UFFICIALE PC The Witcher 2: Assassins of Kings Enhanced Edition

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Ma sbaglio o rispetto al primo l'interfaccia è stata consolizzata?//content.invisioncic.com/a283374/emoticons/tristenev.png

 
Ma sbaglio o rispetto al primo l'interfaccia è stata consolizzata?//content.invisioncic.com/a283374/emoticons/tristenev.png
Si alla fine io l'ho giocato con il pad //content.invisioncic.com/a283374/emoticons/tristenev.png

 
Ma sbaglio o rispetto al primo l'interfaccia è stata consolizzata?//content.invisioncic.com/a283374/emoticons/tristenev.png
Avoja, hanno cercato una sorta di terreno comune per gamepad e mouse + tastiera, per un risultato che non soddisfa nè l'uno nè gli altri.

Almeno hanno imparato dai propri errori e nel terzo capitolo ritornerà la griglia stile primo episodio, sembra.

Parlando d'altro, interessanti novità in arrivo:

One of the most prominent modders of the first Witcher, Andrzej Kwiatkowski (modding scene nickname – Flash), who’s currently working with us as a Gameplay Designer, is finishing his own mod that tweaks the combat and alters some parts of gameplay of The Witcher 2. Here are just a few features that his upcoming mod will include:
- overall purpose of the mod is to increase Geralt’s responsiveness and mobility

- Geralt can parry attacks while he’s walking and running (new animations)

- Geralt reacts faster to keyboard/gamepad buttons

- active block was replaced by active Quen

- during heavy battle Geralt uses pirouettes and focus (new animations)

- difficulty levels were rebalanced

- Geralt does not “bump” away from opponent’s swords when his attacks are parried which allows quick continuation of the attack sequence

- opponents explode when particular attacks are used, e.g. Igni causes opponent explosion, just like in The Witcher 2 Enhanced Edition intro

- elixirs have negative influence

Flash said that he will release this awesome mod in the next two weeks. Personally, I can’t wait!
 
Avoja, hanno cercato una sorta di terreno comune per gamepad e mouse + tastiera, per un risultato che non soddisfa nè l'uno nè gli altri. Almeno hanno imparato dai propri errori e nel terzo capitolo ritornerà la griglia stile primo episodio, sembra.

Parlando d'altro, interessanti novità in arrivo:

Consigliate di giocarlo per la prima volta con la mod o senza? Posso attendere perchè avrei anche da finire ancora il primo,anche se penso di essere a buon punto //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Consigliate di giocarlo per la prima volta con la mod o senza? Posso attendere perchè avrei anche da finire ancora il primo,anche se penso di essere a buon punto //content.invisioncic.com/a283374/emoticons/sisi.gif
sinceramente, se la mod fa davvero quanto promesso, meglio con la mod //content.invisioncic.com/a283374/emoticons/winks.gif

 
mi consigliate qualche bel mod per rigiocare questo capolavoro?
Al momento attuale di mod realmente degne di nota non ne esistono, poiché il kit di sviluppo è appena entrato in open beta.

Nel prossimo futuro cominceranno a uscirne di meritevoli (si spera).

 
Avete presente quella mod di cui parlo qui sopra? Abbiamo una data: 20 giugno.

Ecco il changelog:

GENERAL CHANGES
Up to 80% increase in responsivness per Geralt's animations.

Up to 50% increase in responsivness per NPCs animations.

Added strafing while being locked on an enemy and walking.

Geralt can block while moving ( NEW ANIMATIONS ). Static Guard Stance is no longer required to parry enemy attacks.

Geralt automatically parries enemy sword attacks and deflects incoming arrows.

Geralt and his attackers are no longer bouncing off parry. It allows to continue attack sequence.

Monster attacks still cannot be parried with a sword.

While using Guard Stance Geralt channels an active Quen shield.

Above listed changes to defence mechanics decreased importance of rolling in combat.

ENEMIES

Durability of enemies is based on their defensive skills and armor, not just high vitality.

Mages and assassins don't use duration based shields, instead they have a chance to block each attack seperately, including witcher Signs. This removes the duration godmode from enemies that forced player to run away.

Letho and elite assassins will counterattack when player is relentlessly attacking them.

Arachas and Endriaga Queens learn they should defend against sword attacks after receiving few hits.

Removed knockdown effect from enemy swordsmen attacks.

CHARACTER DEVELOPMENT

Decreased the number of skills to ensure quality over quantity.

Geralt now starts with core witcher skills already learned. No need to go through Training tree before unlocking other branches.

Removed many passives from skill tree to replace them with more active abilities. Remaining passives are changed to make them more attractive.

All skills now have one level ( previously 2 ).

Aard and Igni Signs have been changed from projectile to cone area of effect.

Riposte doesn't require Guard Stance to activate, only attacking in a timed window.

Changed riposte animations ( NEW ANIMATIONS, DUH ) to prevent Geralt from sliding on enemies.

Experience points are given only for progressing through quests, not for killing enemies. This encourages role-playing without worrying about missing experience.

Geralt no longer buys witcher specific recipies from random merchants. He recalls lost memories as a part of character development.

BALANCE

Each enemy is balanced according to his constitution, combat skill, combat style, weapon and armor type. Following this pattern allowed to created consistent rules that every character follows. A barechested bandit won't survive more hits than a knight in platemail just because the bandit was encountered later in game.

Decreased the disproportion in stats between starting equipment and late game equipment.

Moved the weight of character power from equipment to character development. Learned skills should have as big impact on Geralt's badass factor as items.

Geralt's armors are split into 4 categories: leather jackets, heavy leather jackets, combat jackets and heavy combat jackets. Heavier armors impose small damage penalty on Geralt. Players need to choose between max damage and protection.

Items imported from The Witcher savegames are of the same quality as in the first game. An exceptional armor and weapon remains valuable. This makes the game easier, but it is an intentional reward.

Set elixirs and oils duration to 1 hour.

Added potion overdose and heavy overdose debuffs on toxicity thresholds 55 and 65.

Removed Fatigue penalty that decreased sword damage and damage reduction on block when Vigor was spent on Signs or Parry. It discouraged some players from using Signs becaused it decreased Geralt's sword DPS.

NPCs deal full damage to other NPCs.

Removed 50% Hit Points condition for throwing enemy off height with Aard.

Decreased Riposte damage multiplier to 1.0, but added 30% enemy parry chance debuff.

Riposte no longer costs Vigor.

Silver throwing daggers are considered as silver weapons for damage calculations against monsters.

Made range weapons ignore armors when calculating damage - armor penetration.

Inceneration, Bleeding and Poisoning effects are allowed to be active at the same time.

Made quest experience rewards more consistent. There are no longer any situations where player is rewarded with 50 experience points for one quests and 2000 for another.

Made moral choices in quests equally rewarding in terms of experience and items. Players should be encouraged more to role-play instead of weighing quest rewards.

Geralt gains knowledge about monsters faster.

Changed rewards for gaining knowledge about monsters to monster specific oils for swords.

Set minimal damage dealt by Geralt to zero ( was 5 ).

Removed bonus damage for backstabs. Geralt is not parrying attacks coming from behind, so there is a penalty already. Backstab damage bonus would be an overkill. As for the the enemies, this change removes the urge for immersion breaking behavior, like constantly rolling behind an enemy for bonus damage.

Changed arena item rewards for each wave to fit mod item progression.

Decreased amount of enemies in few arena waves.

Finally soaked boots in tutorial weigh more than dry boots!!

ECONOMY

Decreased the number of armors and weapons present in game. Amount of equipment is adjusted to provide smoother item progression without making huge amount of items useless stat-wise.

Weapons and armors that are present in the game were picked according to these rules: visual differentiation, witcher low level magic setting. Some items available in game assets but not used in original game were reintroduced.

Moved more quality items from quest rewards to shops and distributed them among Chapters. Player should be encouraged to regulary spend money in shops.

Decreased buying cost of swords and armors. Player should be able to buy items more often, not hoard money.

Decreased amount of loot dropped from enemies.

Removed some of the junk items from container definitions.

Made vendors specialize in certain type of merchandize.

Witcher specific recipies cannot be bought but also cannot be sold to merchants.

VISUALS

Added Focused Combat Stance. Geralt enters focused state during challenging encounters. It's a visual eyecandy, so it happens automatically based on calculated combat threat level.

While in Focused Stance Geralt performs piruettes ( NEW ANIMATION ) instead of rolling and uses Guard Stance idle animation.

Enemies explode when killed by mage spells. Does not apply to witcher Signs - they are not that powerful.

Made finisher animations which use Signs unlocked by upgrading Aard and Igni in character development.

Removed cutscene swords. Geralt will use his currently equipped sword in all cutscenes.

Equipped enemies with swords according to their social status, wealth and current situation in the game. For example, soldiers patrolling areas near ghost fog in Act 2 are equipped with silver swords like the story suggests.

Decreased camera shake effect used on each step of huge creatures like trolls and golems.

Removed green cloud effect from enemy poisoning FX.

FIXES

Tweaked anim events in all combat animations to improve timings and responsivness.

Fixed sword oils not providing bonus damage against monsters.

Fixed Circle of Power: Endurance giving Circle of Power: Vitality bonus.

Fixed a bug where Geralt was always doing 2 more steps after roll before stopping.

OTHER

Changed item rarity names to reflect witcher's low level magic setting. Items are no longer MAGICAL and EPIC.

Decreased attacked enemy importance for targetting to make switching enemies easier.

Many, many other changes that were required to make features listed above work.
E peserà "solo" un paio di GB, fino a poco tempo fa ne pesava 8 //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
è decisamente un invito a farmi un'altra run!//content.invisioncic.com/a283374/emoticons/sisi.gif

 
Pare proprio tanta roba buona, mi farà comodo per la mia seconda run da attivista elfico //content.invisioncic.com/a283374/emoticons/sisi.gif.

 
il sistema di combattimento è migliore di quello del primo vero? Mi fece bestemmiare non poco..:bah!:

 
Ciao a tutti ragazzi ho comprato questo magnifico gioco su steam ed è fluido con la mia configurazione ma solo durante i filmati va a scatti... cosa potrebbe essere?

Scaricato tutti gli aggiornamenti e scheda grafica aggiornata.

Config i5 3750 3.4 grz e scheda video 7970 della gigabyte e 8 gb ram 1333 della samsung.

 
Ciao a tutti ragazzi ho comprato questo magnifico gioco su steam ed è fluido con la mia configurazione ma solo durante i filmati va a scatti... cosa potrebbe essere?Scaricato tutti gli aggiornamenti e scheda grafica aggiornata.

Config i5 3750 3.4 grz e scheda video 7970 della gigabyte e 8 gb ram 1333 della samsung.
Non è che c'è l'uber sampling attivo?

 
Ciao a tutti ragazzi ho comprato questo magnifico gioco su steam ed è fluido con la mia configurazione ma solo durante i filmati va a scatti... cosa potrebbe essere?Scaricato tutti gli aggiornamenti e scheda grafica aggiornata.

Config i5 3750 3.4 grz e scheda video 7970 della gigabyte e 8 gb ram 1333 della samsung.
su un altro forum hanno dato questa soluzione:

"E' il filtro di profondità di campo nei filmati, quello che sfoca gli sfondi e oggetti in secondo piano. Togli quello e vedi che i filmati non scattano più!"

 
Premetto che non me ne intendo di PC e non ci gioco praticamente mai //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Ho acquistato i due TW su Steam approfittando dell'offerta e la mia domanda è semplicemente idiota: un PC qualsiasi più o meno recente ci fa girare il 2 tranquillamente no? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Dovrei comprare un nuovo portatile a fine mese e non vorrei ritrovarmi con un pc che non lo faccia girare //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Scusate l'idiozia ma sono nabbo //content.invisioncic.com/a283374/emoticons/fiore.png

 
Premetto che non me ne intendo di PC e non ci gioco praticamente mai //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Ho acquistato i due TW su Steam approfittando dell'offerta e la mia domanda è semplicemente idiota: un PC qualsiasi più o meno recente ci fa girare il 2 tranquillamente no? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifDovrei comprare un nuovo portatile a fine mese e non vorrei ritrovarmi con un pc che non lo faccia girare //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Scusate l'idiozia ma sono nabbo //content.invisioncic.com/a283374/emoticons/fiore.png
Guarda io ho un portatile che sta per fare 2 anni, ma mi pare che a gpu nei portatili non hanno fatto tanti passi avanti (almeno per quanto riguarda i classici preassemblati, senza considerare Alienware o altri da tanti mila euri). Con tutto al minimo e a 1280x720 riesco a giocarci, ma

non è tutto questo spettacolo per gli occhi...

 
Ultima modifica da un moderatore:
su un altro forum hanno dato questa soluzione:"E' il filtro di profondità di campo nei filmati, quello che sfoca gli sfondi e oggetti in secondo piano. Togli quello e vedi che i filmati non scattano più!"
Vero mi ero dimenticato di quel filtro, dovrebbe essere "profondità di campo sequenze" o qualcosa di simile

Premetto che non me ne intendo di PC e non ci gioco praticamente mai //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Ho acquistato i due TW su Steam approfittando dell'offerta e la mia domanda è semplicemente idiota: un PC qualsiasi più o meno recente ci fa girare il 2 tranquillamente no? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifDovrei comprare un nuovo portatile a fine mese e non vorrei ritrovarmi con un pc che non lo faccia girare //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Scusate l'idiozia ma sono nabbo //content.invisioncic.com/a283374/emoticons/fiore.png
Dipende da cosa compri //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
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