Graphically, it looks incredible too, with realistic light reflections on the ground and impressive architecture and environments. But what is perhaps more noticeable is the absence of any kind of loading screen as we're taken through each area and transition between cutscenes and gameplay. "It's completely seamless, in that we don't have loading screens," says Tor Frick, co-founder of Neon Giant and creative director of The Ascent. "We have, of course, fast travel with the train and the taxi, but the game is completely seamless from beginning to end."