Switch 2 The Duskbloods | NETWORK TEST IN CORSO | 2026

  • Autore discussione Autore discussione Jack 95
  • Data d'inizio Data d'inizio
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Part 1: Blood by Dusk

Can you please give us a quick self-introduction?
My name is Hidetaka Miyazaki. I work at FromSoftware (1), and I am the director for The Duskbloods.
(1) FromSoftware, Inc.: A game development and publishing company. They have developed games such as Elden Ring™ and have released Dark Souls™: Remastered on Nintendo Switch.
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First off, please tell us what led to this title being developed for Nintendo Switch 2.
A while back, we had the opportunity to meet with Nintendo to discuss ideas, and during this discussion, we presented a rough outline for The Duskbloods.
It was still very bare-bones at the time—more a loose string of ideas than a proper presentation. The concept itself was different from anything we had done before, and Nintendo seemed very interested in helping make it a reality. So that’s when the project kicked off.
At first it was being worked on by a small team as a title for Nintendo Switch. However just as the game started to take shape, we were approached by Nintendo with talk of Switch 2, which led us to revamp our development path with this new hardware in mind.
The new hardware’s focus on online features allowed us to stay as true to the original vision as possible, which was very good news for us.
It sounds like the game differs from most of your previous titles. Can you give us a little more detail as to what type of game it is?
In terms of structure, we consider it a PvPvE (2) title. At its core, it’s an online multiplayer* focused game, with both player vs player and player vs enemy gameplay.
(2) An acronym referring to a style of fighting where, in addition to players fighting each other, players also fight enemies (CPUs) that appear in the game.
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Did you always have some desire to make a PvPvE type game?
Yes, I’ve always found the PvPvE structure very interesting. It allows for a broad range of game-design ideas, while also letting us leverage our experience of designing challenging enemy encounters.
As a side note, please allow me to address one thing. As previously mentioned, this is an online multiplayer title at its core, but this doesn’t mean that we as a company have decided to shift to a more multiplayer-focused direction with titles going forward.
The Nintendo Switch 2 version of Elden Ring (3) was also announced, and we still intend to actively develop single player focused games such as this that embrace our more traditional style.
(3) Nintendo Switch 2 software planned for release in 2025. Elden Ring is a fantasy action RPG set in a massive open world, where you develop your character according to your playstyle.
Please tell us about the game’s characters and setting.
The game’s protagonists, or characters controlled by the player, are known as “Bloodsworn.” The Bloodsworn are a group whose members have achieved super-human abilities through the power of special blood. As a general concept, they’re similar to vampires, but they are not portrayed as the horrifying monsters you might associate with traditional vampirism.
We tried to extract the sort of romantic aspects we found interesting from concepts such as vampires and “blood” and reinterpreted them as the Bloodsworn.
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In The Duskbloods, the Bloodsworn are competing for something known as “First Blood.” As human society reaches an end, First Blood flows in an event known as the “Twilight of Humanity.” The Bloodsworn are summoned to the Twilight of Humanity across a variety of different times and places in a bid to obtain First Blood.
Due to this, there is no fixed era or location in which The Duskbloods takes place. There are more traditional Gothic- or Victorian-style maps as well as those depicting the closing years of the early modern period, like the one glimpsed in the trailer with the train running through it.
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Can you let us know the meaning behind the title The Duskbloods?
The Duskbloods directly refers to the Bloodsworn themselves. As mentioned earlier, the Bloodsworn are summoned to the Twilight of humanity in a battle for First Blood. “Duskbloods” is a collective term for these characters controlled by the player.
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It sounds like blood plays a pretty big role in the game.
Yes. In the context of this game, blood is used more conceptually, as opposed to literal meanings like physical depictions of injury.
Blood symbolizes one of the game’s key themes—the history it holds, the power it passes on, the fates it weaves and the marker of those who have surpassed the limitations of their own humanity.
 
Also, I'm sorry to be off topic, but let me touch on one thing.
As I mentioned, this is a title based on online multiplayer, but
this doesn't mean that we will be taking a major turn in that direction in the future.
 
Also, I'm sorry to be off topic, but let me touch on one thing.
As I mentioned, this is a title based on online multiplayer, but
this doesn't mean that we will be taking a major turn in that direction in the future
Dove l'ho già sentita? :ahsn:
 
Can you provide some more detail on the general gameplay loop?

The game has a so-called "hub" area, where players can choose their character, customize them and enter online multiplayer*. Online multiplayer supports up to 8 players. Upon concluding an online match, players then return to the hub, at which point they receive some sort of reward whether they win or lose. Using these rewards, players can further customize their character, and so the cycle continues.

Online matches are generally last player standing, however there are certain cases where victory conditions differ. For example, players may be tasked with teaming up to take down a powerful boss enemy, or find themselves in other special circumstances.

It sounds like even those who tend to shy away from PvP can still enjoy themselves.

That was the intention. I personally am not much of a PvP person, and I wanted to make something that's satisfying even for players like me.
While the goal of a match is to obtain First Blood, there are personal objectives that provide separate rewards to the player as well, so I hope these add to the fun of each engagement.

Ste due cose sono pure interessanti ma devo vedere come si gioca. Se è come Anarchy Reigns, anche no ecco
 
Match multiplayer online only battle royale che possono però avere delle variazioni pve
Hub
Eroi leggermente customizzabili
Nessuna ambientazione specifica, cose a caso

lol. Che porcheria.
 
Ultima modifica:
Ragazzi ci siamo ufficialmente giocati miyzaki. Bloodborne bloccato da sony e un gioco sui vampiri da from che non vedremo mai come si merita il concept e noi giocatori.
OTTIMO.
 
Anche il mischione di setting è stato trattato

Due to this, there is no fixed era or location in which The Duskbloods takes place. There are more traditional Gothic- or Victorian-style maps as well as those depicting the closing years of the early modern period, like the one glimpsed in the trailer with the train running through it.

Sapeva bene cosa la gente avrebbe puntualizzato. :asd:
 
Ma infatti posso dire? Mi stupisce che stia rispondendo punto per punto a tutte le perplessità che il trailer metteva in evidenza. Quanto meno sa cosa sta facendo. Insomma magari quantomeno il gioco non è fuori fuoco come si pensava.
 
Beh c'è poco da dire.
Si dovrà vedere qualcosa di più consistente nei prossimi trailer e con degli hands-on.
Resto fiduciuso sul fatto che Miyazaki non vorrà fare un Gaas a cazzo di cane e quindi ritmo, giocabilità e divertimento dovranno essere tremendamente efficaci per giustificare il gameplay loop.
 
Ma infatti posso dire? Mi stupisce che stia rispondendo punto per punto a tutte le perplessità che il trailer metteva in evidenza. Quanto meno sa cosa sta facendo. Insomma magari quantomeno il gioco non è fuori fuoco come si pensava.
Perchè sa anche lui che stanno facendo una cosa completamente estranea alla propria fanbase e alla storia della compagnia. A me sembra lucido. Follemente lucido.
 
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