The_Train
Divinità
- Iscritto dal
- 18 Mar 2009
- Messaggi
- 35,337
- Reazioni
- 19,748
Offline
Stavo patchando tutte le mod che ho installato e sul Nexus ho visto che hanno finalmente caricato una nuova LUT compatibile con l'ultima patch:
La cosa bella é il lavoro svolto a livello planetario:
- The grey veil is removed. Blacks are actually black, whites are neutral, and the cyan-shadow / yellow-highlight split is corrected.
- Nothing is put in its place. No warm cast, no teal-and-orange, no filter. The image looks like itself.
- The game's own light does the work. A red-lit corridor stays red because the game lights it red. A warm study stays warm because the lamps are warm. Colour comes from the actual sources in the scene.
- Space finally looks like space. Deep vacuum, hard contrast, illuminated ships against a true black background.
- Atmospheric worlds reflect what they actually are. Optional Per-Planet grades each world from its own atmosphere, pressure, temperature and star class.
- Photo Mode becomes useful again. Thirty-four filters rebuilt to their own names, not lightly altered copies of one effect.
Da provare a lungo ma giá che nello spazio viene aggiunta l'atmosfera ai pianeti la rende attraente:WHAT THIS IS
The other downloads grade PLACES - space, ship interiors, Neon, Akila, the
Lodge. This one grades PLANETS, and it does not pick the colours by hand.
Starfield stores real physics for all 1786 worlds: atmosphere composition,
pressure, surface temperature, planet type, and the spectral class of the star
they orbit. The numbers are genuine - Venus reads 5.24 g/cm3 and Titan 1.88,
which are their real published densities to two decimals.
This reads those numbers and derives the grade from them:
atmosphere gas -> the hue of the sky (what the air scatters)
star class -> the colour of the light (the star actually shining)
pressure -> haze, black point, contrast (how much air is in the way)
surface temp -> warm or cool bias
A world with no atmosphere gets the opposite treatment: nothing scatters, so
there is no sky to colour and the cast comes off the ground instead - and the
blacks go to (2,2,2), the deepest in the game, exactly as the Clean Base grade
demands. A thick CO2 world lifts its blacks to milk. That difference is the
point.