Ufficiale PC Starfield | Buon viaggio a tutti i piloti

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Ragazzi, oggi pomeriggio post review, verso le 18 Tahva(Redattrice di spazio) sarà attiva per un po' sul forum per rispondere a domande su Starfield. Se avete dubbi o altro, potete taggarla qui o nel topic Xbox dedicato a Starfield nella sezione Verde. Ovviamente domande tranquille, no FLAME sulla recensione nel caso non fosse di proprio gusto e non paragoni con la concorrenza!
 
Oh My God Omg GIF by The Office

Gioco scaricato -1
 
Spoiler inizio gioco
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Ultima modifica:
Oh My God Omg GIF by The Office

Gioco scaricato -1
Gioco scaricato anche io. Alle 23 ha deciso di riattivarsi la velocità e ha finito a 00:40 circa. Ottimo
Ora , aspettiamo la Patch D1 che su PC non ci stava nel preload e via. Manca davvero poco ragazzi. Sarà che vi sono anche per quello che piace a ME nei giochi Armored core e lies of P e Phantom Liberty, ma sto periodo mi sta mandando in trip totale di Hype. Ah giusto, anche Sea of Stars. Damn che anno sto 2023 :morris2:
(Senza contare altri titoli di quest'anno folle già usciti) devo prendere un nuovo SSD e steam deck. Aspetto come gira Starfield e Phantom Liberty e a natale me la regalo
 
EXCLUSIVE: Read the internal memo 'Starfield' director Todd Howard just shared across Microsoft, Xbox, and Bethesda

I knocked on Robert Altman’s door. “Got a few minutes?”

“Sure.”

It was early 2013, we were developing Fallout 4, and Skyrim was still enjoying enormous success. I was there to pitch him on our next game. It would not be a sequel to our current games, (he looked concerned), but a grand space RPG and our first new IP in over 25 years (looks curious). It would delve into creation and the search for our place in the universe (slight twinkle). You would explore the galaxy in ways only video games can do. And it would be called - Starfield. (Smile)

“Sounds fantastic.”

Robert would be the very first to believe in us, no matter the situation. Our path to creating Starfield would be a long and winding one where we made other games along the way (Fallout 4, Skyrim SE, Fallout Shelter, Skyrim VR, Fallout 76, Skyrim again…). The core development from 2020 to 2023 saw enormous changes in our lives. A global pandemic, Robert’s passing, and becoming part of Xbox.

It’s incredible to be at the moment where Starfield is finally launching this week. It only exists because everyone else believed as well. We’ve been supported for decades by everyone at ZeniMax, all doing their best work yet. Special thanks to our publishing teams who aimed to create not just another release, but something that would capture the minds and inspire gamers everywhere. And to our partners in QA who had the difficult task of testing a game where anything can (and will) happen. And thanks to Jamie Leder and our Admin/HR teams who supported everyone during the most challenging years any of us have faced.

And of course, there is Phil Spencer. His support of every game and every player has been unwavering and fierce. Joining Xbox brought us closer to so many we had worked with for over 20 years. I cannot imagine a better place to create games, where the diversity of studios, creators, and games are allowed to flourish. This support came from the entire Xbox leadership team and all areas of publishing and dev support. Special thanks to the magicians at ATG whose spells and incantations helped make this our best performing game.

Most importantly, is the team I work with at Bethesda Game Studios. It’s an incredible blessing to be surrounded by so many talented and inspirational people every day. Moments like this make you reflect back. Some of us have been together for decades, some joined more recently, but everyone has the same passion. I could not be prouder of their continued dedication to create something truly special.

Lastly, a huge thanks to all of you within the Xbox and Bethesda family. Your enthusiasm and encouragement have meant the world to us. Creating this game has been one of the most challenging and thrilling experiences of our careers - a journey we'll never forget. And as we come to the end of this chapter, we pass it along to you. Each of you is receiving the game with Early Access, and can begin playing this Friday Sep 1st, but since it’s one global time you can actually play Thursday evening (Thanks New Zealand!).

We hope you get a chance to play, and that your journey is as rewarding as ours.

All our best,

Todd
 
cd keys mi ha mandato un altra chiave per i preorder bonus, nel caso qualcun altro l'avesse preso lì.
 
EXCLUSIVE: Read the internal memo 'Starfield' director Todd Howard just shared across Microsoft, Xbox, and Bethesda

I knocked on Robert Altman’s door. “Got a few minutes?”

“Sure.”

It was early 2013, we were developing Fallout 4, and Skyrim was still enjoying enormous success. I was there to pitch him on our next game. It would not be a sequel to our current games, (he looked concerned), but a grand space RPG and our first new IP in over 25 years (looks curious). It would delve into creation and the search for our place in the universe (slight twinkle). You would explore the galaxy in ways only video games can do. And it would be called - Starfield. (Smile)

“Sounds fantastic.”

Robert would be the very first to believe in us, no matter the situation. Our path to creating Starfield would be a long and winding one where we made other games along the way (Fallout 4, Skyrim SE, Fallout Shelter, Skyrim VR, Fallout 76, Skyrim again…). The core development from 2020 to 2023 saw enormous changes in our lives. A global pandemic, Robert’s passing, and becoming part of Xbox.

It’s incredible to be at the moment where Starfield is finally launching this week. It only exists because everyone else believed as well. We’ve been supported for decades by everyone at ZeniMax, all doing their best work yet. Special thanks to our publishing teams who aimed to create not just another release, but something that would capture the minds and inspire gamers everywhere. And to our partners in QA who had the difficult task of testing a game where anything can (and will) happen. And thanks to Jamie Leder and our Admin/HR teams who supported everyone during the most challenging years any of us have faced.

And of course, there is Phil Spencer. His support of every game and every player has been unwavering and fierce. Joining Xbox brought us closer to so many we had worked with for over 20 years. I cannot imagine a better place to create games, where the diversity of studios, creators, and games are allowed to flourish. This support came from the entire Xbox leadership team and all areas of publishing and dev support. Special thanks to the magicians at ATG whose spells and incantations helped make this our best performing game.

Most importantly, is the team I work with at Bethesda Game Studios. It’s an incredible blessing to be surrounded by so many talented and inspirational people every day. Moments like this make you reflect back. Some of us have been together for decades, some joined more recently, but everyone has the same passion. I could not be prouder of their continued dedication to create something truly special.

Lastly, a huge thanks to all of you within the Xbox and Bethesda family. Your enthusiasm and encouragement have meant the world to us. Creating this game has been one of the most challenging and thrilling experiences of our careers - a journey we'll never forget. And as we come to the end of this chapter, we pass it along to you. Each of you is receiving the game with Early Access, and can begin playing this Friday Sep 1st, but since it’s one global time you can actually play Thursday evening (Thanks New Zealand!).

We hope you get a chance to play, and that your journey is as rewarding as ours.

All our best,

Todd
È un momento storico molto importante, per Bethesda, per Microsoft e per i vg in generale. Starfield potrebbe dettare legge per anni
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Che pc hai ?
Una 3080ti, un 5950x, un hard disk di ram e un paio di nvme
Non prendermi a campione, non faccio statistica :unsisi:
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Ultima modifica:
Powerpyx ha rilasciato la guida agli achievements, con tanto di tempo stimato per il completamento dei vari aspetti del gioco (main, secondarie, ecc.)

siamo a 100+ ore per il 100%, apparentemente 0 glitch incontrati nel raccogliere gli obiettivi, però fà una precisazione particolare:

Bug Warning: if you keep over 400 different Manual Save Slots the game will start to crash on both PC & Xbox. Try to keep it under 300 Manual Save Slots and it will be fine

neanche il più efferato save scummer tiene tutti quei saves :asd:
 
Ultima modifica:
Powerpyx ha rilasciato la guida agli achievements, con tanto di tempo stimato per il completamento dei vari aspetti del gioco (main, secondarie, ecc.)

siamo a 100+ ore per il 100%, apparantemente 0 glitch incontrati nel raccogliere gli obiettivi, però fà una precisazione particolare:



neanche il più efferato save scummer tiene tutti quei saves :asd:
Su BG3 ieri il contatore dei quicksave è arrivato a 1000 (sono a 94 ore, quindi quasi 10 all'ora), anche se il gioco ne mantiene 25 o 30 :sard:
 
Powerpyx ha rilasciato la guida agli achievements, con tanto di tempo stimato per il completamento dei vari aspetti del gioco (main, secondarie, ecc.)

siamo a 100+ ore per il 100%, apparantemente 0 glitch incontrati nel raccogliere gli obiettivi, però fà una precisazione particolare:



neanche il più efferato save scummer tiene tutti quei saves :asd:
azz dovrò fare dei backup settimanalmente :gogogo:
 
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