Nintendo The Legend of Zelda: A Link Between Worlds

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Si sa qualcosa di un ipotetica modalità hard e se sarà selezionabile fin dall'inizio?
Ci sarà ma solo dopo aver concluso l'avventura una volta. //content.invisioncic.com/a283374/emoticons/laugh.png

 
Ci sarà ma solo dopo aver concluso l'avventura una volta. //content.invisioncic.com/a283374/emoticons/laugh.png
Allora prima run facile come al solito, certo potevano fare un regalino a chi era abituato alla difficoltà di ALTTP //content.invisioncic.com/a283374/emoticons/rana.png
 
qualcuno poi mi dica se il tasto R è arginabile e non utilizzabile, il mio è rotto:asd:

 
magari sei giovane, e voglio capire se non hai giocato i LOZ passati ma.....hai un 3ds e questo è il tuo primo zelda? e che aspetti a giocare ocarina of time?//content.invisioncic.com/a283374/emoticons/paura.gif
24anni, il motivo per cui non li o mai giocati non lo so nemmeno io :rickds:

So di essermi perso dei bei giochi :(

Difficoltà abbordabilissima almeno per quanto riguarda i combattimenti - gli enigmi e i dungeon, se è il tuo primo Zelda e non usi guide/suggerimenti, ti daranno da fare - ma appagante //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif
Volevo sapere se poteva giocarci la moglie, ma penso che sia troppo difficile per lei..

Grazie //content.invisioncic.com/a283374/emoticons/smile.png

Inviato dal mio Galaxy Nexus

 
Ultima modifica da un moderatore:
24anni, il motivo per cui non li o mai giocati non lo so nemmeno io :rickds:
So di essermi perso dei bei giochi :(

Inviato dal mio Galaxy Nexus
dei bei giochi??:phraengo:

ti sei perso dei capolavori!!:rickds:

 
dei bei giochi??:phraengo:ti sei perso dei capolavori!!:rickds:
Sono ancora in tempo per recuperare //content.invisioncic.com/a283374/emoticons/laugh.png

È meglio iniziare con questo capitolo oppure con oot per 3ds o con il capitolo in hd per wii u?

Inviato dal mio Galaxy Nexus

 
Sono ancora in tempo per recuperare //content.invisioncic.com/a283374/emoticons/laugh.png
È meglio iniziare con questo capitolo oppure con oot per 3ds o con il capitolo in hd per wii u?

Inviato dal mio Galaxy Nexus

certo che 6 in tempo,ma non fare speedrun mi raccomando,mai con zelda.....mai.

 
Odio le speed run serve solo per rovinarsi i giochi //content.invisioncic.com/a283374/emoticons/smile.png

Che dici inizio con questo zelda? O mi rovino qualcosa?

Inviato dal mio Galaxy Nexus

 
Ultima modifica da un moderatore:
Sommario di un Iwata ask su zelda albw

- development was rough, as the dev team was split to work on Wii U projects

- Miyamoto is very impressed with the game, telling Iwata that 'This Zelda game is good!'

- Aonuma mentioned that Miyamoto never told the dev team those comments!

- the project first was discussed after completion of Spirit Tracks

- there were 3 people on the dev team for a whole year

- this is when the idea for the wall-merge mechanic came up

- the original idea wasn't to follow A Link to the Past

- Miyamoto wasn't keen on the game idea at first

- Miyamoto said it felt like an idea that was 20 years old, but not as a compliment

- Shikata came up with the wall-merge idea

- Shikata was extremely determined to include this idea in the game

- a prototype for the idea was thrown together in just one day

- the prototype paved the way for all sorts of unique gameplay/puzzle ideas

- as already discussed, the prototype used an overhead angle view and Spirit Tracks' Link

- the team then disbanded to work on Wii U games, with Shikata fearing the project would never see the light of day

- the departing dev team members left notes to tell other devs how great the idea was

- Aonuma wanted to release a new 3DS Zelda by 2013's end to make fans happy

- Aonuma quietly revived work on A Link Between Worlds without the core dev team

- Nov. 2011 is when development really started, which was just after Skyward Sword's dev came to an end

- Tominaga put together some ideas for a dungeon with the wall mechanic

- he was so confident in the idea that he told Miyamoto he could make 50 more dungeons that used the mechanic

- Miyamoto wasn't impressed again, but finally offered a hint to base the game off of A Link to the Past

- Aonuma also had the same suggestion

- the idea to switch the camera to a side-view from the overhead view when in wall-merge mode came earlier in development

- the team was skeptical of taking a remake approach with A Link to the Past

- Aonuma decided to show what he meant by doing a prototype in 3 days

- Miyamoto saw all these ideas together and finally gave the game the go-ahead

- the top-down view took a lot of trial and eror

- the dev team faked the look by angling everything in the game to make it look intereting from above

- Mouri wanted to do the game in 60fps and insisted on it

- they decided at the true start of the project to do 60fps

- the team believes this makes for much smoother music

- the item touch screen management was something Aonuma wanted to do with Ocarina of Time 3D

- the fact that that game was 30FPS meant they couldn't implement that idea

- the team used ideas of height to factor in 3D visuals

- development of the Tower of Hera took a long time

- the team wanted to really show off the 3D visuals with this dungeon

- the dev team felt the idea of hitting springs with hammers to launch up floors in the dungeon was really something special

- the design of dungeons also allowed for more activity to take place outside dungeon walls

- Iwata was originally unsure of the idea, but was convinced when he saw the E3 demo

- the topic of how Link looked when merged with walls was a big topic of discussion

- the team wanted to express that Link was being painted on walls, rather than entering them

- this merging idea gave birth to Yuga, who was used as an explanation as to how Link could accomplish this

- Takahashi-san drew an avant-garde Link at first

- this idea was tossed aside when the team took a more mural approach

- Link could originally jump when wall-merged, but the team took that out to keep from confusing gamers

- There was talk of naming the game The New Legend of Zelda

- the team was afraid that the name would have people thinking the game was a remake

- a game concept was rethinking Zelda conventions, but it wasn't always like that

- Shikata hears from friends that play Zelda and get stuck, which he feels is a big problem for the series

- Shikata worried about allowing players to tackle dungeons in any order

- this also caused problems during development

- talk first went to discussing the ability to buy all sorts of items at the shop

- Aonuma says a personal hobby lead to the rental/purchase system

- the team wanted players to rent items cheap, but want to keep collecting rupees to buy items outright

- the team mulled over ideas for how rentals should work, even thinking that items might have to be returned the next day in-game

- the system they came up with adds tension, because you don't want to lose your rental items when fighting

- the team also wanted to make it very easy for players to get around the game world, which lead to warps/portals

- the team worked very hard on implementing the contrasting worlds with this game

- you can use play coins to pay a ghost for in-game hints

- the team really hopes new players come in with the series' changes

- some younger devs were very taken aback by changes this game made to the Zelda series, wondering if Nintendo could actually get away with these ideas

- there are baseball and cucco mini-games

- the cucco mini-game is so tough in advanced mode that no one in the Mario Club test team could beat it

Link
 
Odio le speed run serve solo per rovinarsi i giochi //content.invisioncic.com/a283374/emoticons/smile.pngChe dici inizio con questo zelda? O mi rovino qualcosa?

Inviato dal mio Galaxy Nexus
Inizia con questo, non ti rovini nulla, anzi...ma dopo corri a comprare OOT :l4gann:

 
Dai gs dimmi che lo vendi almeno giovedì!

 
Odio le speed run serve solo per rovinarsi i giochi //content.invisioncic.com/a283374/emoticons/smile.pngChe dici inizio con questo zelda? O mi rovino qualcosa?

Inviato dal mio Galaxy Nexus
inizia pure con questo //content.invisioncic.com/a283374/emoticons/sisi.gif l'importante è iniziare:rickds:

 
Non ricordo se lo scritto.. Comunque lo preso da Open Games..

Grazie per i consigli //content.invisioncic.com/a283374/emoticons/smile.png

Inviato dal mio Galaxy Nexus

 
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