a FF-7 Rebirth a volte su chocobo che chiamo fischiando non riuscivo a salire subito perchè si muoveva o quando scendevo e volevo andare in una direzione vicina alla sua risaliva (non ha la conferma del pulsante per salire, basta la direzione) e come salivo apparivano tutti gli altri pg già sul chocobo, ecco, avrei voluto ci salissi anche io così :rickds: Non sono cose gravi o reali problemi eh, ma certe cose metterle più "quality of life" male non fanno, come la stamina fuori battaglia. (a meno che non è una meccanica alla zelda in scalata ecc, ovviamente).
Ti capisco benissimo :asd:
Anche a me a volte urtano i nervi quegli open world in cui il cavallo appare a metri di distanza, devo andargli incontro e cliccare il tasto per salire.Le risate quando poi il prompt appare e scompare :rickds:

Edit: ottima notizia anche quella dello smontaggio automatico del loot di basso livello :sisi:
 
Ok la parte del loot è sicuramente un aggiunta utile per chi come me lo avrebbe odiato. Potevano comunque segarlo del tutto sti fdp
Credo che sia stato rimesso come al solito a parte per loro comodità di "già tutto pronto" (come meccanica :asd: ) ma siccome hanno voluto mettere il crafting e un sistema di guadagno per comprare cose, fanno prima così invece di mettere scrigni con soldi (o altre cose per far soldi) o, in primis, raccogliere in giro rami, erbe, metallo ecc. Meglio o peggio? Non lo so. Ma il motivo potrebbe essere quello. Hanno evitato una cosa mettendo ciò che già avevano creato.
 
Per rendere un'idea di Famitsu:
  • Ha la stessa media di Sekiro.
  • Ha più di Nioh1-2
  • Ha più di BG3 e GoW Ragnarok

:asd:

E' altissimo. Ingiustificato, ma nondimeno altissimo :asd:
Che robe strane :rickds:

Vabbè, prendiamole per quello che sono :asd:
 
Ancora niente mail da Gamestop :bruniii:
E' da quando l'ho ordinato che sul sito mi dice "acquisito" :hmm:
A me le cose arrivano il giorno dopo la spedizione, quindi per il D1 sto sicuro fino a domani, ma speravo in oggi :sisi:
 
Ancora niente mail da Gamestop :bruniii:
E' da quando l'ho ordinato che sul sito mi dice "acquisito" :hmm:
A me le cose arrivano il giorno dopo la spedizione, quindi per il D1 sto sicuro fino a domani, ma speravo in oggi :sisi:
Di solito spediscono verso sera quindi aspetta intorno alle 18.
 
Ancora niente mail da Gamestop :bruniii:
E' da quando l'ho ordinato che sul sito mi dice "acquisito" :hmm:
A me le cose arrivano il giorno dopo la spedizione, quindi per il D1 sto sicuro fino a domani, ma speravo in oggi :sisi:
Nel pomeriggio riceveremo la mail di spedizione.Abbi fede, Sirio!
 
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