PS4 The Order 1886

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Ci voleva proprio un gioco con un ambientazione simile, che a memoria non mi sembra sia stata utilizzata molto, perchè in questa nuova gen e nell'ultimo periodo sembra si stia un po' abusando di quella moderna (i soliti COD e BF, ecc.), ma soprattutto quelle futuristica/sci-fi (Killzone, Titanfall, Destiny, il futuro ennesimo Halo, ecc.) e quella cittadina (tutti i freeroaming praticamente).

 
Egoisticamente spero in un esperienza più lineare e cinematografica, magari inframezzata da meta-livelli tanto per spezzare un pò l'azione. Non sò se avrei voglia di un open world.
ma sai che anche io ci stavo pensando?

oddio, mi va bene tutto e sono anche felice che ci sia l'invasione di giochi open world, ma qualcosa di cinematografico e mediamente lineare ogni tanto ci sta ancora //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ultima modifica da un moderatore:
Comunque ,in un 'intervista, il CEO dei RAD ha dichiarato che il gioco è ''ancora un anno lontano'' dall'uscita ... Ed è in arrivo nel 2014 (Ma dai ?)

Quindi scommetto che sarà nei negozi verso Settembre - Ottobre 2014 , giusto prima di Uncharted 4 :pffs:

 
Ultima modifica:
Scusate ma io non ho ancora capito cosa vuol dire in-engine, forse veniva spiegato pagine indietro però non trovo più la spiegazione.
Mi pare di capire dai disegni che useremo il cavaliere che si vede alla fine del video visto che ha la pistola tipo Luger P08 e il fucile Tesla (non so come si chiami nel gioco però mi è venuta in mente l'arma di Wolfenstein con i fulmini :morristend: )
In engine vuol dire che il filmato che hai visto non è stato creato in computer grafica ma è tutta roba calcolata al momento dal motore grafico/fisico e si presumo che sia tutto in game (in questo caso è chiaramente una scena scriptata e non di gameplay, però).

 
Non me lo ricordavo, sono andato a vederlo, e se e

no ok, ho detto una caxxata io allora //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif ricordavo che in uno dei VGA fecero provare Uncharted 3 in diretta, però evidentente mi sbagliavo //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
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http://gematsu.com/2013/08/the-order-1886-neo-victorian-london-detailed

The Order: 1886 isn’t on public display at Gamescom, but that isn’t stopping developer Ready at Dawn from sharing new details.
The game is set in Neo-Victorian London, where advanced technology is at the city’s core. Gas lamps, for example, which were historically used at the time, are replaced by electric street lights. Electricity is everywhere in the city. Ready at Dawn’s goal is to make a believable environment, but also add its own twist to real places.

The London subway system will be present in The Order, but is more advanced than its real-life counterpart. Certain sections of the train will run above ground and between buildings throughout the city. And electric signs line the street of London, making the city look somewhat like Times Square.

The skyline of Neo-Victorian London will have familiar sights like Big Ben, St. Paul’s, and the Tower Bridge, but it is also broken up by watch towers. Searchlights are constantly scanning the city, and there are airship mooring towers, too. London is patrolled day and night by a squadron of dirigibles known as the Sentinels.

“All of these are a constant reminder that the world is not as it seems,” Ready at Dawn CEO and creative director Ru Weerasuriya said.

The changes seen in this new London come as a result of the Industrial Revolution, or mankind’s chance to take the upper hand in a centuries-old war.

Mankind now has access to advanced weapons and technology. Communicators will allow you to converse with your squad. There is a rifle that can fire electricity, and a Thermite gun that shoots a cloud of inflammable thermite that can be ignited by a flame or flare. Traditional powder guns also exist, which Ready at Dawn says add a sense of realism to the world and make the atmosphere feel “dirty and palpable.”
 
ma sai che anche io ci stavo pensando? oddio, mi va bene tutto e sono anche felice che ci sia l'invasione di giochi open world, ma qualcosa di cinematografico e mediamente lineare ogni tanto ci sta ancora //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Tutta sta invasione di open world non la.vedo sinceramente:asd:..ha quanto Ho capito però avrà i binari questo gioco..c è qualche conferma in proposito?

Inviato dal mio HTC Desire con Tapatalk 2

 
no ok, ho detto una caxxata io allora //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif ricordavo che in uno dei VGA fecero provare Uncharted 3 in diretta, però evidentente mi sbagliavo //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Ti stai confondendo con il gameplay mostrato al Jimmy Fallon show //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
io spero in qualcosa di non open world, ma con mappa esplorabile.

Essendo un cover based shooter con fort eenfasi sulla storia, la vedo dura che sia open world di base

 
Svelate nuove informazioni sulla Londra di The Order 1886

Sono state diffuse in data odierna nuove informazioni sulla Londra Neo-Vittoriana che farà da sfondo alle vicende di The Order 1886. Nel titolo, per esempio, le luci dei lampioni a gas, utilizzate a quel tempo, saranno sostituite da quelle elettrice. L'elettricità sarà presente ovunque nella città, tanto da sembrare in alcune zone come Times Square. Sarà presente anche la metropolitana, ma sarà molto più avanzata rispetto a quella attuale, con treni che potranno attraversare la città in superficie tra gli edifici. Lo skyline della città sarà sempre caratterizzato da monumenti come il Big Ben e St. Paul's e il Tower Bridge. The Order 1886 è in via di sviluppo per PlayStation 4.
Spaziogames

 
in effeti i lampioni a gas facevano bella presenza ed erano stilosi, vabbeh, chissene alla fine, devono pur giustificare e contestualizzare la presenza di tecnologie avanzate

 
Un noto sito concorrente ha fatto un'anteprima abbastanza corposa su questo gioco //content.invisioncic.com/a283374/emoticons/sisi.gif (ovviamente sempre sulla tech demo)

 
basta è confermato che questo gioco sarà la prima KILER APP di PS4,senza se e senza ma //content.invisioncic.com/a283374/emoticons/Gab3.gif

 
"Over 38,000 photos of London were taken for The Order: 1886 to create as authentic to Victorian England as possible"

SM su Twitter //content.invisioncic.com/a283374/emoticons/sisi.gif

 
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"Over 38,000 photos of London were taken for The Order: 1886 to create as authentic to Victorian England as possible"SM su Twitter //content.invisioncic.com/a283374/emoticons/sisi.gif
Mamma mia sarà *** :ivan:

Non vedo l'ora di vedere un gameplay.

 
"Over 38,000 photos of London were taken for The Order: 1886 to create as authentic to Victorian England as possible"SM su Twitter //content.invisioncic.com/a283374/emoticons/sisi.gif
Una Londra steampunk ricostruita come *** comanda, godo come un riccio porca zozza. //content.invisioncic.com/a283374/emoticons/1.gif

 
After seeing The Order: 1886 behind-closed-doors at Gamescom, I was left fairly conflicted. On one hand, it was heartening to learn a great deal about developer Ready at Dawn’s approach to creating its new PS4-exclusive IP. On the other hand, it was truly disappointing that the developer refuses to show anything from the actual game, instead relying on at times impressive – but fairly barren – tech demonstrations.

Ready at Dawn’s founder Ru Weerasuriya noted that The Order: 1886 is still a year or so away from being released, and as such, the studio has nothing prepared to show a PlayStation audience eager to see more triple-A exclusives for Sony’s new console. This is both understandable and confusing; many developers are wary of showing anything from a game that isn’t quite ready for primetime, but then again, it’s not at all unheard of to see some footage from games a year away from release.

Weerasuriya instead opted to tease us a little bit with some tech demos that show-off Ready at Dawn’s new, next-gen engine, RAD 4.0. In two separate live-play demos running off of a PC mimicking final PlayStation 4 specifications, Weerasuriya stressed all of the little things that RAD 4.0 allows the studio to do to create an environment that’s more immersive. Both demos featured Galahad, The Order’s main character, shown in third-person action for the very first time.

The game’s camera remains centered behind Galahad as he runs around, his outfit realistically reacting to his every move. When Weerasuriya aimed one of Galahad’s weapons, however, the camera moves over, giving players an over-the-shoulder view of the protagonist. We saw Galahad shooting quite a bit in these demonstrations (with both a machinegun and an air burst rifle) as Weerasuriya established a key tenet of The Order: 1886: realistic environmental interactivity.

Weerasuriya went wild with Galahad’s weaponry, showing the destruction of fences, tables, and other items lying around a sterile, textureless environment. The idea was to show that little items act realistically. A wooden pail blown off of a table will roll around with its handle interrupting its movement; most games would treat this object like any other, or ignore your ability to interact with it completely. If he shot metal, it would dent instead of showing bullet holes. Glass, on the other hand, shatters. At one point, he threw one of Galahad’s grenades – which look a great deal like World War II potato mashers – into a box suspended in the air. It detonated into dynamic shrapnel that look like a far cry from a current-gen explosion.

The second demonstration showed an outdoor courtyard that looked a little rudimentary and simple, but may very well end up being in the final game in an updated form. Here, Weerasuriya showed similar features. The most interesting thing he talked about here was in relation to flags hanging around the courtyard. Each waved independently of one another; each looked different and unique not in design, but in movement. This is due to them reacting not to code that tells them to wave, but rather to in-engine wind physics. Little things like this sound minor – and many of them are – but it’s intriguing how all of these little things, when combined and taken together, could create an environment that’s more real and more believable than the environments many games of the current generation take place in.

These tech demonstrations are a half-step towards actually seeing The Order: 1886, and it’s disappointing that we haven’t seen or heard more about the game. With that said, hearing Weerasuriya’s stories about developing the game, and how much research went into creating it, was fascinating.

Back in September of 2011, when pre-production of The Order: 1886 was in full swing, 20 of Ready at Dawn’s artists and designers traveled to London, England for a week’s worth of on-scene research. The Order takes place in an alternate history version of London, and the team behind the game felt that it was important to see the capital city for themselves.

The result of their trip was “a hell of a lot of pictures,” over 38,000 of them, in fact. But these weren’t all pictures of landmarks and buildings. A vast majority of them were of completely minor things few travelers would ever think of snapping shots of. They took pictures of bricks, and door hinges, and ornate wooden borders. In an attempt to make The Order: 1886 as authentic to Victorian England as possible, they wanted to focus on the little things, an interesting parallel to RAD 4.0’s identical focus of making those little things believable.

As we reported yesterday, The Order: 1886 will launch in 2014. And while Ready at Dawn’s mission to make its game believable is certainly commendable, the PlayStation community is still far more eager to see the actual game. Hopefully, we’ll be able to see what it’s all about and how it truly plays sooner rather than later.

preview sito concorrente

 
Ultima modifica da un moderatore:
bella la preview, azzo avrei troppo voluto essere uno di quei programmatori che han preso e si son fatti 38.000 scatti di londra. Chissà quanti piccoli particolari avran notato, quante storie nascoste che una foto può svelare..

 
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