altair_92_
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- 24 Lug 2009
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No sign of DRS in his testing but uses Capcom's RE engine checker-boarding (interlacing) reconstruction
- Both PS5 and SX have same resolution metrics (2160p in resolution and 1944p in performance)
- While the pixel count is the same, the image quality between the two is not similar.
- PS5 has noisier image, post effects, worse aliasing, temporal stability etc
- NXGamer thinks the issue is in difference of AA working with the reconstruction/interlacing
- PS5 looks similar to FSR1 and SX looks similar to FSR2 in PC equivalent terms.
- In resolution mode both drop lots of frames with RT and Hair on
- SX is often 6~10 FPS lower in this mode. It is often below the VRR range here. PS5 can stay in the VRR range more often here.
- In Resolution mode with Hair and RT off, PS5 is closer to 60 more often but can dip in heavy bandwidth scenarios, and SX can dip a further 10-15% over that still.
- In Frame Rate mode with RT/Hair on, the performance is nearly identical with SX having approx 5% worse performance.
- Turning RT and Hair off makes this a locked 60 FPS mode on both barring some streaming stutters.
- Cinematics are GPU bound and game play are CPU bound which contributes to the above in Xbox having a small advantage in cut-scenes and PS5 in game play.
- Input latency is very high on both (204 vs 219 ms on PS5 and SX respectively)
- NXG thinks this is an intentional decision.
- NXG thinks it helps to increase acceleration on Xbox pad high to remedy some of the deadzone issues on Xbox.




