PS4/PS5 The Last of Us Part II | Remastered PS5 disponibile | Upgrade a 10€

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Tommy

Tanta roba :ivan: a sto punto son curioso di vedere se ai personaggi esili daranno il moveset di Ellie e a quelli più grossi quelli di Abby o se avran creato nuove animazioni per il melee :asd:
Ogni personaggio ha dei set diversi (ovviamente nei limiti di ciò che è umanamente possibile). Hanno reso ogni personaggi "caratterizzato" in modo diverso lato combat.
 
DLC Trophies for No Return confirmed.

:ahsisi:
 
SanchoWest said that he couldn't even make it to the boss, and he's a veteran Factions player.

Pare che No Return sia bello sfidante :asd:
 
Se mettevano la co-op era una roba assurda.
 
TLDR delle Preview
- The mode allows them to take the "grounded" approach off quite a bit. So one of Abby's traits is that she gains health on a melee kill. It also means they can play around with different settings. So you'll have invisible enemies or pustules raining from the sky and. But there are things that they avoid like Ellie and Abby's groups won't team up with one another

- The unlock order for each side is Ellie>Dina>Jesse>Tommy>Joel and Abby>Lev>Yara>Mel>Manny

- There's a Daily Run. This is where everything generates the same for each player and you get one run at setting the best global score for the day

- Before you select an encounter you can see what your rewards will be. So you can plan your run out based on how you want to build out your character

- Each encounter has a different Enemy Faction, Mode and Score Multiplier attached to them, so you have to take that into account as well

- It's apparently very hard. SanchoWest, who's a well known Factions player, said that he played on moderate difficulty an wasn't able to get to the boss

- Between waves there will be a supply box and you've got 20s to get to it and get whatever you can, craft whatever you can and then get back into whatever position you want before the next wave starts

- Modes are Assault where you're trying to take out enemies in a set amount of time, Hunted where enemies are actively coming after you, Holdout where you're trying to keep an ally safe and Capture where you have to get to a safe an open it

- Aside from the mods that are applied to certain runs, there are also Gambits which are wave specific challenges that may popup that'll earn you additional rewards

- Tons of unlockable costumes

- There are trophies for the mode

Probably a lot more as well. It sounds like less of an extra mode and more like ND made a full fledged rogue like.
 
Secondo voi No Return è materiale proveniente da Factions 2 ?
 
No perché se fosse materiale preso da Factions vuol dire che le possibilità di rivedere quest'ultimo si abbassano ulteriormente. Dico questo perchè per come la vedo io non stacchi pezzi da un progetto a cui credi ancora, e se lo fai è perché appunto non ci credi più.
 
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