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Tales of Arise Review | TheSixthAxis
BANDAI NAMCO’s Tales series has been the absolute champion of JRPG comfort food for many years. This is the kind of video game series that has so many recognizable elements and a framework that is so familiar throughout each game that you always know what to expect from them. The Tales series has been using the same foundation and development engine for over a decade, despite the new cast of characters and the slight changes in quality of life at each entry.
Tales of Arise is the first entry in the series since 2016, taking the franchise to Unreal Engine 4 and bringing it into new technological areas. Skepticism told me that game engine changes and long delays in the game caused problems, but I couldn’t be more wrong. Tales of Arise is a fresh and groundbreaking reinvention of the franchise that is worth the wait for five years.
Tales of Arise is not a high fantasy adventure, but a vast science fiction epic. Set in a world where the technologically advanced space empire of the planet Lena has conquered and conquered the weaker medieval territories of the planet Dana, it has aesthetics similar to Star Ocean and Xenoblade Chronicles and refines typical fantasy elements. Integrate with the neon science. fi bit. Our main character is Alphen, who begins the story with the troublesome incident of anime memory loss. He is a Dana slave who can’t feel the pain and has a mysterious iron mask on his face. I don’t know why either of these is a vase, but I know I’m going to do more than waste in enslavement. So when he encounters the mysterious fugitive Zionne born in Lena and the crew of the Freedom Fighter chasing her, he goes down to destroy the bondage that has imprisoned Dana’s planet for over 300 years. I get confused as soon as possible.
The following is a vast story full of twists and turns and moral ambiguity as you would expect from a Tales game, all done at a fairly amazing level of finesse. Many elements of Tales of Arise’s writing made me happy, but the time and space given to the character to grow and develop really surprised me. Tales characters can feel like the prototype of a paper-thin anime. The Tales of Arise crew has JRPG elements that are familiar to their personality, such as the hero of amnesiac justice and the tempered princess, but where they start and end is very fresh. They have a realistic layer of personality, and as the crew grows and interacts with each other, those layers come together and there is no less hungry analogy, so rich character development lasagna. Create a.
Tales of Arise’s improved combat system has just as many layers and moving parts. The Linear Motion Battle System is back, throwing a party of four selected combatants into an enclosed 3D arena, making it a duke each time it hits an enemy in a 3D overworld. However, the actual battle is much faster and more enthusiastic than in previous games. One of the big changes is the new focus on avoidance. It can be difficult to know the timing, but avoiding enemy attacks is the key to avoiding damage. In addition, it rewards you with a counterattack opportunity and a huge boost to the energy bar where your special attack is carried out.
In Tales of Arise, your special attack Artes no longer pulls from the MP meter-instead they rely on the Artes gauge to constantly recharge. Similarly, the new Boost Attack allows you to summon any of the adopted characters to the Support Attack, which will slowly charge over time. You can smartly connect various special attacks and standard attacks with a large combo. If you wrap your head in the best way to combine all these abilities, the possibilities of combat are almost endless. Combat is not without its drawbacks. It takes time for the evasion to actually click, and some big enemies can do a little damage to the sponge, but the battle is fun and fresh from start to finish.
Many auxiliary gameplay systems have also undergone significant changes that bring a much more interesting experience. First, Tales of Arise has introduced a new cure point meter. Healing spells and items used at parties consume meters. It can only be replenished by consuming special items or resting in places such as inns and campfires. It’s a weird system that wraps around your head at first, but it adds a welcome challenge to boss battles and long dungeons. In addition, it tempts you to go to the campfire on a regular basis. At the campfire, you can cook meals, boost party statistics, and see lots of “kits” of whimsical party interactions that are famous in the series.
2D skit portraits and post-combat party animations are gone, but don’t be too sad. The skit presentation in the new engine adds a tremendous amount of personality to these interactions. There are also numerous other examples of minor dialogues and animations that add rich depth and personality to your crew as you explore the world.
Another pillar of the familiar Tales of Experience is the consistent aesthetics of the franchise, and the changes Tales of Arise made in its department really surprise me. This game is a visually significant upgrade over previous games, and generally many modern JRPGs. I’ve always felt that the most lacking part of a JRPG is detailed environmental art, but the world and locales you explore in the Tales of Arise game are stunningly beautiful.
All your surroundings and the characters that live there are rendered in a new art style that blends classic animated visuals with modern, detailed rendering and lighting you’ve never seen since Dragon Quest XI. With a little touch, the whole experience feels even more special. For example, a movie scene where the camera approaches behind the main character as you walk around, or the moment when you stand near a cliff and the character peaks and comments on your height. standing. It’s not just about running through big basic fields and the bare minimum of JRPG cities to get to your next mission. The world lives in a way that is rarely seen in the Tales series.
Tales of Arise is the beginning of an exciting new chapter in the series with stunning storytelling, revamped gameplay, and significantly upgraded visuals. Tales of Arise is when a long-running video game series often reinvents itself in a way that it feels relatively painstaking or lacking, relying on promises of future improvement. Is not just a promise. It fully provides everything you would expect from a large sequel for five years. It’s a huge and immersive game, but it’s also an incredibly refreshing step up in the series, and we hope it will lead to even bigger and better things in the future.
VOTO 9