Revolver Ocelot
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ProbabileMa ci sarà un canone da pagare? //content.invisioncic.com/a283374/emoticons/uhm.gif

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ProbabileMa ci sarà un canone da pagare? //content.invisioncic.com/a283374/emoticons/uhm.gif
http://www.vg247.com/2013/07/08/the-elder-scrolls-online-ps4-and-xbox-one-porting-much-easier-than-current-gen-says-hines/Speaking with OXM, Hines said, “It’s really not easy, but it’s certainly much easier. I’m not trying to insult Sony or Microsoft, but they’re high-end PCs, the way they’re architectured. Though they’re still in development, they’re not done, they’re much easier to develop for.”
However, while Hines said that both consoles are easier to code for, he added that the game’s PS4 and Xbox One builds tend to conflict and cause issues. “They don’t all play with each other,” he continued. “PC and Mac play together, but Xbox One is its own thing and PS4 is its own thing. The whole cross-platform thing is just a nightmare.”
On the game’s Xbox One development specifically Hines added, “Are we looking forward to developing on Xbox One? Yes. It’s a nice robust machine that allows to do lots of cool stuff and put more cool things in the game.”
http://n4g.com/news/1322259/see-the-elder-scrolls-online-online-bethesda-to-stream-it-from-quakeconIncGamers reports the The Elder Scrolls Online will be streamed live from QuakeCon, so you can check it out even if you're not attending.
Penso di si visto che a 3:45 si vede l'icona del mouse //content.invisioncic.com/a283374/emoticons/sisi.gifMa è sempre la versione PC? //content.invisioncic.com/a283374/emoticons/uhm.gif
http://n4g.com/news/1330939/ps4-elder-scrolls-online-beta-signups-are-officially-open-not-cross-platform-compatibleBethesda is now accepting applications for players interested in beta testing its upcoming MMO The Elder Scrolls Online.
http://www.vg247.com/2013/08/13/elder-scrolls-online-will-have-frequent-dlc-after-launch-says-zenimax/Speaking with ShackNews, creative director Paul Sage said, “We watch everybody in the market, but I’m a big proponent personally of making sure we keep a high frequency of content releases. A big part of our plans is the future of the game.
“We always want to make sure there is something new right around the corner. Our plan is to have new content coming out on a really frequent basis. We want to make sure that people are really into the game and get to experience a lot of new things.
“We will have a lot of content at release, but I know that players are amazing in their ability to chew through content quickly, so we want to make sure there is a constant stream of goodies coming to them.”
“The more frequently you update, the more the players like it. Players are more engaged. I think it is an issue of trust in a lot of ways. They know there is going to be a lot of new content coming in.”
Ultimately, this post-launch content will broaden The Elder Scrolls Online’s core story. Sage explained, “We’ve talked about Molag Bol stealing your soul at the start of the game, but that’s a launching point. You’ll wrap up the main story in The Elder Scrolls Online at release and that leads into an even bigger story.”
It comes as MMOs are entering something of a content arms race to ensure players don’t jump ship for other titles. I recently discussed this with Wildstar developer Carbine, and you can find out what they told me here.
Iscritto, vedremo se ne varrà la pena o se sarà il solito mmo-minestrone riscaldato.Qui se volete c'è il link per registrarvi alla beta: https://www.elderscrollsonline.com/en/beta