Switch Splatoon 2

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Peccato che gli scenari splatfest saranno solo nelle partite private :sadfrog:

 
Complimenti ai ggboys, per la seconda volta campioni all’invitational

in finale contro gli usa han dovuto sudare

 
Già dopo una partenza fantastica per il team americano i giapponesi hanno tirato fuori le unghie e hanno rimontato alla grande!

Ma d'altronde non potevano perdere, loro Splatoon lo hanno nel sangue  :sard:

 
Lo stingray si è dimostrato estremamente dominante comunque :sard:

Stingray Tournament
E quante volte lo hanno nerfato dopo le prime patch? :asd:

Il bello è che prima del torneo era visto come un Meme perchè per molti è una special scarsa :sard:

 
E quante volte lo hanno nerfato dopo le prime patch? :asd:

Il bello è che prima del torneo era visto come un Meme perchè per molti è una special scarsa :sard:


Oddio, sin dal primo mega buff lo stingray si è imposto nel competitivo. Può fermare i push della torre con un click e da posizione safe, avere sempre visibile il portatore del pesce o della mega vongola (il punto debole dello stingray dovrebbe appunto essere la scarsa visibilità e mobilità). E anche se fatica ad uccidere crei pressing contro i tuoi avversari, costringendoli a spostarsi e levarsi dalle zone chiave della mappa e a perdere tempo. Roba non da poco :asd:

Ho notato molto anche la combo razzi + stingray nel torneo, davvero micidiale

 
Oddio, sin dal primo mega buff lo stingray si è imposto nel competitivo. Può fermare i push della torre con un click e da posizione safe, avere sempre visibile il portatore del pesce o della mega vongola (il punto debole dello stingray dovrebbe appunto essere la scarsa visibilità e mobilità). E anche se fatica ad uccidere crei pressing contro i tuoi avversari, costringendoli a spostarsi e levarsi dalle zone chiave della mappa e a perdere tempo. Roba non da poco :asd:

Ho notato molto anche la combo razzi + stingray nel torneo, davvero micidiale
Secondo me lo Stingray è potenzialmente una delle special più versatili del gioco visto che può tranquillamente sparpagliare i vari giocatori ma per più tempo rispetto ad uno splash down, solo che è anche la più difficile da usare :unsisi:

Comunque ho dato una occhiata alle patch...

Base game






1.3.0


  •  Firing the Sting Ray continuously for 1.5 seconds will cause a shock wave to appear around the ink blast, significantly increasing its damage radius.
  •  Extended firing duration by .5 seconds (firing duration when using the maximum amount of  Special Power Up remains unchanged).
  •  Ink splats will no longer appear on players submerged in ink when hit by a  Sting Ray fired by one of their allies.




1.4.0


  •  Opponents behind stage objects will be revealed when the Sting Ray’s beam is roughly 23% further away from them than it was previously.
  •  Increased damage dealt to opposing  Ballers when shooting ink by roughly 100%.




2.0.0


  •  Reduced the duration of the beam effect by roughly 15/60 of a second.




3.0.0


  •  Reduced damage dealt by roughly 10%.
  •  Players will now be pushed out of the spawn point's barrier when using Sting Ray from inside the barrier.




4.0.0


  •  Now blocked not only by the opponent's spawn point barrier, but also by the barrier of user's spawn point as well.




4.3.0


  •  Decreased duration by roughly 35/60 of a second.
  •  Decreased effect granted by the Special Power Up gear ability.
  •  Decreased damage dealt to opponents using Ink Armor by roughly 56%.
  •  Decreased damage dealt to opponents using a Baller by roughly 25%.
  •  Decreased ability to knock back opponents using a Baller.




4.6.0


  •  While shooting by pressing ZR, silhouette displayed by effects such as  Thermal Ink will disappear altogether.
Chissà se dopo il torneo la nerferanno ancora :sard:

 
Secondo me lo Stingray è potenzialmente una delle special più versatili del gioco visto che può tranquillamente sparpagliare i vari giocatori ma per più tempo rispetto ad uno splash down, solo che è anche la più difficile da usare :unsisi:

Comunque ho dato una occhiata alle patch...

Base game






1.3.0


  •  Firing the Sting Ray continuously for 1.5 seconds will cause a shock wave to appear around the ink blast, significantly increasing its damage radius.
  •  Extended firing duration by .5 seconds (firing duration when using the maximum amount of  Special Power Up remains unchanged).
  •  Ink splats will no longer appear on players submerged in ink when hit by a  Sting Ray fired by one of their allies.




1.4.0


  •  Opponents behind stage objects will be revealed when the Sting Ray’s beam is roughly 23% further away from them than it was previously.
  •  Increased damage dealt to opposing  Ballers when shooting ink by roughly 100%.




2.0.0


  •  Reduced the duration of the beam effect by roughly 15/60 of a second.




3.0.0


  •  Reduced damage dealt by roughly 10%.
  •  Players will now be pushed out of the spawn point's barrier when using Sting Ray from inside the barrier.




4.0.0


  •  Now blocked not only by the opponent's spawn point barrier, but also by the barrier of user's spawn point as well.




4.3.0


  •  Decreased duration by roughly 35/60 of a second.
  •  Decreased effect granted by the Special Power Up gear ability.
  •  Decreased damage dealt to opponents using Ink Armor by roughly 56%.
  •  Decreased damage dealt to opponents using a Baller by roughly 25%.
  •  Decreased ability to knock back opponents using a Baller.




4.6.0


  •  While shooting by pressing ZR, silhouette displayed by effects such as  Thermal Ink will disappear altogether.
Chissà se dopo il torneo la nerferanno ancora :sard:


Un ulteriore nerf al laserone sarebbe quello di rendere il portatore di bazookarp e mega vongola invisibile ad esso... Oppure chi sale sulla torre subisce meno danni :asd:

Ma risolverebbe poco perché credo sia il suo effetto di conditioning a renderlo super forte e su quello oramai possono farci niente. 

 
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Ultima modifica da un moderatore:
Ma è oggi?

 
E' uscito l'update 4.9 :polmo:

Version 4.9.0

  • Changes to Multiplayer



    Specifications for some of the main weapons have been changed.








    Weapon


    Change






    Sploosh-o-matic
  • Neo Sploosh-o-matic
  • Sploosh-o-matic 7


  • Increased damage dealt to the umbrella portion of the following weapons by roughly 57%.


    Tenta Brella
  • Tenta Sorella Brella
  • Tenta Camo Brella






  • Splattershot Jr.
  • Custom Splattershot Jr.
  • Kensa Splattershot Jr.


  • Increased damage dealt to the umbrella portion of the following weapons by roughly 57%.


    Tenta Brella
  • Tenta Sorella Brella
  • Tenta Camo Brella






  • Splash-o-matic
  • Neo Splash-o-matic


  • Increased damage dealt to the umbrella portion of the following weapons by roughly 57%.


    Tenta Brella
  • Tenta Sorella Brella
  • Tenta Camo Brella






  • Aerospray MG
  • Aerospray RG
  • Aerospray PG


  • Increased damage dealt to the umbrella portion of the following weapons by roughly 57%.


    Tenta Brella
  • Tenta Sorella Brella
  • Tenta Camo Brella






  • .52 Gal
  • .52 Gal Deco
  • Kensa .52 Gal


  • Increased radius of ink coverage around feet when firing by roughly 4%.




  • .96 Gal
  • .96 Gal Deco


  • Decreased variance of shot spread when firing while on the ground by roughly 8%.




  • Luna Blaster
  • Luna Blaster Neo
  • Kensa Luna Blaster


  • Increased damage dealt to the umbrella portion of the following weapons by roughly 25%.


    Tenta Brella
  • Tenta Sorella Brella
  • Tenta Camo Brella

[*]Increased damage dealt to the Rainmaker barrier by roughly 11%.






  • Clash Blaster
  • Clash Blaster Neo


  • Increased damage dealt to the Rainmaker barrier by roughly 11%.




  • Rapid Blaster
  • Rapid Blaster Deco
  • Kensa Rapid Blaster


  • Increased damage dealt to the Rainmaker barrier by roughly 11%.




  • Rapid Blaster Pro
  • Rapid Blaster Pro Deco


  • Increased damage dealt to the Rainmaker barrier by roughly 11%.




  • Carbon Roller
  • Carbon Roller Deco


  • Increased damage dealt to the umbrella portion of the following weapons by roughly 20%.


    Tenta Brella
  • Tenta Sorella Brella
  • Tenta Camo Brella






  • Splat Roller
  • Krak-on Splat Roller
  • Kensa Splat Roller
  • Hero Roller Replica


  • Increased damage dealt to the umbrella portion of the following weapons by roughly 19%.


    Tenta Brella
  • Tenta Sorella Brella
  • Tenta Camo Brella






  • Dapple Dualies
  • Dapple Dualies Nouveau
  • Clear Dapple Dualies


  • Increased damage dealt to the umbrella portion of the following weapons by roughly 57%.


    Tenta Brella
  • Tenta Sorella Brella
  • Tenta Camo Brella






  • Explosher
  • Custom Explosher


  • Decreased the maximum radius of ink coverage for shots fired from beyond a certain distance by roughly 9% with the amount depending on the distance.
  • This change won’t apply to shots fired from flat ground that travel the maximum distance but will apply to long-range shots fired to an area of higher or lower elevation.




  • Ballpoint Splatling
  • Ballpoint Splatling Nouveau


  • Roughly doubled the amount of shot spread when firing in long-range mode immediately after jumping.





[*]Specifications for the following sub weapon have changed.








Sub Weapon


Change






  • Curling Bomb


  • Increased maximum damage dealt by an exploding bomb from 150.0 to 180.0.




  • Autobomb


  • Increased maximum damage dealt by an exploding bomb from 150.0 to 180.0.





[*]Specifications for the following special weapons have been changed.








Special Weapon


Change






  • Sting Ray


  • Decreased damage dealt to opponents when the Sting Ray’s beam passes through at least one stage object before hitting them by roughly 17%.
  • The Sting Ray’s beam is considered to be passing through a stage object if the central part of the ink beam is touching the object in question.
  • Decreased the additional damage dealt to opponent ink armor when the Object Shredder gear ability is equipped from roughly 3.0 times normal to roughly 1.25 times normal damage.




  • Baller


  • Baller will no longer deal 180.0 damage to anything past a certain height above its explosion.
  • As a result of this change, and when it explodes on flat ground, the baller will no longer deal 180.0 damage to opponents in mid-air performing a Splashdown, or those who’ve pressed B while using an Inkjet to gain extra height.
  • There is no change to the range in which an exploding Baller will deal 55.0 damage.





[*]Points required for using specials have been changed for certain main weapons.









Weapon


Before


After






  • Kensa Splattershot Pro


200


210




  • L-3 Nozzlenose


170


190




  • Explosher Custom


210


220
Se siete interessati ad alcune cose dataminate riguardo l'ultimo splatfest ditemelo :ahsisi:

 
È sempre un piacere fare partite online a questo titolo, ho ricominciato di recente

 
E' uscito l'update 4.9 :polmo:

Version 4.9.0

  • Changes to Multiplayer



    Specifications for some of the main weapons have been changed.








    Weapon


    Change






    Sploosh-o-matic
  • Neo Sploosh-o-matic
  • Sploosh-o-matic 7


  • Increased damage dealt to the umbrella portion of the following weapons by roughly 57%.


    Tenta Brella
  • Tenta Sorella Brella
  • Tenta Camo Brella






  • Splattershot Jr.
  • Custom Splattershot Jr.
  • Kensa Splattershot Jr.


  • Increased damage dealt to the umbrella portion of the following weapons by roughly 57%.


    Tenta Brella
  • Tenta Sorella Brella
  • Tenta Camo Brella






  • Splash-o-matic
  • Neo Splash-o-matic


  • Increased damage dealt to the umbrella portion of the following weapons by roughly 57%.


    Tenta Brella
  • Tenta Sorella Brella
  • Tenta Camo Brella






  • Aerospray MG
  • Aerospray RG
  • Aerospray PG


  • Increased damage dealt to the umbrella portion of the following weapons by roughly 57%.


    Tenta Brella
  • Tenta Sorella Brella
  • Tenta Camo Brella






  • .52 Gal
  • .52 Gal Deco
  • Kensa .52 Gal


  • Increased radius of ink coverage around feet when firing by roughly 4%.




  • .96 Gal
  • .96 Gal Deco


  • Decreased variance of shot spread when firing while on the ground by roughly 8%.




  • Luna Blaster
  • Luna Blaster Neo
  • Kensa Luna Blaster


  • Increased damage dealt to the umbrella portion of the following weapons by roughly 25%.


    Tenta Brella
  • Tenta Sorella Brella
  • Tenta Camo Brella

[*]Increased damage dealt to the Rainmaker barrier by roughly 11%.






  • Clash Blaster
  • Clash Blaster Neo


  • Increased damage dealt to the Rainmaker barrier by roughly 11%.




  • Rapid Blaster
  • Rapid Blaster Deco
  • Kensa Rapid Blaster


  • Increased damage dealt to the Rainmaker barrier by roughly 11%.




  • Rapid Blaster Pro
  • Rapid Blaster Pro Deco


  • Increased damage dealt to the Rainmaker barrier by roughly 11%.




  • Carbon Roller
  • Carbon Roller Deco


  • Increased damage dealt to the umbrella portion of the following weapons by roughly 20%.


    Tenta Brella
  • Tenta Sorella Brella
  • Tenta Camo Brella






  • Splat Roller
  • Krak-on Splat Roller
  • Kensa Splat Roller
  • Hero Roller Replica


  • Increased damage dealt to the umbrella portion of the following weapons by roughly 19%.


    Tenta Brella
  • Tenta Sorella Brella
  • Tenta Camo Brella






  • Dapple Dualies
  • Dapple Dualies Nouveau
  • Clear Dapple Dualies


  • Increased damage dealt to the umbrella portion of the following weapons by roughly 57%.


    Tenta Brella
  • Tenta Sorella Brella
  • Tenta Camo Brella






  • Explosher
  • Custom Explosher


  • Decreased the maximum radius of ink coverage for shots fired from beyond a certain distance by roughly 9% with the amount depending on the distance.
  • This change won’t apply to shots fired from flat ground that travel the maximum distance but will apply to long-range shots fired to an area of higher or lower elevation.




  • Ballpoint Splatling
  • Ballpoint Splatling Nouveau


  • Roughly doubled the amount of shot spread when firing in long-range mode immediately after jumping.





[*]Specifications for the following sub weapon have changed.








Sub Weapon


Change






  • Curling Bomb


  • Increased maximum damage dealt by an exploding bomb from 150.0 to 180.0.




  • Autobomb


  • Increased maximum damage dealt by an exploding bomb from 150.0 to 180.0.





[*]Specifications for the following special weapons have been changed.








Special Weapon


Change






  • Sting Ray


  • Decreased damage dealt to opponents when the Sting Ray’s beam passes through at least one stage object before hitting them by roughly 17%.
  • The Sting Ray’s beam is considered to be passing through a stage object if the central part of the ink beam is touching the object in question.
  • Decreased the additional damage dealt to opponent ink armor when the Object Shredder gear ability is equipped from roughly 3.0 times normal to roughly 1.25 times normal damage.




  • Baller


  • Baller will no longer deal 180.0 damage to anything past a certain height above its explosion.
  • As a result of this change, and when it explodes on flat ground, the baller will no longer deal 180.0 damage to opponents in mid-air performing a Splashdown, or those who’ve pressed B while using an Inkjet to gain extra height.
  • There is no change to the range in which an exploding Baller will deal 55.0 damage.





[*]Points required for using specials have been changed for certain main weapons.









Weapon


Before


After






  • Kensa Splattershot Pro


200


210




  • L-3 Nozzlenose


170


190




  • Explosher Custom


210


220
Se siete interessati ad alcune cose dataminate riguardo l'ultimo splatfest ditemelo :ahsisi:
Imho, lo stingray resterà forte lo stesso. :sisi: come ho già detto il suo punto forte non è tanto il danno ma la capacità di colpire safe da distanza infinita. Cosa che non possono modificare perché appunto è l'identità della special. Questo nerf sarà più pesante nelle turf war e basta :asd:

 
Ma che cavolo :facepalm:

Già con il pennino di Mario Maker stanno facendo dei casini allucinanti, poi adesso mettono pure roba esclusiva per lo store di oggetti fisici sovraprezzati :bah:

Non mi piace per nulla questa cosa, mi dispiace tantissimo però non avere l'equipaggiamento :sadfrog:

 
Ma che cavolo :facepalm:

Già con il pennino di Mario Maker stanno facendo dei casini allucinanti, poi adesso mettono pure roba esclusiva per lo store di oggetti fisici sovraprezzati :bah:

Non mi piace per nulla questa cosa, mi dispiace tantissimo però non avere l'equipaggiamento :sadfrog:
ci sarà anche questo set di 3 posters

splatposter.900x.jpg


300 punti platino + le spese di spedizione (7€)

 
Bellissimi i poster :ivan:

Ragazzi l’equip è una cosa estetica, ogni capo può essere personalizzato con le abilità che uno preferisce grazie ai frammenti, non ci vedo nulla di male.

Giustamente chi spende un po’ di più sul brand viene premiato. Con cazzatine, ma premiato :asd:

 
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