SEA OF STARS IS NOW CONTENT COMPLETE
Last Tuesday (June 6th) was a big moment for the team as we officially achieved the Content Complete milestone! This means that Sea of Stars is now fully playable from title screen to end credits including all of the optional content, the Wheels minigame (??) and all of the hidden items. Everything has been fully reviewed frame-by-frame, polished and balanced to what we are happy to call "done".
We now have two full months ahead of us to go from BETA (content complete) to GOLD (bug free). Just like we did before releasing The Messenger, we invited the QA professionals over at Lionbridge to provide analysis and advice on the bugs that need to be fixed for the game to be at the level of quality we are shooting for. With 11 testers joining the ranks, it will be a busy final stretch for the dev team!
Meanwhile, localization is also going at a steady pace. Most of the game's content has already been localized in French, Spanish, Brazilian Portuguese, German, Russian, Korean, Japanese, Simplified Chinese and Traditional Chinese, with proofreading beginning next week.
It's been almost 5 years since the initial pitch for Sea of Stars happened internally at Sabotage, and here we are at last.
If you're reading this, we thank you once again for your support. You've made this journey all the more incredible, and we sincerely hope that our little game will exceed your expectations.
SEA OF STARS WILL BE AVAILABLE ON XBOX GAME PASS AND PC GAME PASS DAY 1
We’re extremely excited to confirm that Sea of Stars will be joining the PC and Xbox Game Pass catalog on launch day. It’s incredible for us to imagine how many more players around the world will get to experience Sea of Stars and join the conversation around our project!
On the business front, this means we will be getting better store placement and marketing support, which is critical on launch day to secure our long-term ability to focus less on fundraising and more on making games.
The discussion with Microsoft took place over a couple of years, and they really helped us make sure that there would be no compromises to our vision and promises. As such, this isn’t an exclusive deal in any way, meaning it has no impact on our ability to bring the game to any other platforms or services.