E
EvansTheFatMan
Offline
non capisco
Segui il video qui sotto per vedere come installare il nostro sito come web app sulla tua schermata principale.
Nota: Questa funzionalità potrebbe non essere disponibile in alcuni browser.
Pubblicità
Mako?fixed //content.invisioncic.com/a283374/emoticons/sisi.gif
Vaaaabbbeeennnee hai ragione tu guarda, sperò che la cosa ti faccia contentoFix //content.invisioncic.com/a283374/emoticons/rJjoqET.gif /OT
Cosa ? Mako è un personaggio della serie //content.invisioncic.com/a283374/emoticons/uhm.gifMako?Dal video ''Tutti odiano Mako''?
:morristend:
Piuttosto gente che non sa cosa chiaramente cosa è Avatar e parla solo a sproposito o per trollare //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifGente che non conosce Korra //content.invisioncic.com/a283374/emoticons/sad.png
- - - Aggiornato - - -The moment that Korra sets foot on Air Temple Island, it’s clear that Platinum has invested a great amount of energy into making this an authentic experience. While Korra and her opponents are rendered using cel-shaded visuals, the backgrounds are an eye-catching fusion of 3D set pieces and painted backdrops. The Legend of Korra runs smoothly even in its incomplete state, a key requirement for a combat-heavy game.
Korra’s ability to bend all four elements means that the player can harness four different fighting styles that each play a role on the battlefield. Korra can throw whips of water to attack chi blockers at a distance, or meet aggressive mobs with slow and powerful earthbending techniques.
The Square and Triangle buttons govern the different attacks, with each strike in a combination capable of an additional charge for extra damage. This system is easy to pick up but also provides more weathered gamers room to develop finesse — especially when it comes to counters.
In true Platinum fashion, hitting block at just the right moment will enable Korra to reverse an attack, leading to a spectacular counter move. Like Metal Gear Rising, these counters are snappy and satisfying, layering a much-appreciated need for precision on top of Korra’s moveset.
And what third-person, Platinum-developed action game would be complete without a few juicy RPG elements? Indeed, Korra can slowly level up each bending art to allow for more devastating abilities, from summoning whirlwinds to knocking boulders into the air. Special finishing techniques will also be purchasable from the in-game shop, which means gamers get a little loot spice for flavor.
Of course, Platinum has worked closely with the series creators in its effort for an authentic Avatar experience. One of the show’s lead writers helped script the story, and the actors behind Korra and the gang have returned to lend their voices to the characters. Platinum even went so far as to study martial arts reference material in order to best showcase the beauty and power behind bending.
Lastly, Platinum confirmed that a pro-bending mode has been fully recreated in The Legend of Korra, including the actual rules from the show. Take it as icing on the cake!
The Legend of Korra arrives on PS4 and PS3 this Fall, and will also feature a few surprises that “scream” PlatinumGames.
http://www.destructoid.com/platinum-is-making-a-legend-of-korra-game-and-it-s-pretty-awesome-277032.phtmlSo, you're probably asking at this point how this crazy collaboration came to be. Platinum, a Japanese studio, working on a license game of a American TV series that takes heavy influences from Japanese anime. And it's being published by Activision, no less.
Well, on Activision's end, the specific office in charge was presented with a list of developers to work with. It was a "no brainer" when they saw that Platinum was an option, as Robert Conkey, producer on the Activision side told Destructoid. "These guys are one of the best third-person action developers in the world."
As for Platinum's perspective, producer Atsushi Kurooka broke down exactly what made the Japanese studio interested in working on this project (as translated through Robert Conkey:
"One of the first impressions with Korra was that [we] were blown away by how awesome the show was. The main reason [we] were interested in the brand was one, [we] were really impressed with how involved the story was and how detailed it was. It was just really fascinating to [us]. Just the fact that it's so detailed and the fact that each of the bending styles is based on actual different types of kung-fu. The way that it's actually animated is just really impressive.
"There's more to it than that too. There's the love story that they have, and there's Bolin as the comic relief and the comedy in it is just awesome. [We] felt that it was an incredibly well put together and balanced show and [we] hadn't seen something like that before ... [We] felt like [we] could relate. In a lot of [our] older games, it was often that they had a serious side to it but it also had a tongue-in-cheek aspect. We considered it a challenge that we never really had to do it very strictly before, stick to a brand and actually realize that brand while still keeping to [our] way of making games."
Zandatsu sul robot gigante tramite lame d'acqua confirmedThe Legend of Korra arrives on PS4 and PS3 this Fall, and will also feature a few surprises that “scream” PlatinumGames.
Similar to a counter-attack Platinum used in previous games like Bayonetta or Metal Gear Rising: Revengeance, players are rewarded with a powerful follow up strike if they can pull off a block at just the last second. Once I factored in some of the title heroine’s elemental-bending abilities, combat opened up with some potentially devastating attack combinations.
I quickly swapped between the four elemental styles using the R1 and L1 buttons, so a fire punch might be followed by a wind attack. Each bending style can be leveled individually through repeated use, and I could also charge up the next move in the combo. Each element is beautifully realized in a cel-shaded art style that looks impressive.
http://ca.ign.com/articles/2014/06/26/the-legend-of-korraPlatinum Games assured us they’d have additional difficulty modes for hardcore action genre fans. They also mentioned that the final boss will be a huge highlight for the studio
A dire il vero pare che sia stata proprio Nickeledeon a fare il primo passo e contattare i P*, non Activision. Ergo i Trigger potrebbero fare la stessa cosa e contattare qualcuno, ma la gente pensa piuttosto a rompere le palle a Kamiya e co.Fate quello di Kill la Kill, non di questo //content.invisioncic.com/a283374/emoticons/rana.png
Inviato dal mio Stonex STX Ultra tramite Tapatalk.
lo sai che almeno uno dei 2 fa sempre o il producer o il director di ogni titolo Platinum, si? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifChe poi i P* non sono sinonimo di qualità, lo sono Kamiya e Inaba semmai //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
non c'è un gioco platinum che non mi sia piaciuto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifChe poi i P* non sono sinonimo di qualità, lo sono Kamiya e Inaba semmai //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Che poi i P* non sono sinonimo di qualità, lo sono Kamiya e Inaba semmai //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif