Saga The Legend of Heroes - Trails Saga [Kiseki Saga] | 1st Chapter Disponibile | Beyond - 15 Gennaio 2026 |

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FlareZero ha detto:
Cazz, su youtube mi è apparso un video con scritto Cold Steel IV Normal battle,
Nascondi Contenuto e nell'anteprima [cut] //content.invisioncic.com/a283374/emoticons/rJjoqET.gif , ho tolto subito il video dai consigliati, con la grafica di Cold steel sarà spettacolare //content.invisioncic.com/a283374/emoticons/1.gif
Nulla di grave comunque. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif 

Ecco, ti ricordi mesi fa quando parlavamo delle ultime immagini disponibili per Cs4 e dicevamo che sarebbe valsa la pena vederle? Beh c'era proprio quel pg (e non solo, puoi immaginarti anche gli altri a questo punto).

Comunque niente di clamoroso come spoiler (a me Youtube ha fatto uscire il true ending di CS4 nei consigliati lol), si sapeva che in cs3 e cs4 tutte le vecchie saghe si sarebbero intersecate.

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Ecco, ti ricordi mesi fa quando parlavamo delle ultime immagini disponibili per Cs4 e dicevamo che sarebbe valsa la pena vederle? Beh c'era proprio quel pg (e non solo, puoi immaginarti anche gli altri a questo punto).

Comunque niente di clamoroso come spoiler (a me Youtube ha fatto uscire il true ending di CS4 nei consigliati lol), si sapeva che in cs3 e cs4 tutte le vecchie saghe si sarebbero intersecate.

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Bene dai, tutto sommato non è nulla di grave, anzi un pò ci speravo che li mettessero :asd:  , qundi tutto guadagnato :asd:  , che si sbrighino però a poertare CS3, qua si diventa vecchi nel frattempo :sard:  

 
Ecco, ti ricordi mesi fa quando parlavamo delle ultime immagini disponibili per Cs4 e dicevamo che sarebbe valsa la pena vederle? Beh c'era proprio quel pg (e non solo, puoi immaginarti anche gli altri a questo punto).

Comunque niente di clamoroso come spoiler (a me Youtube ha fatto uscire il true ending di CS4 nei consigliati lol), si sapeva che in cs3 e cs4 tutte le vecchie saghe si sarebbero intersecate.

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Ah quindi mo pure il True Ending? Magari ci sta pure qualche Bad :sard:

L'unico True Ending è quello con la Sarona nazionale  :megahype:

 
Flare ho aperto il tuo spoiler  :facepalm:  Ero riuscito a rimanere estraneo a tutto.... la mia vita non ha più senso.

 
Ultima modifica da un moderatore:
:sard:  

Anche se per quel che mi riguarda Laura >> All. :ahsisi:
Comunque so già che finirò nella trappola di ricomprarli su PS4 per importare i save nel 3 relativi alla scelta (che magari non serviranno ad un katz prendendolo in quel posto), così facendo ucciderò Kondo e la saga non avrà mai fine :sard:

 
Bene dai, tutto sommato non è nulla di grave, anzi un pò ci speravo che li mettessero :asd:  , qundi tutto guadagnato :asd:  , che si sbrighino però a poertare CS3, qua si diventa vecchi nel frattempo :sard:  
Se non si sbrigano a portarlo comincio seriamente ad arrabbiarmi:

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Comunque so già che finirò nella trappola di ricomprarli su PS4 per importare i save nel 3 relativi alla scelta (che magari non serviranno ad un katz prendendolo in quel posto), così facendo ucciderò Kondo e la saga non avrà mai fine :sard:
Trails of Cold Steel IV: The End of Kondo, una versione riveduta e corretta di CS4.  :asd:

 
Vi prego incatenatemi che sennò prendo tutto import, mi cade l'occhio sui bonding events del 4 sulla wikia>vado necessariamente a vedere su YT Sara>Io ora sono così

giphy.gif


E Kitsune credo stia facendo pure lo script del IV, incatenatemi  :bruniii:

 
Koyomi Araragi ha detto:
Vi prego incatenatemi che sennò prendo tutto import, mi cade l'occhio sui bonding events del 4 sulla wikia>vado necessariamente a vedere su YT Sara>Io ora sono così
 
 
giphy.gif

 
E Kitsune credo stia facendo pure lo script del IV, incatenatemi //content.invisioncic.com/a283374/emoticons/1.gif
Se ti interessa c'è lo spreadsheet di Cold Steel 3 in giro. Molti lo hanno finito utilizzando lo spread... e visto che tu conosci anche il jap sei avvantaggiato.

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8 nuovi scan da Dengeki di Trails of Cold Steel IV per PS4.

Sono solo artwork, decidete voi...

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Ad occhio sembrano quasi tutte ok ma su un paio preferirei non zoomare troppo.

Nel mentre: per gli irriducibili di Sen no kiseki, il pazzoide/eroe kitsune ha annunciato di essere all'85% dello spreadsheet di CS4.

Se avete fretta potrete quindi giocare ad entrambe le versioni import a partire dal 21 dicembre circa //content.invisioncic.com/a283374/emoticons/smile.png

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Copio incollo questa recensione su Cold Steel 4 spoiler free. Dire che ne parla male è un eufemismo :asd:

After 3 months and 120 hours of dragging through this disaster, finally finished Cold Steel 4. (Cold Steel 3 is also 120 hours, so unlike CS 1/2 which is about 130-140 hours combined, CS 3/4 are about 240ish hours to tell their story). I may use Cold Steel 4/Sen 4 interchangeably throughout this review, both refer to the same game.Boy was this bad. Like I can't remember a worse sequel since Xenosaga episode 2 or Devil May Cry 2. And the sad part is that at least XS had ep3 to try to turn it back around somewhat and DMC had DMC3. Cold Steel 4 ends the Erebonia arc and it also ends the overarching Sky/3rd/Crossbell arcs basically concluding the first half of the overall Kiseki story. And all that unfortunately happens in one of the worst written rpgs of all time.I don't even understand how Kondo, who wrote solid stories in Sky FC+SC, in 3rd, in Crossbell, could be the same person that wrote CS4. The only thing I can think is that the guy went crazy from his head so far up his ass that he kept writing and writing and writing and no one could tell him no. Cold Steel 3/4 are longer than basically every Kiseki game put together prior to Cold Steel and yet in CS4 less stuff happens than Sky SC. Far less.I feel like in the 120 hours of CS4 there's maybe about 20 hours worth of plot. The rest of the game is Kondo just writing 100 hours of filler which means to do that he has to just have the same characters fight each other over and over and over and then he has to make up logical reasons for this to happen and I think this must've broken him somewhere along the way. It sorta feels by CS4 like he gave up and just made up stuff left and right because trying to logically make 100 hours of explanations for why the same people would keep fighting each other over and over and changing sides throughout was too difficult. The plot does what it wants, if anyone whose a friend changes sides to fight you it'll be glares and not explaining anything and then after 3-4-5-6 times fighting them they'll give a 2 line answers that they were just doing it to help you get stronger all along! CS4 loves 2 line answers. Even the final end boss of the entire arc gets a whopping 2-3 lines explaining why they are the final boss, and obviously not until 99% through the game.Somehow Kondo has managed to write a 400 hour story between CS1-4 and yet have almost everyone feel undeveloped and the plot undercooked. This is what happens when you need to keep the mystery for everything and never explain anything until the last minute and then if you're Kondo you realize when writing CS4 that means you've pushed dozens of subplots and probably 50-100 characters and their pathways to a single game and you just do not have the skills or drive to actually follow through and pull it all together.So instead you copy & paste.You take Cold Steel 1 & 2 and you just copy them in formula. CS3 is a longer and better version of CS1 that has school and school outtings where you build up the mysteries and develop new main characters and end on a cliffhanger promising crazy awesome stuff to happen in the next game. CS4 follows the whole Chapter 1a, 1b, 1c, etc... 2a, 2b, 2c where you do one thing and then you repeat it another 2 times. Except in CS4 since there's more characters and it's longer you just repeat things more and more. At the start of the final dungeon you basically repeat the same single hallway dungeon copy & paste 5 times with 5 different teams. By the 3rd time I was bored out of my mind, by the 5th time I was convinced Kondo was trolling me and every Kiseki fan.I mean he knows anyone that's put hundreds of hours into this series and 250+ hours into Erebonia with CS1-3's going to see CS4 through no matter what because they have to see how it ends. So maybe since he knows everyone is on the line he can take out his stress and troll and torture series fans for 100 hours, sucking days from their lifespans, all so he can have the last laugh. Maybe Kondo's the real final villian.Because oh yeah, there aren't any bad guys in Erebonia. You fight the same tons and tons of people (people you've been fighting for 3 games now!) and you fight them over and over again and they just walk away after each fight and come back. They don't even do ANYTHING. The problem with having all the antagonists just fight you over and over again is that if that's all they are doing (showing up and fighting and leaving) then that's ALL THEIR SCENES IN THE GAME and they never actually have any moments of doing anything in the plot.And I haven't even got into the plot, aka the real SC style Erebonia story, but there's no way to talk about it at all without spoilers so I'll just say it's really really bad and really really PG.There's just so much nonsense in CS4 and everything you expect to be in CS4 (or at least in Erebonia's plotline after 400 hours) like Church members and holy beasts and stuff don't pay off. I didn't have this issue with CS1-2 because by the end of CS2 it felt like it was setting up for some real interesting things in CS3/4 (especially the secret ending of CS2), I even think CS3 might be the best game in the series on its own because it's a better CS1 and the setup for CS4 is more interesting. But since CS4 doesn't pay off at.all on anything CS3 sets up I think it retroactively hurts CS3 because it's a bunch of setup for nothing.The quests also feel weak compared to previous arcs/games. Sure the sidequests in Kiseki are all slice of life, but as the plot got more in the limelight there'd be some interesting sidequests scattered about that would add to the lore and characters and be more interesting than just the surface level running errands. CS4's sidequests even in the final chapter feel like filler. There's maybe one semi-interesting sidequest the whole game.In fact, if you're playing CS for its additions to the world lore of Zemuria and Kiseki, it feels like in the 240 hours of CS3/4 there was basically one scene that added to the world lore and that's it. Erebonia is such a nothing story.Gameplay-wise the battle system is more broke than ever and there's no real challenge because you can break the game so much with the new order system that's introduced in CS3. Dungeon-design is boring and if you want 100% you play the card mini-game about 30+ times.Cold Steel 4's been getting really negative reviews from the Japanese fanbase since its release. The top review (which is well written and hits most of the plot issues I have with the game) on Amazon JPN basically concludes with saying they've been around since Sky FC and they won't be around for the first game in the next arc after this. Cold Steel 3/4 already lost half their sales and were down to 100k openings due to the lack of a Vita/portable version. I wouldn't be surprised if the next entry opens at like 50k because of all the fanbase they're going to lose with how they finished Erebonia, especially because it lacklusterly finished certain plotlines from SC/3rd/Crossbell in completely unsatisfying ways.Going back to why Cold Steel 4 ended up as bad as it was, I think the other issue besides Kondo just writing off the deep end with no editor is that Cold Steel's concept of a school cast and having 10 main cast characters (plus another 5 added in CS3/4, so like 15 main characters total) just didn't work. Sky FC's cast size was good and everyone got proper development. Crossbell's cast was a little smaller at 4-6 main characters and it was better for it, everyone was developed really well and the plot had the best pacing in the series. In Cold Steel because there are so many main characters, the game constantly has to divide up the team (ever since CS1) and so every chapter you're with a different group of people. Having this always rotating roster ends up really undercooking character development and just seems to have thrown havoc on the pacing. Also having all the 2ndary NPC characters in the school fulfill all the jobs that in previous Kiseki games would go to more interesting NPCs like reporters, for example, ends up just making the side cast of NPCs feel a lot less interesting. Cold Steel/Erebonia's story is a story about nothing but kids, and that really holds it back in the end and also makes it feel like the most kiddy/PG of the franchise despite being about WAR and stuff.Another thing that's kinda funny is one of my favorite lines from a Japanese review I read said the plot is so nonsensical that a lot of the time he had no idea what the main characters were supposed to be actually doing (besides just running around filler stuff) and in fact at multiple times in the plot characters directly ask the main team what their plan is and they literally say "I don't know, but if we go around I'm sure we'll figure it out at some point". This is the exciting endgame of Erebonia finale folks. A cast that doesn't even know what they are supposed to being doing for 3/4ths of it.And the music is a huge step down in CS3/4 because they lost one of the main/best people on their sound team after CS2. CS4 somehow has even less good tracks than CS3 which is odd since you'd think they'd save the better ones for the sequel game like how CS2 has better music than CS1 but oh well.The only positive things I'll say about Cold Steel 4 is I liked the characters. Kondo is still good at writing a likeable cast of main and support characters. Also the graphics in CS3/4 are pretty nice and they really don't need to improve them much further (especially if they want Kiseki to survive in light of its sales). But that's about it. Rean was ok in 3, but sucks again 4.Anyhow, as a big fan of the series who considered it the best modern jrpg franchise, Cold Steel 4 was a total disaster. I wish someone had convinced me 3/4 were this bad a year ago. I can think of a lot of other things I could have done with 240 hours of my life.Now because so much of why CS4 sucks is spoiler-related, below is FULL OPEN SPOILERS beware beware beware
 Può voler dire tutto o nulla ma non sapevo fosse stato accolto così male dai giocatori vedendo un paio di rece come dice il tizio su amazon jp. Chissà se sarà un altro caso alla Valkyria Revolution, nel bene e nel male :asd:

La recensione non so da dove venga, forse resetEra, l'ho presa da un altro forum.

 
Si viene da Resetera

Vabbè, uno magari  vuole andarci con i piedi di piombo.

Certo, se almeno ARRIVASSE il terzo capitolo uno potrebbe farsi un idea migliore dell'andamento della serie...

Però un po' mi spiace se è stato accolto male ed è un po' (beh un po' di più ) come capitolo conclusivo.

L'idea di rifare diversi dungeon 5-6 volte solo con party diversi...brr

 
Che figli della merd@ comunque, l'ultima volta TX in sconto a 19,99 sul PSN io CONVINTISSIMO mi dico "ci rivediamo a gennaio a 14;99 :sard: ...23,99 sullo store :sad2:
Hanno fatto i furbi.  :asd:  

Copio incollo questa recensione su Cold Steel 4 spoiler free. Dire che ne parla male è un eufemismo :asd:

After 3 months and 120 hours of dragging through this disaster, finally finished Cold Steel 4. (Cold Steel 3 is also 120 hours, so unlike CS 1/2 which is about 130-140 hours combined, CS 3/4 are about 240ish hours to tell their story). I may use Cold Steel 4/Sen 4 interchangeably throughout this review, both refer to the same game.Boy was this bad. Like I can't remember a worse sequel since Xenosaga episode 2 or Devil May Cry 2. And the sad part is that at least XS had ep3 to try to turn it back around somewhat and DMC had DMC3. Cold Steel 4 ends the Erebonia arc and it also ends the overarching Sky/3rd/Crossbell arcs basically concluding the first half of the overall Kiseki story. And all that unfortunately happens in one of the worst written rpgs of all time.I don't even understand how Kondo, who wrote solid stories in Sky FC+SC, in 3rd, in Crossbell, could be the same person that wrote CS4. The only thing I can think is that the guy went crazy from his head so far up his ass that he kept writing and writing and writing and no one could tell him no. Cold Steel 3/4 are longer than basically every Kiseki game put together prior to Cold Steel and yet in CS4 less stuff happens than Sky SC. Far less.I feel like in the 120 hours of CS4 there's maybe about 20 hours worth of plot. The rest of the game is Kondo just writing 100 hours of filler which means to do that he has to just have the same characters fight each other over and over and over and then he has to make up logical reasons for this to happen and I think this must've broken him somewhere along the way. It sorta feels by CS4 like he gave up and just made up stuff left and right because trying to logically make 100 hours of explanations for why the same people would keep fighting each other over and over and changing sides throughout was too difficult. The plot does what it wants, if anyone whose a friend changes sides to fight you it'll be glares and not explaining anything and then after 3-4-5-6 times fighting them they'll give a 2 line answers that they were just doing it to help you get stronger all along! CS4 loves 2 line answers. Even the final end boss of the entire arc gets a whopping 2-3 lines explaining why they are the final boss, and obviously not until 99% through the game.Somehow Kondo has managed to write a 400 hour story between CS1-4 and yet have almost everyone feel undeveloped and the plot undercooked. This is what happens when you need to keep the mystery for everything and never explain anything until the last minute and then if you're Kondo you realize when writing CS4 that means you've pushed dozens of subplots and probably 50-100 characters and their pathways to a single game and you just do not have the skills or drive to actually follow through and pull it all together.So instead you copy & paste.You take Cold Steel 1 & 2 and you just copy them in formula. CS3 is a longer and better version of CS1 that has school and school outtings where you build up the mysteries and develop new main characters and end on a cliffhanger promising crazy awesome stuff to happen in the next game. CS4 follows the whole Chapter 1a, 1b, 1c, etc... 2a, 2b, 2c where you do one thing and then you repeat it another 2 times. Except in CS4 since there's more characters and it's longer you just repeat things more and more. At the start of the final dungeon you basically repeat the same single hallway dungeon copy & paste 5 times with 5 different teams. By the 3rd time I was bored out of my mind, by the 5th time I was convinced Kondo was trolling me and every Kiseki fan.I mean he knows anyone that's put hundreds of hours into this series and 250+ hours into Erebonia with CS1-3's going to see CS4 through no matter what because they have to see how it ends. So maybe since he knows everyone is on the line he can take out his stress and troll and torture series fans for 100 hours, sucking days from their lifespans, all so he can have the last laugh. Maybe Kondo's the real final villian.Because oh yeah, there aren't any bad guys in Erebonia. You fight the same tons and tons of people (people you've been fighting for 3 games now!) and you fight them over and over again and they just walk away after each fight and come back. They don't even do ANYTHING. The problem with having all the antagonists just fight you over and over again is that if that's all they are doing (showing up and fighting and leaving) then that's ALL THEIR SCENES IN THE GAME and they never actually have any moments of doing anything in the plot.And I haven't even got into the plot, aka the real SC style Erebonia story, but there's no way to talk about it at all without spoilers so I'll just say it's really really bad and really really PG.There's just so much nonsense in CS4 and everything you expect to be in CS4 (or at least in Erebonia's plotline after 400 hours) like Church members and holy beasts and stuff don't pay off. I didn't have this issue with CS1-2 because by the end of CS2 it felt like it was setting up for some real interesting things in CS3/4 (especially the secret ending of CS2), I even think CS3 might be the best game in the series on its own because it's a better CS1 and the setup for CS4 is more interesting. But since CS4 doesn't pay off at.all on anything CS3 sets up I think it retroactively hurts CS3 because it's a bunch of setup for nothing.The quests also feel weak compared to previous arcs/games. Sure the sidequests in Kiseki are all slice of life, but as the plot got more in the limelight there'd be some interesting sidequests scattered about that would add to the lore and characters and be more interesting than just the surface level running errands. CS4's sidequests even in the final chapter feel like filler. There's maybe one semi-interesting sidequest the whole game.In fact, if you're playing CS for its additions to the world lore of Zemuria and Kiseki, it feels like in the 240 hours of CS3/4 there was basically one scene that added to the world lore and that's it. Erebonia is such a nothing story.Gameplay-wise the battle system is more broke than ever and there's no real challenge because you can break the game so much with the new order system that's introduced in CS3. Dungeon-design is boring and if you want 100% you play the card mini-game about 30+ times.Cold Steel 4's been getting really negative reviews from the Japanese fanbase since its release. The top review (which is well written and hits most of the plot issues I have with the game) on Amazon JPN basically concludes with saying they've been around since Sky FC and they won't be around for the first game in the next arc after this. Cold Steel 3/4 already lost half their sales and were down to 100k openings due to the lack of a Vita/portable version. I wouldn't be surprised if the next entry opens at like 50k because of all the fanbase they're going to lose with how they finished Erebonia, especially because it lacklusterly finished certain plotlines from SC/3rd/Crossbell in completely unsatisfying ways.Going back to why Cold Steel 4 ended up as bad as it was, I think the other issue besides Kondo just writing off the deep end with no editor is that Cold Steel's concept of a school cast and having 10 main cast characters (plus another 5 added in CS3/4, so like 15 main characters total) just didn't work. Sky FC's cast size was good and everyone got proper development. Crossbell's cast was a little smaller at 4-6 main characters and it was better for it, everyone was developed really well and the plot had the best pacing in the series. In Cold Steel because there are so many main characters, the game constantly has to divide up the team (ever since CS1) and so every chapter you're with a different group of people. Having this always rotating roster ends up really undercooking character development and just seems to have thrown havoc on the pacing. Also having all the 2ndary NPC characters in the school fulfill all the jobs that in previous Kiseki games would go to more interesting NPCs like reporters, for example, ends up just making the side cast of NPCs feel a lot less interesting. Cold Steel/Erebonia's story is a story about nothing but kids, and that really holds it back in the end and also makes it feel like the most kiddy/PG of the franchise despite being about WAR and stuff.Another thing that's kinda funny is one of my favorite lines from a Japanese review I read said the plot is so nonsensical that a lot of the time he had no idea what the main characters were supposed to be actually doing (besides just running around filler stuff) and in fact at multiple times in the plot characters directly ask the main team what their plan is and they literally say "I don't know, but if we go around I'm sure we'll figure it out at some point". This is the exciting endgame of Erebonia finale folks. A cast that doesn't even know what they are supposed to being doing for 3/4ths of it.And the music is a huge step down in CS3/4 because they lost one of the main/best people on their sound team after CS2. CS4 somehow has even less good tracks than CS3 which is odd since you'd think they'd save the better ones for the sequel game like how CS2 has better music than CS1 but oh well.The only positive things I'll say about Cold Steel 4 is I liked the characters. Kondo is still good at writing a likeable cast of main and support characters. Also the graphics in CS3/4 are pretty nice and they really don't need to improve them much further (especially if they want Kiseki to survive in light of its sales). But that's about it. Rean was ok in 3, but sucks again 4.Anyhow, as a big fan of the series who considered it the best modern jrpg franchise, Cold Steel 4 was a total disaster. I wish someone had convinced me 3/4 were this bad a year ago. I can think of a lot of other things I could have done with 240 hours of my life.Now because so much of why CS4 sucks is spoiler-related, below is FULL OPEN SPOILERS beware beware beware
 Può voler dire tutto o nulla ma non sapevo fosse stato accolto così male dai giocatori vedendo un paio di rece come dice il tizio su amazon jp. Chissà se sarà un altro caso alla Valkyria Revolution, nel bene e nel male :asd:

La recensione non so da dove venga, forse resetEra, l'ho presa da un altro forum.
Avevo letto da qualche parte che CS4 non era stato accolto così bene e questa recensione sembra effettivamente confermarlo. 

Ovviamente sono considerazioni da valutare con attenzione senza lasciarsi influenzare negativamente. Potrebbe anche trattarsi di un episodio filleroso: la gente magari si aspettava qualcosa di epico come conclusione della saga di Cold Steel (in effetti chi non se lo aspetta? :asd: ) e invece si è trovata di fronte a una vicenda più leggera, di minore impatto diciamo.

Staremo a vedere, nella speranza che prima o poi esca CS3.

 
Si, ormai si moltiplicano le recensioni di chi ha giocato il 3 e 4: pare che CS3 sia un buon capitolo ma che alcuni suoi sviluppi siano completamente stravolti da CS4, nel senso che certi snodi cruciali sono sviluppati male. Qualcuno dice poi che CS4 soffre della sindrome CS2, giudicato anche quello come un capitolo sottotono (io ero rimasto abbastanza soddisfatto).

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Per quello che valgono recensioni import di CS3 e 4 dello stesso utente.

CS3

https://www.frontlinejp.net/2018/03/15/review-sen-no-kiseki-iii-trails-of-cold-steel-iii/

Ultimately, Sen no Kiseki III is a sequel. Though it has a slightly new setting and a number of new characters, the story is directly connected to not just the previous Sengames but also to the Sora series and Zero and Ao far more than Sen and Sen II were, and most of the new characters are connected to people and events of previous games anyway. They payoff for fans of the series, however, is far greater than ever before- The first chapter’s climax 

, which sees the party visiting the remains of Harmel village while a quiet remix of Gin no Ishi plays in the background, for example, is a far more tasteful and poignant piece of fanservice than having the protagonists of Sora showing up out of nowhere to fight a giant robot.
The Good: Strong narrative and exhaustive worldbuilding, fun battle system, skip features allow for easy replays, massive payoff for long-time fans.

The Bad: Dated graphics, soundtrack is slightly weaker than previous entries’.

Conclusion: A traditional Japanese RPG to the core, Sen no Kiseki III is sure to satisfy anyone who has followed the series to this point. New players, however, should start withSora no Kiseki FC (Win, PSP, PS Vita) or Sen no Kiseki (PS3).

CS4

https://www.frontlinejp.net/2018/10/29/review-trails-of-cold-steel-iv-sen-no-kiseki-iv/

Despite the game being over 100 hours long, certain aspects of the story feel rushed, either with too much crammed into too little time or with elements missing; At times it feels like it may have been better if it had been split into two games.

Though it does have its shortcomings, Sen IV is nevertheless a great sendoff for the Sen series, and is filled with fan service for fans who have been sticking with the Kiseki series since the beginning as well. Also: Do not forget to load your save and see the ending again after clearing the game’s true ending once to see a hidden scene.
The Good: Concludes the series in a satisfying manner, weaving together plot threads that have been dangling for as long as 7-8 games ago. Many returning characters from previous games, some unexpected. The Vantage Master minigame has been further improved and is incredibly addictive.

The Bad: Some balancing done to the battle system seems questionable, with break damage being made far less useful, and the giant robot fights now more tedious. The final dungeon and ending are also somewhat weak compared to previous titles’.

Conclusion: The Kiseki series is a pinnacle of modern Japanese RPGs, and Sen IV does not fail to live up to the series’ legacy.

Le ho trovate interessanti da leggere, da più rece cerco sempre di estrapolare eventuali elementi in comune per vedere una volta giocato quanto effettivamente ci fosse di "verità".

 
Speriamo di avere notizie all'e3 2019 o al massimo ad ottobre - saranno passati ormai 2 anni dall'uscita di CS3.

Ma visto che ci sono magari aspetto che escano entrambi... e faccio la maratona //content.invisioncic.com/a283374/emoticons/smile.png

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Si, ormai si moltiplicano le recensioni di chi ha giocato il 3 e 4: pare che CS3 sia un buon capitolo ma che alcuni suoi sviluppi siano completamente stravolti da CS4, nel senso che certi snodi cruciali sono sviluppati male. Qualcuno dice poi che CS4 soffre della sindrome CS2, giudicato anche quello come un capitolo sottotono (io ero rimasto abbastanza soddisfatto).

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Cold steel 2 sottotono anche no, secondo me è anche migliore del primo a tratti :asd:  

 
Il fatto che Cold Steel 4 non è piaciuto a chi considera il 2 sottotono mi tranquillizza parecchio :asd:

 
Dalla cartolina di auguri pubblicata su Famitsu:

Nihon Falcom - 2019 is the Trails series’ 15th anniversary. The Empire’s story ended in Trails of Cold Steel IV, but as a series there is still more to come. For the 15th anniversary, there may be unexpected development(s).

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