Saga Shining

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Era troppo figo se fosse stato solo in forma di drago...
Più che altro, sarebbe stato poco pratico: sai che difficoltà, a trovare una locanda in grado di ospitare degnamente un drago? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Per quanto mi faccia schifo dirlo, spero che ATLUS stia già pensando di localizzarlo. Basta che ci arrivi fisico almeno in America, tanto.

 
Più che altro, sarebbe stato poco pratico: sai che difficoltà, a trovare una locanda in grado di ospitare degnamente un drago? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif


Per quanto mi faccia schifo dirlo, spero che ATLUS stia già pensando di localizzarlo. Basta che ci arrivi fisico almeno in America, tanto.
Un drago non ha bisogno di locande!

Un drago gli dà fuoco, alle locande! :FireZ:

//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Nuovo scan e nuove info dopo lo scan.

Alta risoluzione:

http://i3.minus.com/izvNgHEn4zkZ.png

Bassa risoluzione:



Info:

Earlier today, we provided a small look at Yuuma Irvan, the human form of the dragon protagonist in Sega’s Shining Resonance for the PlayStation 3, courtesy of Famitsu. The print version of the magazine, as it turns out, introduces two more characters that you can expect to find in the musically-inclined RPG.

 


The first of these characters is Rinna Mayfield (voiced by Ai Kayano). An elven witch who specializes in wind magic and uses the Dragon Spine Tran Rod, a wind instrument, to do her business, she’s a Dragoner sent from the elven country of Wellant to help Astoria after it finds its island of Alfheim, a former dragon stronghold, besieged by the Lombardia Empire. Although a personable and bright person, deep down Rinna is said to possess a mischievous personality, with a sharp tongue to boot. As a friend of Kirika’s since childhoold, she happens to be one of the few people that can get close to her.


 


Joining Rinna is Fromage, an “Aural Spirit” that takes the shape of a penguin. Deemed to be the game’s mascot character, she’s written to be picky about music and while she won’t participate directly in combat, she nevertheless provides support by doling out apt advice.


 


A handful of additional details have also been made apparent about Yuuma as well. In battle, Yuuma occupies the swordsman class and fights with the Dragon Roar Blade Vanderhorn, which is described to be a partial manifestation of his latent power. Additionally, while he can revert to his dragon form at any time using the Vanderhorn as a catalyst, as we wrote previously, he can only do so in a “half-awakened state” in his Progress Body form, meaning that if he uses his powers too much, he’ll go out of control and go on a rampage.


 


The Armonics, the musical weapons that the Dragoners use to fight in Shining Resonance, are also briefly touched upon in the Famitsu article. Possessing power bestowed onto them from dragons in the distant past, it’s written that not only are they used in the game to cast magic, but they can also be used by players to give out orders to the party during combat, either as a whole or to individual members, with examples including being able to tell them to prioritize offense and to operate freely.


 


Shining Resonance is set to release for the PlayStation 3 in Japan on December 11.


Fonte: http://gematsu.com/2014/06/rinna-mayfield-fromage-join-fray-shining-resonance

 
Non lo trovo neanche così male il protagonista.Peccato che prima era un drago ed era meglio che rimanesse così perchè vince 10-0 a priori.//content.invisioncic.com/a283374/emoticons/rana.png

 
Le info sul drago era meglio se non le leggevo, per quanto ci sia comunque //content.invisioncic.com/a283374/emoticons/sad.png

 
Nuovi art, screen e info su Shining Resonance per PS3.

Su 4Gamer le immagini hanno una risoluzione migliore e sono privi di watermark, però su Famitsu ce ne sono di più. Vi posto ambedue i link.

Partiamo però con le info:

Use Song Magic in a Real-Time Action Battle System

 


Break into battle seamlessly from the field. Once you make contact with a monster on the field, the game will seamlessly transition to battle. In the screenshots, you’ll see the heroes run into a “Manticore” beast. Once the battle begins, “Lizardmen” monsters come to its side for support.



During battle, you can freely control any one character from your party. In addition to your basic combo attacks, each character has its own special attacks and moves, and magic.


 


Yuuma’s basic attack is a large sword slash. His attack speed is not very fast, but a single shot will certainly deal damage. One of his special attacks is a dash thrust that pushes the enemy back. This is effective when surrounded by or trying to evade an enemy.


 


Kirika specializes in long-distance special attacks. Using her Dragon Wing Bow Kotonokagura, she can strike enemies with a Homing Scatter.


 


Sonia has a noble and nimble battle style, allowing her to easily evade enemy attacks when sensed.


 


Rinna, meanwhile, sports the Dragon Spine Tran Rod for her weapon, affording her the ability to blow enemies up into the area and summon large tornadoes to do her bidding.


 


As for Agnam, his Dragon Flame Wand Igryut, true to his name, dishes out lots and lots of fire attacks.


 


As Dragoners, by playing the magical Armonics weapons, players will be able to manipulate a variety of natural forces. While characters other than the one you have selected will operate on their own during battles and try to attack enemies and cover you, you can still give the remaining party members specific orders through your own Armonics with pinpoint accuracy, including ones such as telling them to prioritize attacking or to focus on healing, among other things.



Unique to Yuuma, he can unleash his inner powers and transform into a dragon, which can help turn the tide of battles. But if used for too long, you run the risk of losing control of his powers, resulting him going on a rampage. Learning how to balance these plusses and minuses and keep everything in check is therefore key to making the most out of Yuuma’s abilities.


Fonte delle info: http://gematsu.com/2014/07/shining-resonances-combat-systems-detailed

E ora, le immagini.

Tutte le immagini (4Gamer): http://www.4gamer.net/games/257/G025738/20140624029/

Tutte le immagini (Famitsu): http://www.famitsu.com/news/201407/01055843.html

Un paio di pics:





 
Ultima modifica da un moderatore:
Un video unicamente dedicato alla figure della limited edition di Shining Resonance (PS3). :morristend:


 
ecco questa è una cavolo di figure !!!! non quella schifezza di milla e ludger che ci rifilano a noi!!! XD

doh...starebbe cosi bene vicino alla mia Kureha in costume //content.invisioncic.com/a283374/emoticons/laugh.png hanno la stessa base!

 
non mi sembra proprio per niente migliore di quella di milla //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
non mi sembra proprio per niente migliore di quella di milla //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Hanno fatto il filmato con una luce veramente schifosa, perciòò non si capisce granché. Se la figure ha la stessa qualità delle altre figure di Shining della stessa linea (ce ne sono millemila con quella base e in costume da bagno), è sicuramente meglio rispetto a quella di Milla che c'era nella limited.

 
guarda che è made in alphamax, non ce n'è una che non fa schifo, non vedo perché dovrebbero iniziare ora //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ucazz, le altre di questa serie erano della Max Factory. :morristend:

 
Ok...ma un trailer vero no? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ok...ma un trailer vero no? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Che pretese. //content.invisioncic.com/a283374/emoticons/badboy.gif

//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ultima modifica da un moderatore:
Non era in programma per dicembre Resonance?

 
Ultima modifica da un moderatore:
Non era in programma per dicembre Resonance?
lol, ho confuso mese e anno. XD

Adesso correggo la puttanata che ho scritto là sopra và. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
A Dicembre e non abbiamo manco mezzo gameplay //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Vabbè,mancano cinque mesi,c'è tempo.

 
Ultima modifica da un moderatore:
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