PS4 South Park: Il Bastone della Verità

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Si ma non concepisco come non possa piacere south park. Mi mette tristezza //content.invisioncic.com/a283374/emoticons/sad.png
Perchè magari alcune battute sono di pessimo gusto e possono non piacere per niente ad alcuni tizi. Inoltre potrebbe offendere qualcuno, ma questo dipende dalla persona: ad esempio io sono cattolico, però non mi offendo a vedere il cartone in generale perchè capisco il suo voler essere contro tutto e tutti.

Comunque tanto per parlare, da quel che so il cartone ha nel roster ha almeno due puntate parodistiche sui videogiochi, una su Guitar Hero (da me visto) e una su Call Of Duty (solo letto/sentito parlare). Inoltre, come già citato da alcuni, non è la prima volta che il cartone si cimenta come ispirazione per games, anche se si trattava di piccoli giochi comunque. Questo ha avuto un'annuncio più altisonante, come ho già detto vedremo come ne uscirà fuori.

 
Perchè magari alcune battute sono di pessimo gusto e possono non piacere per niente ad alcuni tizi. Inoltre potrebbe offendere qualcuno, ma questo dipende dalla persona: ad esempio io sono cattolico, però non mi offendo a vedere il cartone in generale perchè capisco il suo voler essere contro tutto e tutti.
Comunque tanto per parlare, da quel che so il cartone ha nel roster ha almeno due puntate parodistiche sui videogiochi, una su Guitar Hero (da me visto) e una su Call Of Duty (solo letto/sentito parlare). Inoltre, come già citato da alcuni, non è la prima volta che il cartone si cimenta come ispirazione per games, anche se si trattava di piccoli giochi comunque. Questo ha avuto un'annuncio più altisonante, come ho già detto vedremo come ne uscirà fuori.
Proprio per questo mi mette tristezza che certa gente prenda troppo sul serio le battute di south park //content.invisioncic.com/a283374/emoticons/sisi.gif.

Può darti fastidio, ok. Ma il cartone è comunque geniale. E' una parodia continua di ogni cosa.

Ma stiamo andando o

http://www.youtube.com/watch?v=izHHAMmG7bQ

 
"Per fortuna non è un altro COD" [cit. random]

Poi guardo i dati di vendita,e ogni anno piazza 15.000.000 copie //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Proprio per questo mi mette tristezza che certa gente prenda troppo sul serio le battute di south park //content.invisioncic.com/a283374/emoticons/sisi.gif.Può darti fastidio, ok. Ma il cartone è comunque geniale. E' una parodia continua di ogni cosa.

Ma stiamo andando ot.
Ma di cosa vorresti parlare alla fine, sappiamo solo che è un gioco, che è su South Park, che è u RPG su vasta scala e che è sviluppato da Obsidian. Alla fine mi sembra lecito qualsiasi argomento attinente le ultime tre caratteristiche //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Per il resto, mi trovo d'accordo :icebad:

 
"Per fortuna non è un altro COD" [cit. random]

Poi guardo i dati di vendita,e ogni anno piazza 15.000.000 copie //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
preferenze :reggie:

 
Si ma non concepisco come non possa piacere south park. Mi mette tristezza //content.invisioncic.com/a283374/emoticons/sad.png
A me il cartone animato piace ma non sono minimamente attratto dal videogioco, sinceramente.

E' come se facessero il gioco dei griffin, boh.

 
WHAT? chi c'è la fa a spiegarmi quel che si sa di sto gioco in un mezzo post

e da questo

[video=youtube;-dHRmsRq154]

che volevo giocarmi un gioco su south park

 
Contando che fallout mi ha schifato totalmente sono ancora meno hippato... //content.invisioncic.com/a283374/emoticons/sisi.gif
Credevo di essere l'unico //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Perchè magari alcune battute sono di pessimo gusto e possono non piacere per niente ad alcuni tizi. Inoltre potrebbe offendere qualcuno, ma questo dipende dalla persona: ad esempio io sono cattolico, però non mi offendo a vedere il cartone in generale perchè capisco il suo voler essere contro tutto e tutti.
Comunque tanto per parlare, da quel che so il cartone ha nel roster ha almeno due puntate parodistiche sui videogiochi, una su Guitar Hero (da me visto) e una su Call Of Duty (solo letto/sentito parlare). Inoltre, come già citato da alcuni, non è la prima volta che il cartone si cimenta come ispirazione per games, anche se si trattava di piccoli giochi comunque. Questo ha avuto un'annuncio più altisonante, come ho già detto vedremo come ne uscirà fuori.
quoto e, aggiungo, che a me non piace minimamente SP.

Delusissimo da questo annuncio...

Si ma non concepisco come non possa piacere south park
non concepisci il fatto che ci sia qualcuno con "idee e gusti" diversi dai tuoi? :morris82:

 
Finalmente le due cose più belle al mondo sono fuse insieme... Speriamo lo facciano bene che vien su un giocone

 
primi dettagli:

Basics

-The first game Parker and Stone have directly participated in, writing the script and the dialogue.

-Parker has always preferred silent protagonists in RPG's, so the player’s character will be silent.

-The player’s character will be fully customizable.

-Your character has a smartphone that acts as the primary game menu and has a facebook-like app show your number of friends you have and your current standing with the various kid factions.

-There are five classes, which are wizard, paladin, adventurer, rogue, and a fifth unannounced class.

-Obsidian is using the Dungeon Siege III engine.

-Obsidian developed a dynamic lip-syncing tool to accommodate changes to the script.

-Parker and Stone gave Obsidian 15 years of assets used during the show and a detailed list of approved textures and colors.

-Critical hits, cash rewards, experience, and consumables are in the game.

-Parker hates unskippable cutscenes.

-The humor will be more focus on the games they have played in the past but Parker mentions that games have lampooned other games before so they don't want to do exactly that instead they are focusing more on RPG's on how big and bombastic they can get sometimes.

Story

-The player will play as the new kid in town, the main theme of the game is fitting in and being accepted.

-The story begins with your character participating in a live action role-playing game that the neighborhood kids started, which eventually evolves into a real adventure.

-Eric Cartman will greet your character and help you decide your class, which are wizard, paladin, adventurer, rogue, and a fifth unconventional class made up by Cartman.

Combat

-Combat system is like Paper Mario and the Mario & Luigi games.

-If player initiates combat they will attack first and vice versa.

-X button is for melee attacks, pressing it in well-timed succession will result in multiple hits.

-Timed inputs occur for defense as well for reduced damage.

-Obsidian doesn't want the player to have to sit and watch animations play out; they're incorporating dynamic camera angels at certain times, such as a Ro Sham Bo attack that stuns an enemy.

RPG

-Enemy encounters are visible on the map.

-Soda are health potions and Tweak's coffee is a haste item.

-There are melee and ranged weapons, as well as a lightning powered Okama Gameshpere that is a magic item.

-There is a Final Fantasy Materia like system in the game to augment weapons with various abilities like fire, poison, and electricity.

-There is a Summon System but they are not able to talk about it.

Collectibles

-There are collectibles to look for in the environments, some appear throughout the game while other are in specific areas.

-An example of a collectible is a Chinpokomon doll and a magazine, Chinpokomon dolls are not all the same model Obsidian are using various models that appeared in the episode.

Other

-When Obsidian were first coming up with ideas they show Parker and Stone a quest where you go into a cave and fight a giant bat boss that Ike is riding on, Parker and Stone said that the quest wasn't Southpark, that it was a generic video-game. Parker and Stone then mention a quest to get Kung Pao Chicken from City Wok, to readjust Obsidian focus.

-When they start making the town hub Parker and Stone realized that they a true layout for the town, so they had fun figuring out where everything went.

-There will not be any platforming, they tried jumping early on but it didn't seem right.

-They talk about how they have had to scrap level because the perspective wasn't right because everything is hand illustrated and hand animated.

-They talk about the challenges of making a comedy driven game, Portal 2 is mention, they say if Portal 2 dialogue was on top of a shitty game it wouldn't be as good, so they want to make a game that is as good as the dialogue.

Concept Art (Massive Spoilers!!!!)

-The first concept art is a 'Gnome Mine' a concept, my guess underpants gnomes.

-The second concept art is 'UFO Crash Site', it shows Kenny, Cartman, Stan, and Kyle in front of a military fence with a UFO further away in a forest surround in mountains.

-The third concept art is a 'Gnome/Crab People D.M.Z.' label as a rough concept, it show a border fence with gnomes on one side and Crab People on the other side.

-The last concept art is 'Christmas Town' a concept.

Interview with Trey Parker and Matt Stone

-Parker and Stone really enjoy rpgs and they do think that rpgs are the best fit for southpark.

-They were asked of how making a rpg story differs for an episode, they say that the learning curve was be bigger than anything they have done other then their Broadway musical.

-Visual and Visual style seen in episodes like “Good Times With Weapons”, or the live action hamsters in “Pandemic” will not be in the game they want to keep a simple 2D style.

-Parker has been a lifelong gamers, he really likes rpgs because he like the singleplayer nature of them so he doesn’t like or get MMO’s. His favorite game is Oblivion.

-Matt when he was young used to play the old Infocom game and Wizardry and likes open world games like Arkham City, Infamous, Grand Theft Auto, Red Dead Redemption, and also hockey and soccer games. He mention that he is more of a button masher and remember Serious Sam because he likes to shoot shit and blow shit up but he is now more interested in games like Arkham City and he hasn’t play a RPG in year because he got tired of walking everywhere. His favorite game is FIFA and he mentions getting his ass kick online by kids with English Accents.

-Lastly they joke how this Southpark game will be a cross between Obilivion and FIFA were “you gotta go kill a bunch of monsters and shit but you can only use your feet.”

:morristend:

 
primi dettagli:
Basics

-The first game Parker and Stone have directly participated in, writing the script and the dialogue.

-Parker has always preferred silent protagonists in RPG's, so the player’s character will be silent.

-The player’s character will be fully customizable.

-Your character has a smartphone that acts as the primary game menu and has a facebook-like app show your number of friends you have and your current standing with the various kid factions.

-There are five classes, which are wizard, paladin, adventurer, rogue, and a fifth unannounced class.

-Obsidian is using the Dungeon Siege III engine.

-Obsidian developed a dynamic lip-syncing tool to accommodate changes to the script.

-Parker and Stone gave Obsidian 15 years of assets used during the show and a detailed list of approved textures and colors.

-Critical hits, cash rewards, experience, and consumables are in the game.

-Parker hates unskippable cutscenes.

-The humor will be more focus on the games they have played in the past but Parker mentions that games have lampooned other games before so they don't want to do exactly that instead they are focusing more on RPG's on how big and bombastic they can get sometimes.

Story

-The player will play as the new kid in town, the main theme of the game is fitting in and being accepted.

-The story begins with your character participating in a live action role-playing game that the neighborhood kids started, which eventually evolves into a real adventure.

-Eric Cartman will greet your character and help you decide your class, which are wizard, paladin, adventurer, rogue, and a fifth unconventional class made up by Cartman.

Combat

-Combat system is like Paper Mario and the Mario & Luigi games.

-If player initiates combat they will attack first and vice versa.

-X button is for melee attacks, pressing it in well-timed succession will result in multiple hits.

-Timed inputs occur for defense as well for reduced damage.

-Obsidian doesn't want the player to have to sit and watch animations play out; they're incorporating dynamic camera angels at certain times, such as a Ro Sham Bo attack that stuns an enemy.

RPG

-Enemy encounters are visible on the map.

-Soda are health potions and Tweak's coffee is a haste item.

-There are melee and ranged weapons, as well as a lightning powered Okama Gameshpere that is a magic item.

-There is a Final Fantasy Materia like system in the game to augment weapons with various abilities like fire, poison, and electricity.

-There is a Summon System but they are not able to talk about it.

Collectibles

-There are collectibles to look for in the environments, some appear throughout the game while other are in specific areas.

-An example of a collectible is a Chinpokomon doll and a magazine, Chinpokomon dolls are not all the same model Obsidian are using various models that appeared in the episode.

Other

-When Obsidian were first coming up with ideas they show Parker and Stone a quest where you go into a cave and fight a giant bat boss that Ike is riding on, Parker and Stone said that the quest wasn't Southpark, that it was a generic video-game. Parker and Stone then mention a quest to get Kung Pao Chicken from City Wok, to readjust Obsidian focus.

-When they start making the town hub Parker and Stone realized that they a true layout for the town, so they had fun figuring out where everything went.

-There will not be any platforming, they tried jumping early on but it didn't seem right.

-They talk about how they have had to scrap level because the perspective wasn't right because everything is hand illustrated and hand animated.

-They talk about the challenges of making a comedy driven game, Portal 2 is mention, they say if Portal 2 dialogue was on top of a shitty game it wouldn't be as good, so they want to make a game that is as good as the dialogue.

Concept Art (Massive Spoilers!!!!)

-The first concept art is a 'Gnome Mine' a concept, my guess underpants gnomes.

-The second concept art is 'UFO Crash Site', it shows Kenny, Cartman, Stan, and Kyle in front of a military fence with a UFO further away in a forest surround in mountains.

-The third concept art is a 'Gnome/Crab People D.M.Z.' label as a rough concept, it show a border fence with gnomes on one side and Crab People on the other side.

-The last concept art is 'Christmas Town' a concept.

Interview with Trey Parker and Matt Stone

-Parker and Stone really enjoy rpgs and they do think that rpgs are the best fit for southpark.

-They were asked of how making a rpg story differs for an episode, they say that the learning curve was be bigger than anything they have done other then their Broadway musical.

-Visual and Visual style seen in episodes like “Good Times With Weapons”, or the live action hamsters in “Pandemic” will not be in the game they want to keep a simple 2D style.

-Parker has been a lifelong gamers, he really likes rpgs because he like the singleplayer nature of them so he doesn’t like or get MMO’s. His favorite game is Oblivion.

-Matt when he was young used to play the old Infocom game and Wizardry and likes open world games like Arkham City, Infamous, Grand Theft Auto, Red Dead Redemption, and also hockey and soccer games. He mention that he is more of a button masher and remember Serious Sam because he likes to shoot shit and blow shit up but he is now more interested in games like Arkham City and he hasn’t play a RPG in year because he got tired of walking everywhere. His favorite game is FIFA and he mentions getting his ass kick online by kids with English Accents.

-Lastly they joke how this Southpark game will be a cross between Obilivion and FIFA were “you gotta go kill a bunch of monsters and shit but you can only use your feet.”

:morristend:
Sarà una figata (o almeno lo spero). //content.invisioncic.com/a283374/emoticons/1.gif

 
primi dettagli:
Basics

-The first game Parker and Stone have directly participated in, writing the script and the dialogue.

-Parker has always preferred silent protagonists in RPG's, so the player’s character will be silent.

-The player’s character will be fully customizable.

-Your character has a smartphone that acts as the primary game menu and has a facebook-like app show your number of friends you have and your current standing with the various kid factions.

-There are five classes, which are wizard, paladin, adventurer, rogue, and a fifth unannounced class.

-Obsidian is using the Dungeon Siege III engine.

-Obsidian developed a dynamic lip-syncing tool to accommodate changes to the script.

-Parker and Stone gave Obsidian 15 years of assets used during the show and a detailed list of approved textures and colors.

-Critical hits, cash rewards, experience, and consumables are in the game.

-Parker hates unskippable cutscenes.

-The humor will be more focus on the games they have played in the past but Parker mentions that games have lampooned other games before so they don't want to do exactly that instead they are focusing more on RPG's on how big and bombastic they can get sometimes.

Story

-The player will play as the new kid in town, the main theme of the game is fitting in and being accepted.

-The story begins with your character participating in a live action role-playing game that the neighborhood kids started, which eventually evolves into a real adventure.

-Eric Cartman will greet your character and help you decide your class, which are wizard, paladin, adventurer, rogue, and a fifth unconventional class made up by Cartman.

Combat

-Combat system is like Paper Mario and the Mario & Luigi games.

-If player initiates combat they will attack first and vice versa.

-X button is for melee attacks, pressing it in well-timed succession will result in multiple hits.

-Timed inputs occur for defense as well for reduced damage.

-Obsidian doesn't want the player to have to sit and watch animations play out; they're incorporating dynamic camera angels at certain times, such as a Ro Sham Bo attack that stuns an enemy.

RPG

-Enemy encounters are visible on the map.

-Soda are health potions and Tweak's coffee is a haste item.

-There are melee and ranged weapons, as well as a lightning powered Okama Gameshpere that is a magic item.

-There is a Final Fantasy Materia like system in the game to augment weapons with various abilities like fire, poison, and electricity.

-There is a Summon System but they are not able to talk about it.

Collectibles

-There are collectibles to look for in the environments, some appear throughout the game while other are in specific areas.

-An example of a collectible is a Chinpokomon doll and a magazine, Chinpokomon dolls are not all the same model Obsidian are using various models that appeared in the episode.

Other

-When Obsidian were first coming up with ideas they show Parker and Stone a quest where you go into a cave and fight a giant bat boss that Ike is riding on, Parker and Stone said that the quest wasn't Southpark, that it was a generic video-game. Parker and Stone then mention a quest to get Kung Pao Chicken from City Wok, to readjust Obsidian focus.

-When they start making the town hub Parker and Stone realized that they a true layout for the town, so they had fun figuring out where everything went.

-There will not be any platforming, they tried jumping early on but it didn't seem right.

-They talk about how they have had to scrap level because the perspective wasn't right because everything is hand illustrated and hand animated.

-They talk about the challenges of making a comedy driven game, Portal 2 is mention, they say if Portal 2 dialogue was on top of a shitty game it wouldn't be as good, so they want to make a game that is as good as the dialogue.

Concept Art (Massive Spoilers!!!!)

-The first concept art is a 'Gnome Mine' a concept, my guess underpants gnomes.

-The second concept art is 'UFO Crash Site', it shows Kenny, Cartman, Stan, and Kyle in front of a military fence with a UFO further away in a forest surround in mountains.

-The third concept art is a 'Gnome/Crab People D.M.Z.' label as a rough concept, it show a border fence with gnomes on one side and Crab People on the other side.

-The last concept art is 'Christmas Town' a concept.

Interview with Trey Parker and Matt Stone

-Parker and Stone really enjoy rpgs and they do think that rpgs are the best fit for southpark.

-They were asked of how making a rpg story differs for an episode, they say that the learning curve was be bigger than anything they have done other then their Broadway musical.

-Visual and Visual style seen in episodes like “Good Times With Weapons”, or the live action hamsters in “Pandemic” will not be in the game they want to keep a simple 2D style.

-Parker has been a lifelong gamers, he really likes rpgs because he like the singleplayer nature of them so he doesn’t like or get MMO’s. His favorite game is Oblivion.

-Matt when he was young used to play the old Infocom game and Wizardry and likes open world games like Arkham City, Infamous, Grand Theft Auto, Red Dead Redemption, and also hockey and soccer games. He mention that he is more of a button masher and remember Serious Sam because he likes to shoot shit and blow shit up but he is now more interested in games like Arkham City and he hasn’t play a RPG in year because he got tired of walking everywhere. His favorite game is FIFA and he mentions getting his ass kick online by kids with English Accents.

-Lastly they joke how this Southpark game will be a cross between Obilivion and FIFA were “you gotta go kill a bunch of monsters and shit but you can only use your feet.”

:morristend:
Scrivono loro i dialoghi :sbav: voglio vedere Cartman //content.invisioncic.com/a283374/emoticons/hail.gif

 
qualcuno possa tradurre ??? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Spero solo non esce insieme a gta...daje sta gen finisce in bellezza me lo sento :rock:

 
Basi

- Questo è il primo gioco in cui Parker e Stone hanno partecipato attivamente, scrivendo gli script e i dialoghi.

- Parker ha sempre preferito che i protagonisti dei GDR siano muti, di conseguenza il protagonista del gioco non parlerà.

- Il protagonista sarà completamente customizzabile.

- Il protagonista ha uno smartphone che funzionerà da menu principale del gioco; conterrà una applicazione simile a facebook, che mostrerà il numero dei vostri amici e le vostre relazioni con le varie fazioni di ragazzi.

- Ci sono cinque classi: mago, paladino, avventuriero, ladro e una quinta classe non annunciata.

- Obsidian sta usando l'engine di Dungeon Siege III.

- Obsidian ha sviluppato uno strumento dinamico per la sincronizzazione del labbiale che si adatti a cambiamenti nello script.

- Parker e Stone hanno dato ad Obsidian tutte le risorse utilizzate nello show nel corso dei 15 anni, oltre ad una dettagliata lista di texture e colori approvati da loro

- Colpi critici, ricompense in denaro, esperienza e materiali consumabili sono presenti nel gioco.

- Parker odia le cutscene che non puoi saltare.

- L'umorismo sarà maggiormente focalizzato sui giochi che hanno giocato nel passato; Parker aggiunge che ci sono già stati giochi che hanno preso in giro altri giochi e quindi non vogliono ripetere ciò, vogliono focalizzarsi sugli aspetti da GDR e su quanto fantastici possono essere a volte.

Storia

- Il giocatore vestirà i panni del nuovo ragazzo in città e il tema principale del gioco sarà quello di inserirsi nell'ambiente e di venir accettato.

- La storia inizia con il protagonista che partecipa ad un action-GDR dal vivo, gioco iniziato dai ragazzi del quartiere, che evolverà in una vera e propria avventura.

-Eric Cartman accoglierà il protagonista e lo aiuterà nel decidere la sua classe: mago, paladino, avventuriero, ladro e una quinta classe non convenzionale inventata dallo stesso Cartman.

Combattimento

- Il sistema di combattimento è simile a quello di Paper Mario e ai giochi di Mario & Luigi.

- Se sarà il giocatore ad iniziare il combattimento, attaccherà per primo, altrimenti attaccherà per primo il nemico.

- Il tasto X è per gli attacchi corpo a corpo; premendolo con tempismo in successione si realizzerà un attacco multiplo.

GDR

- I nemici sono visibili sulla mappa.

- La Soda ripristinerà la salute, mentre il caffè Tweak velocizza le azioni del personaggio.

- Ci sono armi da corpo a corpo e armi da distanza, inoltre c'è l'Okama Gamesphere, un oggetto magico.

- Per potenziare le armi con le varie abilità come fuoco, veleno, elettricità è presente un sistema simile al sistema Materia di FF.

- C'è un sistema di evocazioni, ma non possono dire di più.

Collezionabili

- Ci sono dei collezionabili da cercare, alcuni appariranno nel corso del gioco mentre altri saranno in aree specifiche.

- Un esempio di collezionabile è la bambola Chinpokomon doll e una rivista; le bambole Chinpokomon non sono tutte uguali, in quanto Obsidian sta usando i vari modelli apparsi negli episodi.

Altro

- Inizialmente Obsidian aveva presentato a Parker e Stone una quest dove dovevi andare dentro una caverna e combattere contro un pipistrello gigante cavalcato da Ike; questa quest non fu ritenuta da SouthPark, ma più da un gioco generico. Parke e Stone quindi menzionarono una quest dove dovevi prendere il Kung Chao Chicken da City Wok, in modo da far capire ad Obsidian lo spirito del gioco.

- Non ci saranno fasi platform.

- Hanno dovuto cancellare dei livelli in quanto la prospettiva non era quella giusta; ci fanno notare come tutto, dalle illustrazioni alle animazioni, sia disegnato a mano.

- Hanno parlato del fatto che a un gioco per essere un buon gioco non basta la comicità, nel dire ciò hanno fatto il paragone con Portal 2. Se Portal 2 fosse stato un pessimo gioco non sarebbero bastati gli ottimi dialoghi a renderlo un ottimo gioco; il loro scopo è quindi quello di fare un gioco che sia ottimo quanto i dialoghi.

Concept Art (Presenza di Spoiler)

- Il primo concept art è un 'Gnome Mine' concept.

- Il secondo concept art è un 'UFO Crash Site', nel quale si vedono Kenny, Cartman, Stan, e Kyle davanti ad una recizione militare che guardano un UFO in una foresta in lontananza.

- Il terzo concept art è un 'Gnome/Crab People D.M.Z.', definito come un concept "duro", che mostra una recinzione di confine con gnomi da una parte e uomini granchio dall'altra.

- L'ultima concept art è un 'Christmas Town' concept.


Intervista a Trey Parker e Matt Stone


- Parker e Stone amano molto i GDR e pensano che sia il genere che meglio si adatti a SouthPark.

- Il gioco sarà completamente in 2D

- Parker ama i GDR per la loro natura singleplayer, e per questo stesso motivo odia gli MMO; il suo gioco preferito è Oblivion.

- Stone ama i giochi open world come Batman Arkham City, Infamous, GTA, RDR, oltre ai giochi di hockey e calcio; FIFA è il suo gioco preferito.

Tradotto le varie info, sperando di non aver tralasciato niente/sballato completamente qualche traduzione vista l'ora:asd:

 
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