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E quante volte lo hanno nerfato dopo le prime patch?Lo stingray si è dimostrato estremamente dominante comunque
Stingray Tournament
E quante volte lo hanno nerfato dopo le prime patch?
Il bello è che prima del torneo era visto come un Meme perchè per molti è una special scarsa![]()
Secondo me lo Stingray è potenzialmente una delle special più versatili del gioco visto che può tranquillamente sparpagliare i vari giocatori ma per più tempo rispetto ad uno splash down, solo che è anche la più difficile da usareOddio, sin dal primo mega buff lo stingray si è imposto nel competitivo. Può fermare i push della torre con un click e da posizione safe, avere sempre visibile il portatore del pesce o della mega vongola (il punto debole dello stingray dovrebbe appunto essere la scarsa visibilità e mobilità). E anche se fatica ad uccidere crei pressing contro i tuoi avversari, costringendoli a spostarsi e levarsi dalle zone chiave della mappa e a perdere tempo. Roba non da poco
Ho notato molto anche la combo razzi + stingray nel torneo, davvero micidiale
Secondo me lo Stingray è potenzialmente una delle special più versatili del gioco visto che può tranquillamente sparpagliare i vari giocatori ma per più tempo rispetto ad uno splash down, solo che è anche la più difficile da usare
Comunque ho dato una occhiata alle patch...
Chissà se dopo il torneo la nerferanno ancoraBase game
- ▲ Buffed compared to the Sting Ray in the Splatoon 2 Global Testfire. Players can now stop firing the beam and can see Inklings and Octolingsthrough walls.
1.3.0
- ▲ Firing the Sting Ray continuously for 1.5 seconds will cause a shock wave to appear around the ink blast, significantly increasing its damage radius.
- ▲ Extended firing duration by .5 seconds (firing duration when using the maximum amount of
Special Power Up remains unchanged).
- ▼ Ink splats will no longer appear on players submerged in ink when hit by a
Sting Ray fired by one of their allies.
1.4.0
- ▲ Opponents behind stage objects will be revealed when the Sting Ray’s beam is roughly 23% further away from them than it was previously.
- ▲ Increased damage dealt to opposing
Ballers when shooting ink by roughly 100%.
2.0.0
- ▼ Reduced the duration of the beam effect by roughly 15/60 of a second.
3.0.0
- ▼ Reduced damage dealt by roughly 10%.
- ▼ Players will now be pushed out of the spawn point's barrier when using Sting Ray from inside the barrier.
4.0.0
- ▼ Now blocked not only by the opponent's spawn point barrier, but also by the barrier of user's spawn point as well.
4.3.0
- ▼ Decreased duration by roughly 35/60 of a second.
- ▼ Decreased effect granted by the Special Power Up gear ability.
- ▼ Decreased damage dealt to opponents using Ink Armor by roughly 56%.
- ▼ Decreased damage dealt to opponents using a Baller by roughly 25%.
- ▼ Decreased ability to knock back opponents using a Baller.
4.6.0
- ▼ While shooting by pressing ZR, silhouette displayed by effects such as
Thermal Ink will disappear altogether.
![]()
Imho, lo stingray resterà forte lo stesso.E' uscito l'update 4.9 :polmo:
Se siete interessati ad alcune cose dataminate riguardo l'ultimo splatfest ditemeloVersion 4.9.0
- Changes to Multiplayer
Specifications for some of the main weapons have been changed.
Weapon
Change
Sploosh-o-matic
- Neo Sploosh-o-matic
- Sploosh-o-matic 7
- Increased damage dealt to the umbrella portion of the following weapons by roughly 57%.
Tenta Brella
- Tenta Sorella Brella
- Tenta Camo Brella
- Splattershot Jr.
- Custom Splattershot Jr.
- Kensa Splattershot Jr.
- Increased damage dealt to the umbrella portion of the following weapons by roughly 57%.
Tenta Brella
- Tenta Sorella Brella
- Tenta Camo Brella
- Splash-o-matic
- Neo Splash-o-matic
- Increased damage dealt to the umbrella portion of the following weapons by roughly 57%.
Tenta Brella
- Tenta Sorella Brella
- Tenta Camo Brella
- Aerospray MG
- Aerospray RG
- Aerospray PG
- Increased damage dealt to the umbrella portion of the following weapons by roughly 57%.
Tenta Brella
- Tenta Sorella Brella
- Tenta Camo Brella
- .52 Gal
- .52 Gal Deco
- Kensa .52 Gal
- Increased radius of ink coverage around feet when firing by roughly 4%.
- .96 Gal
- .96 Gal Deco
- Decreased variance of shot spread when firing while on the ground by roughly 8%.
- Luna Blaster
- Luna Blaster Neo
- Kensa Luna Blaster
- Increased damage dealt to the umbrella portion of the following weapons by roughly 25%.
Tenta Brella
- Tenta Sorella Brella
- Tenta Camo Brella
[*]Increased damage dealt to the Rainmaker barrier by roughly 11%.
- Clash Blaster
- Clash Blaster Neo
- Increased damage dealt to the Rainmaker barrier by roughly 11%.
- Rapid Blaster
- Rapid Blaster Deco
- Kensa Rapid Blaster
- Increased damage dealt to the Rainmaker barrier by roughly 11%.
- Rapid Blaster Pro
- Rapid Blaster Pro Deco
- Increased damage dealt to the Rainmaker barrier by roughly 11%.
- Carbon Roller
- Carbon Roller Deco
- Increased damage dealt to the umbrella portion of the following weapons by roughly 20%.
Tenta Brella
- Tenta Sorella Brella
- Tenta Camo Brella
- Splat Roller
- Krak-on Splat Roller
- Kensa Splat Roller
- Hero Roller Replica
- Increased damage dealt to the umbrella portion of the following weapons by roughly 19%.
Tenta Brella
- Tenta Sorella Brella
- Tenta Camo Brella
- Dapple Dualies
- Dapple Dualies Nouveau
- Clear Dapple Dualies
- Increased damage dealt to the umbrella portion of the following weapons by roughly 57%.
Tenta Brella
- Tenta Sorella Brella
- Tenta Camo Brella
- Explosher
- Custom Explosher
- Decreased the maximum radius of ink coverage for shots fired from beyond a certain distance by roughly 9% with the amount depending on the distance.
- This change won’t apply to shots fired from flat ground that travel the maximum distance but will apply to long-range shots fired to an area of higher or lower elevation.
- Ballpoint Splatling
- Ballpoint Splatling Nouveau
- Roughly doubled the amount of shot spread when firing in long-range mode immediately after jumping.
[*]Specifications for the following sub weapon have changed.
Sub Weapon
Change
Curling Bomb
- Increased maximum damage dealt by an exploding bomb from 150.0 to 180.0.
- Autobomb
- Increased maximum damage dealt by an exploding bomb from 150.0 to 180.0.
[*]Specifications for the following special weapons have been changed.
Special Weapon
Change
Sting Ray
- Decreased damage dealt to opponents when the Sting Ray’s beam passes through at least one stage object before hitting them by roughly 17%.
- The Sting Ray’s beam is considered to be passing through a stage object if the central part of the ink beam is touching the object in question.
- Decreased the additional damage dealt to opponent ink armor when the Object Shredder gear ability is equipped from roughly 3.0 times normal to roughly 1.25 times normal damage.
- Baller
- Baller will no longer deal 180.0 damage to anything past a certain height above its explosion.
- As a result of this change, and when it explodes on flat ground, the baller will no longer deal 180.0 damage to opponents in mid-air performing a Splashdown, or those who’ve pressed B while using an Inkjet to gain extra height.
- There is no change to the range in which an exploding Baller will deal 55.0 damage.
[*]Points required for using specials have been changed for certain main weapons.
Weapon
Before
After
Kensa Splattershot Pro
200
210
- L-3 Nozzlenose
170
190
- Explosher Custom
210
220![]()
ci sarà anche questo set di 3 postersMa che cavolo
Già con il pennino di Mario Maker stanno facendo dei casini allucinanti, poi adesso mettono pure roba esclusiva per lo store di oggetti fisici sovraprezzati
Non mi piace per nulla questa cosa, mi dispiace tantissimo però non avere l'equipaggiamento![]()