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21£ se vai UK //content.invisioncic.com/a283374/emoticons/sisi.gifQualcuno per caso sa quanto costa ai negozi?..io da parte ho 30 eurI..
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21£ se vai UK //content.invisioncic.com/a283374/emoticons/sisi.gifQualcuno per caso sa quanto costa ai negozi?..io da parte ho 30 eurI..
aereo?Avviso ai naviganti: se disattivate aero, il gioco guadagna 10 FPS //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
up //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gifma con una copia lo posso installare su due pc e fare la coop in lan?
This is, without a shadow of a doubt, the best FPS campaign of the last 5+ years.
The basic gameplay is the most important part, and they nailed it. It shouldn't be a novelty that, in an FPS game, you click the mouse to fire the weapon, and it goes where you aimed it, but unfortunately we live in a world where it is. Beyond that, though, the movement is appropriately speedy, and the addition of a sprint to the old-school formula is welcome. Reloading was a bit of a question mark, but the way it works is definitely cool - it's not a universal thing, and only affects weapons where it makes sense to, in terms of mechanical game design balance (The Rocket Launcher doesn't need to reload, the double-barreled shotgun works the old fashioned way, etc).
The level design is fantastic; you've got a good mix of big, long, open-arena brawls, tight corridor shootouts, and fights taking place over a big grid network of alleys and buildings, along with tons of secrets to find. The encounter design is just as good - all the old enemies are just as fun to fight here as they were in the original game, and they do a great job of mixing things up so that one simple strategy just won't work. The sixth level in particular is basically a long series of attempts by the game to overwhelm you with mixed waves of enemies. Each 'arena' the fights take place in is different from the next, and each one contains a sort of fight that you've never quite been in before up until that point in the game.
All the weapons are both useful and satisfying: The Sledgehammer is powerful and fun to use, even after you get both Shotguns, either of which could have potentially made it obsolete. The Rocket Launcher can either make short work of the toughest enemies, or mulch an entire group of little guys in one shot, the Mutilator is awesome, and even the C4 is surprisingly useful in places where you can set it up.
On top of all that, the music is great, the game is gorgeous and runs very well relative to how it looks (on top of giving you some Seriously impressive customization in the menus to tweak it the way you want), and the 'story' is actually fairly entertaining - it's deadpan Serious (sorry) almost the entire way through, but Sam is so turned up to 11 and just such a ludicrous character doing ludicrous things that the juxtaposition of him and the gameplay versus all the other characters acting Serious (sorry again) all the time is pretty damn funny - along with the understated absurdities, like Sam just hopping in an old beater of a car with a vanity plate and driving across the desert, to get from one level to the next.
I've got two minor complaints with the game, and other than that, it does just about everything right. First, the pistol is not perfectly accurate. It's got this weird recoil thing where you fire it, where the cursor sways up and to the left, and the bullets don't go exactly where the dot in the middle of your crosshairs is. It's imprecise, and it feels bad, compared with the six-shooters from the original game, especially if you're both moving and trying to hit an enemy who is very far away. Thankfully, it's not really an issue past the first couple of levels - as soon as you get the Machine Gun, the Pistol is no longer your go-to weapon.The second complaint is basically that, while all of the classic Serious Sam enemies are tons of fun to fight, the new enemies are a bit of a mixed bag. The spiders are fine, but the 'zombie' soldiers are bad, and so are the Tentacopters. It basically comes down to: Neither of them should have hitscan weapons, as a major part of what makes Serious Sam work is that an adept player can dodge almost all enemy fire (the only other enemies in the game with hitscan weapons are the Arachnids, which are big, easy targets, and often stationary). And for the helicopter, you shouldn't need Rockets to take it down - it's not an issue in the stage where it's introduced, since it becomes more of an environmental hazard, but the next time one shows up it's definitely more annoying than fun.
Very minor issues, in the grand scheme of things, but still, a few small areas where the game could have done better. Apart from that, though, this is exactly the kind of FPS the genre needs, and this is going right up there on the All-Time Best list.
//content.invisioncic.com/a283374/emoticons/bzv7yXY.png+1 for "holy fuck this shit is awesome". I'm so happy with how this has turned out. Pure, unadulterated first person fun. It's exactly the kind of old-school high octane gameplay I was looking for. Sorry Duke, this is what you should have been. I particularly like that THIS GAME IS TRYING TO KILL YOU. In any way it can. No ridiculous pop-up shooting gallery targets that couldn't hit the broad side of a barn. It's not cheap and not overly difficult, but you gotta bring your A game. Just like the good ol' days.
Special mention has to be made of the fact that Croteam have made an actual PC game here. A hugely scalable engine with a head-spinning variety of options. A freely available console filled to the brim with extra commands not hidden away behind annoying locked ini files. A UI that's smart enough to know if you're playing with the mouse or the controller (both of which work as they should) and changes the button prompts accordingly. This is gold standard stuff right here. In future whenever someone is bitching about lazy piss-poor consolised ports, I'm simply going to ask - did you buy Serious Sam 3?
It's a good looking game cranked up, too. The volumetric effects in particular are stunning... dust clouds actually sweep around the chaos like they should, and as some have already mentioned, seeing lights and shadows cast through the dust clouds like that? Stunning. All on a fraction of the budget People Can Fly had for Bulletstorm, I'm sure.
It's telling that I own just about every other major release this fall but I'm sitting here itching to get back to SS3. I tried playing Rage for about 20 minutes or so last night and it was nice and all but all I wanted to do was get back to Sam. Glorious.
Oh, and there's an amusing disconnect between Sam's voice and Sam's modern character model in the cinematics. I'm quite sure Croteam were well aware of that...
No aspetta...mi stai dicendo che in italia non uscirà sugli scaffali come un qualsiasi normalissimo gioco???!!! ma che ca***!!! e perchè questa s********?? e sopratutto perchè sulle news del sito non c'era traccia di questa informazione???Chiarifico una cosa, la edizione boxata non esiste, o lo comprate su steam o starete a mani vuote.A meno che non importate dalla germania il gioco, che li vendono una boxed che include pure Serious Sam Double D.Altra alternativa sarebbe comprare la versione boxata xbox ps3 che uscirà nell'anno, ma a che prezzo ritrovarsi con una versione ridotta del gioco? Meglio goderselo su pc con versione moddabile, comandi migliori e grafica migliore.
SS3 uscirà Retail ma non subito probabilmente verso fine anno,almeno io ricordo cosiNo aspetta...mi stai dicendo che in italia non uscirà sugli scaffali come un qualsiasi normalissimo gioco???!!! ma che ca***!!! e perchè questa s********?? e sopratutto perchè sulle news del sito non c'era traccia di questa informazione???no regà non va bene...me sta a pija ammale...
...non ho mai comprato un gioco su steam...che si deve fare per averlo?
quali sono le procedure?
io lo rigioco volentieri //content.invisioncic.com/a283374/emoticons/winks.gifMa c'è la co-op pure quì?
PS: a proposito qualcuno sarebbe disponibile a farsi a co-op a SS HD: the second encounter? :morristend:
:vigo:Odio queste cose...sarà anche conveniente..ma io sono per la box che fa il figurone sullo scaffale...senza ho l'impressione di non averlo comprato...1. installi steam2. crei profilo free
3. accedi a steam
4. apri il negozio
5. scegli il gioco mettendolo nel tuo carrello
6. processa l'ordine inserendo i tuoi dati e la modalità di pagamento
7. paga
8. installa il gioco
9. gioca
10. sei fottuto perchè da ora in poi cadrai come tutti noi nel tunnel degli sconti ed offerte giornaliere di steam //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
hai la libreria su steam con tutti i tuoi giochi:vigo:Odio queste cose...sarà anche conveniente..ma io sono per la box che fa il figurone sullo scaffale...senza ho l'impressione di non averlo comprato...e poi se lo devo disinstallare e in futuro reinstallare? O_O
Se vuoi la Retail (come me) aspetta e e vedi se esce cosa molto probabile:vigo:Odio queste cose...sarà anche conveniente..ma io sono per la box che fa il figurone sullo scaffale...senza ho l'impressione di non averlo comprato...e poi se lo devo disinstallare e in futuro reinstallare? O_O
ah..quindi è probabile che esca? mi dai una grande notizia..allora aspetterò..Se vuoi la Retail (come me) aspetta e e vedi se esce cosa molto probabile