News Topic raccoglitore su Capcom | Annunciato il REX Engine

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Facessero Dino crisis remake
Inspired Greys Anatomy GIF by ABC Network
 
Bè Megaman e Ace Attorney han fatto porting a destra e a manca di tutto. Non è rimasto nulla, credo. DMC han fatto porting fino alla gen PS4 manca solo DMC4 e 5 su console Nintendo.

Quindi credo non ci siano molte chiavi di lettura diverse da fare remake o nuovi titoli :asd:

SOPRATTUTTO PER ACE ATTORNEY CRISTODDIO
 
Capcom, manca solo Dino Crisis. Quindi datti da fare.
 
magari anche in italiano, magari....
Se vogliono puntarci magari una speranza c'è. Ma parliamo di una serie che Capcom manco avrebbe mai fatto uscire dal Giappone. Mi chiedo infatti se, anche il lungo tempo di gestazione del 7 (sperando sia in gestazione), non sia dovuto a un'evoluzione della formula. Posto che il gioco che hai in avatar dimostra che con le avventure grafiche ancora ci si possono fare cose molto fighe, AA come concetto è fuori dal tempo se vuoi metterla anche solo sullo stesso livello di DMC o Megaman
 
Datemi un Mega Man X9 fatto come si deve e nessuno si farà male.
 


At Capcom, we aim to sustain our KPI of 10% or better annual operating profit growth along with our long-term goal of annual software sales of 100 million units. To improve our chance of success, we are working to resolve business challenges, issue by issue. Our efforts are focused on core IP such as the Resident Evil, Monster Hunter, and Street Fighter franchises, and mapping out mainline series entries and sequels, remakes, new IP, and ports of content to the latest hardware. We consistently release two to three major new titles each year, but recognize the need to grow our pipeline going forward.

Capcom owns a wealth of globally popular brands, such as Mega Man, Devil May Cry, and Ace Attorney. We aim to expand our user base and improve our performance through new releases, remakes, and ports of titles in these series to new hardware. By enhancing brand power and cultivating loyal fan bases, we will grow these into core IPs.
Goduria.

Sia per Mega Man che per AA. Fate quello che volete :hall:



Colonna sonora divina.

E... vabbè, che ve lo dico a fare? Sti titoli di coda (:ahsisi:) sono fenomenali.
 
Goduria.

Sia per Mega Man che per AA. Fate quello che volete :hall:



Colonna sonora divina.

E... vabbè, che ve lo dico a fare? Sti titoli di coda (:ahsisi:) sono fenomenali.

Tanta roba AA. Li ho giocati TUTTI, mi mancano solo i due Great e poi li ho finiti tutti
 


At Capcom, we aim to sustain our KPI of 10% or better annual operating profit growth along with our long-term goal of annual software sales of 100 million units. To improve our chance of success, we are working to resolve business challenges, issue by issue. Our efforts are focused on core IP such as the Resident Evil, Monster Hunter, and Street Fighter franchises, and mapping out mainline series entries and sequels, remakes, new IP, and ports of content to the latest hardware. We consistently release two to three major new titles each year, but recognize the need to grow our pipeline going forward.

Capcom owns a wealth of globally popular brands, such as Mega Man, Devil May Cry, and Ace Attorney. We aim to expand our user base and improve our performance through new releases, remakes, and ports of titles in these series to new hardware. By enhancing brand power and cultivating loyal fan bases, we will grow these into core IPs.
Da qui si capisce quanto gliene freghi di Dino Crisis. Mettiamoci l’anima in pace perché è un IP che Capcom non considera minimamente.
 
https://www.capcom.co.jp/ir/english/data/pdf/annual/2025/annual_2025_01.pdf

Company Vision, Value, Long Term Goal, Sustainability and Governance
To be a company that captivates people around the world with best-in class content. To increase growth by 10% per year, achieve sales target of 100 million units globally. Focus on Human Resources and talent; investment and manage transparency, sustainability and soundness.
Achieved 12 consecutive years of increased operating profit
Provides games in more than 220 countries and regions with the aim for 100 million units in sales volume per year
Fiscal 2023: 42 million units sold
Fiscal 2024: 46 million units sold
Fiscal 2025: 52 million units sold : 24% from new titles 76% from catalog sales
Fiscal 2026: 54 million units sold
2025 Operating Profit: 66,000 million yen.
2026 Operating Profit (plan): 73,000 million yen.
Focus on Expansion
Current construction of new development offices, with est. on completion sometime in 20027
Strengthen presence on PC Market
Strengthen content presence and marketing in localized regions
Increase brand penetration with film and tv partnerships and timed pricing. Example: Devil May Cry Netflix release was timed with a sale push of DMC5, resulting in over 1 million unit sales in one month.
Continued focus on Resident Evil, Street Fighter (upcoming movie) and Monster Hunter for film/tv/mobile cross overs and content synergy.
Focus on Human Capital and Sustainability
New Human Resource Organizations
Improvement in Employee Renumeration and Pay bonuses
Granting stock-based remuneration to all permanent employees
Total of 2,846 developers from over 30 different countries at the Japan Offices (so this does not include Capcom USA, Europe etc.)

Focus on Intellectual Capital
19 popular IP's (IP's with multiple million sellers)
A total of 123 entires that have sold a million + units
Sold in over 223 countries and regions
Arcade and Pachislo slot know-how *53 arcade stores and amusement facilities and 50,000 pachislo machines sold
Esports: 14,000 attendees with over 10 million views (capcom cup 11, Street Fighter League World Championship 2024
Net cash on hand of 160 billion yen
Development spending of 50 billion yen
Development of internal motion capture studio
Create IP's, strengthen IP's and broaden IP brand appeal with film and tv partnerships (Single Content : Multiple Use strategy)
Digital Content: 52.1% operating margin
Arcade Operations: 10.7% operating margin
Amusement Equipments: 42.9% operating margin
Other Business: 40.6% operating margin
On Pricing
Basic pricing strategy is to aim for 59.99 to 69.99 USD on newly released titles, and then gradually lower the price according to market value and conditions. Ultimately own to even 5 dollars. The goal is to allow a particular game to be market relevant for 5+ years, rather than just a single fiscal year.
We are typically capable of recovering development costs of a particular title within one to two years of release.
Sales by Region (share of percentage)
N.America 29.8%
Asia 21.6%
Europe 18.6%
Japan 16.2%
Cen.South Amerca 9.7%
Middle East 2.7%
Oceania 1.5%
Africa 0.2%

On IP's such as Mega Man, Devil May Cry and Ace Attorney
Aims to expand user base and improve brand performance with ports, remakes and new entries.
Consumer Market Analysis (PC and Console)
Capcom estimates market size in 2026 to be 49 billion US dollars in console and 41 billion US dollars in PC.

Strengths: Creating highly competitive products using new technologies such as updates and improvements to RE Engine
More channels for product distribution. Diversification in supply chains. Expand to more sellable regions. Market expansion due to improved economic situations in developing countries. Extension of product life cycle through digital sales. Reduction in Used game market.

Risks: Rising development costs. Scheduling delays. Dependance on hit franchises. Declining IP value due to brand saturation in long-running series. Platform adoption trends. Risk in overseas markets due to a country's politics, culture and or religion. Information hacks and breaches. Concerns about copyright infringement and damage to brand value due to spread of A.I.

Considerations for the Environment and Human Resources
Work on reducing C02 emissions by introducing renewable energy to power offices. Company motto to continue to address climate change.
Continue to donate a percentage of operating profit to the "From Osaka to the World" children development organization on health care and education.
In June 2025, an appointment of a new female director, bringing the total number of female board directors to 3.
Investment in Employee, Human Resource Development and Organization Strength
An increase of 25% of employee count from 2021
Average increase in remuneration of full time employees by 30%, introduction of a bonus system on pay, and the introduction of a stock-based compensation system for employees.
As a result, since 2021 - average salaries of our employees has increased by 52.2%
Many of our lead designers are now in their mid 50's. Focus on smoothly passing on knowledge and skills to the next generation.
Promotion on independent thinking and growth; such as self-led online learning, in person training programs, and reinforcing a motto of Capcom-SHIP. (Create Fun -> Engage Others -> And Strive Together)
Create a friendlier work environment by offering shorter work hours and a sensible considerations due to childcare or nursing care obligations. This includes a special leave system for foreign employees and providing opportunities for Japanese language development.
Opening an in-house daycare center in Osaka, conducting nursing care seminars, and the introduction of a partnership system that more inclusively recognizes partners/spouses.
Paid compensation for menstrual leave.
Support and line care for harassment training for managers. Continue focus on providing an inclusive and safe workplace where employees can work with peace of mind.
Strengthen ties with local and foreign universities, and vocational schools to promote human resource development. Such example is our recent collab with Kindai University hosting the Capcom Games Competition - providing access to the RE Engine to allow students to create their own games.
Capcom reemphasizes their support to continue to close the gender pay game between men and women, and to continue to grow the amount of males employees taking paid leave for childcare. Their goal is to have 88% similarity in pay by 2028 which would hit the OECD average. Capcom also plans to have improved pay packages for retired employees.
The CHO reiterates that safety, security and diversity are important tent poles in his planned priorities.
On RE Engine
An engine with Multiplatform development in mind
Entirely developed and used in-house
Can handle everything, from photorealism to anime-inspired visuals (but not open worlds though amirite lolz)
Capcom consideres RE Engine to be a rare breed and benefit, calling out the use (overuse?) of commercially available game engines on many other titles.
RE Engine allows Capcom to quickly incorporate cutting-edge technology into their game development. Allowing them to release and adapt games quickly to the Nintendo Switch 2.
Capcom states the RE9 and other Switch 2 ports was very quick and efficient (which suggests it was cost effective - makes me think DMC5:SE switch 2 port is likely in the pipeline, but maybe not DMC4:SE since that was MT Framework??)
Directly credits RE Engine for their success its first use in RE7. They also suggested that while they were proud of MT Framework, they feel RE Engine is a vast improvement in terms of efficiency, scalability and adaptability.
RE Engine grows stronger as more games are developed on it. With 3d assets being shareable and reusable between various project teams.
RE Engine has a dedicated team of 160 engineers that developed, manage, maintain and improve the engine to address needs and concerns of the creative developers. Each of these engineers are quickly dispatched to individual teams to address developmental hurdles and difficulties.
The shared use of RE Engine across games means that when one team member goes onto another project, they do not have to relearn the graphics tools required for game dev.
Capcom states that "Games are made by people, who are Capcom's greatest asset."
Talks about the use of light probes, which is a cost effective method of ray tracing particularly on static objects.
RE Engine will support path tracing on all future titles.
On development of REX Engine - RE neXt
Will not completely replace RE Engine - but a step by step evolution of it
Take feedback from younger staff and University students - on how to improve the usability and readability of our graphics engine to continue the path towards a "powerful, diverse and easy to use graphics engine."
Focus on Social and Environmental Issues
Social; A respect for human rights and prohibit discrimination based on race, religion, gender, age, sexual orientation, disability and nationality. Also eliminating inequality through the protection of vulnerable individuals. Promotion of a comfortable working environment for employees, as well as recruitment and development of talent. Build a relationship with local communities and customers, including through activities that support the healthy development of children facing hardship due to poverty.

Environment; Promote the use of renewable energy to minimize the negative impact of our business on climate change (such as C02 and GHG).
Capcom's C02 emissions have dropped from 13,004t in 2020 to 11,755t in 2025.
Ensuring Workforce Diversity
Create an environment where individuals from diverse backgrounds can maximize their abilities. The Capcom group strives to secure and nurture diverse talent by conducting recruitment and evaluations regardless of gender, nationality, age or other factors.
Capcom actively recruits woman during hiring process, provides career development training for managerial candidates, and promotes the active appointment of female managers. Capcom supports maternity leave, childcare leave, and reduced working hours along with paid menstrual leave and internal training to prevent harassment. Capcom ensures equal treatment in their welfare programs regardless of sexual orientation or gender identity.
Focus on foreign recruitment, supports career advancement, and provides Japanese language education programs. Assistance with housing and relocation costs.
Capcom's workforce is about 21.5% female and 8% foreign. The company seeks to improve these numbers in the near future.
On site childcare facilities
Full 43 page pdf available here: it's got a lot of graphics and charts - so if you're a fuck reading type a person, click the link
https://www.capcom.co.jp/ir/english/data/pdf/annual/2025/annual_2025_01.pdf

Summary of a Summary because fuck reading:
-Capcom is doing better than it has ever financially. And the year over year growth is steady and reasonable.
-All divisions of Capcom; digital content, arcade content, amusement facility/parks, and esports is having a positive return of investment and financial growth.
-This financial success has allowed capcom to hire more developers, open up more development offices, and provide salary and wage increases accordingly
-They really love the RE Engine and will be sensibly transformed into the REX Engine when it's ready.
-They really love the Nintendo Switch 2. I'd personally expect essentially all their new and upcoming games to also have a Switch 2 port.
-Employee retention and engagement is important to the company. As the company focuses on hiring women and foreigners. Paid paternal leave is also a new focus for the company.
-Expect more Netflix/Amazon/Theatrical/Whatever the fuck parternships with their IP's. Capcom sees this as a way to increase brand awareness.
-The company commits to utilizing all of its brands and IPs, as they see that focusing on Resident Evil and Monster Hunter can provide risks to lack of content diversification. Quote: "Dependence on popular series and shortage of hit titles."
-There was no discussion indicating the mandate use of gen A.I with their development teams. Capcom raises concerns that A.I can be damaging to their brands. Not much was really discussed on this front. It was nice to see them say, and I quote word from word: "Games are made by people, who are Capcom's greatest asset." (to be honest, when first saw this it really does seem the person who translated and put this together for Capcom really wanted to emphasize that. Whatever that's worth nowadays.)


report completo , tante info interessanti.
 
https://www.capcom.co.jp/ir/english/data/pdf/annual/2025/annual_2025_01.pdf

Company Vision, Value, Long Term Goal, Sustainability and Governance
To be a company that captivates people around the world with best-in class content. To increase growth by 10% per year, achieve sales target of 100 million units globally. Focus on Human Resources and talent; investment and manage transparency, sustainability and soundness.
Achieved 12 consecutive years of increased operating profit
Provides games in more than 220 countries and regions with the aim for 100 million units in sales volume per year
Fiscal 2023: 42 million units sold
Fiscal 2024: 46 million units sold
Fiscal 2025: 52 million units sold : 24% from new titles 76% from catalog sales
Fiscal 2026: 54 million units sold
2025 Operating Profit: 66,000 million yen.
2026 Operating Profit (plan): 73,000 million yen.
Focus on Expansion
Current construction of new development offices, with est. on completion sometime in 20027
Strengthen presence on PC Market
Strengthen content presence and marketing in localized regions
Increase brand penetration with film and tv partnerships and timed pricing. Example: Devil May Cry Netflix release was timed with a sale push of DMC5, resulting in over 1 million unit sales in one month.
Continued focus on Resident Evil, Street Fighter (upcoming movie) and Monster Hunter for film/tv/mobile cross overs and content synergy.
Focus on Human Capital and Sustainability
New Human Resource Organizations
Improvement in Employee Renumeration and Pay bonuses
Granting stock-based remuneration to all permanent employees
Total of 2,846 developers from over 30 different countries at the Japan Offices (so this does not include Capcom USA, Europe etc.)

Focus on Intellectual Capital
19 popular IP's (IP's with multiple million sellers)
A total of 123 entires that have sold a million + units
Sold in over 223 countries and regions
Arcade and Pachislo slot know-how *53 arcade stores and amusement facilities and 50,000 pachislo machines sold
Esports: 14,000 attendees with over 10 million views (capcom cup 11, Street Fighter League World Championship 2024
Net cash on hand of 160 billion yen
Development spending of 50 billion yen
Development of internal motion capture studio
Create IP's, strengthen IP's and broaden IP brand appeal with film and tv partnerships (Single Content : Multiple Use strategy)
Digital Content: 52.1% operating margin
Arcade Operations: 10.7% operating margin
Amusement Equipments: 42.9% operating margin
Other Business: 40.6% operating margin
On Pricing
Basic pricing strategy is to aim for 59.99 to 69.99 USD on newly released titles, and then gradually lower the price according to market value and conditions. Ultimately own to even 5 dollars. The goal is to allow a particular game to be market relevant for 5+ years, rather than just a single fiscal year.
We are typically capable of recovering development costs of a particular title within one to two years of release.
Sales by Region (share of percentage)
N.America 29.8%
Asia 21.6%
Europe 18.6%
Japan 16.2%
Cen.South Amerca 9.7%
Middle East 2.7%
Oceania 1.5%
Africa 0.2%

On IP's such as Mega Man, Devil May Cry and Ace Attorney
Aims to expand user base and improve brand performance with ports, remakes and new entries.
Consumer Market Analysis (PC and Console)
Capcom estimates market size in 2026 to be 49 billion US dollars in console and 41 billion US dollars in PC.

Strengths: Creating highly competitive products using new technologies such as updates and improvements to RE Engine
More channels for product distribution. Diversification in supply chains. Expand to more sellable regions. Market expansion due to improved economic situations in developing countries. Extension of product life cycle through digital sales. Reduction in Used game market.

Risks: Rising development costs. Scheduling delays. Dependance on hit franchises. Declining IP value due to brand saturation in long-running series. Platform adoption trends. Risk in overseas markets due to a country's politics, culture and or religion. Information hacks and breaches. Concerns about copyright infringement and damage to brand value due to spread of A.I.

Considerations for the Environment and Human Resources
Work on reducing C02 emissions by introducing renewable energy to power offices. Company motto to continue to address climate change.
Continue to donate a percentage of operating profit to the "From Osaka to the World" children development organization on health care and education.
In June 2025, an appointment of a new female director, bringing the total number of female board directors to 3.
Investment in Employee, Human Resource Development and Organization Strength
An increase of 25% of employee count from 2021
Average increase in remuneration of full time employees by 30%, introduction of a bonus system on pay, and the introduction of a stock-based compensation system for employees.
As a result, since 2021 - average salaries of our employees has increased by 52.2%
Many of our lead designers are now in their mid 50's. Focus on smoothly passing on knowledge and skills to the next generation.
Promotion on independent thinking and growth; such as self-led online learning, in person training programs, and reinforcing a motto of Capcom-SHIP. (Create Fun -> Engage Others -> And Strive Together)
Create a friendlier work environment by offering shorter work hours and a sensible considerations due to childcare or nursing care obligations. This includes a special leave system for foreign employees and providing opportunities for Japanese language development.
Opening an in-house daycare center in Osaka, conducting nursing care seminars, and the introduction of a partnership system that more inclusively recognizes partners/spouses.
Paid compensation for menstrual leave.
Support and line care for harassment training for managers. Continue focus on providing an inclusive and safe workplace where employees can work with peace of mind.
Strengthen ties with local and foreign universities, and vocational schools to promote human resource development. Such example is our recent collab with Kindai University hosting the Capcom Games Competition - providing access to the RE Engine to allow students to create their own games.
Capcom reemphasizes their support to continue to close the gender pay game between men and women, and to continue to grow the amount of males employees taking paid leave for childcare. Their goal is to have 88% similarity in pay by 2028 which would hit the OECD average. Capcom also plans to have improved pay packages for retired employees.
The CHO reiterates that safety, security and diversity are important tent poles in his planned priorities.
On RE Engine
An engine with Multiplatform development in mind
Entirely developed and used in-house
Can handle everything, from photorealism to anime-inspired visuals (but not open worlds though amirite lolz)
Capcom consideres RE Engine to be a rare breed and benefit, calling out the use (overuse?) of commercially available game engines on many other titles.
RE Engine allows Capcom to quickly incorporate cutting-edge technology into their game development. Allowing them to release and adapt games quickly to the Nintendo Switch 2.
Capcom states the RE9 and other Switch 2 ports was very quick and efficient (which suggests it was cost effective - makes me think DMC5:SE switch 2 port is likely in the pipeline, but maybe not DMC4:SE since that was MT Framework??)
Directly credits RE Engine for their success its first use in RE7. They also suggested that while they were proud of MT Framework, they feel RE Engine is a vast improvement in terms of efficiency, scalability and adaptability.
RE Engine grows stronger as more games are developed on it. With 3d assets being shareable and reusable between various project teams.
RE Engine has a dedicated team of 160 engineers that developed, manage, maintain and improve the engine to address needs and concerns of the creative developers. Each of these engineers are quickly dispatched to individual teams to address developmental hurdles and difficulties.
The shared use of RE Engine across games means that when one team member goes onto another project, they do not have to relearn the graphics tools required for game dev.
Capcom states that "Games are made by people, who are Capcom's greatest asset."
Talks about the use of light probes, which is a cost effective method of ray tracing particularly on static objects.
RE Engine will support path tracing on all future titles.
On development of REX Engine - RE neXt
Will not completely replace RE Engine - but a step by step evolution of it
Take feedback from younger staff and University students - on how to improve the usability and readability of our graphics engine to continue the path towards a "powerful, diverse and easy to use graphics engine."
Focus on Social and Environmental Issues
Social; A respect for human rights and prohibit discrimination based on race, religion, gender, age, sexual orientation, disability and nationality. Also eliminating inequality through the protection of vulnerable individuals. Promotion of a comfortable working environment for employees, as well as recruitment and development of talent. Build a relationship with local communities and customers, including through activities that support the healthy development of children facing hardship due to poverty.

Environment; Promote the use of renewable energy to minimize the negative impact of our business on climate change (such as C02 and GHG).
Capcom's C02 emissions have dropped from 13,004t in 2020 to 11,755t in 2025.
Ensuring Workforce Diversity
Create an environment where individuals from diverse backgrounds can maximize their abilities. The Capcom group strives to secure and nurture diverse talent by conducting recruitment and evaluations regardless of gender, nationality, age or other factors.
Capcom actively recruits woman during hiring process, provides career development training for managerial candidates, and promotes the active appointment of female managers. Capcom supports maternity leave, childcare leave, and reduced working hours along with paid menstrual leave and internal training to prevent harassment. Capcom ensures equal treatment in their welfare programs regardless of sexual orientation or gender identity.
Focus on foreign recruitment, supports career advancement, and provides Japanese language education programs. Assistance with housing and relocation costs.
Capcom's workforce is about 21.5% female and 8% foreign. The company seeks to improve these numbers in the near future.
On site childcare facilities
Full 43 page pdf available here: it's got a lot of graphics and charts - so if you're a fuck reading type a person, click the link
https://www.capcom.co.jp/ir/english/data/pdf/annual/2025/annual_2025_01.pdf

Summary of a Summary because fuck reading:
-Capcom is doing better than it has ever financially. And the year over year growth is steady and reasonable.
-All divisions of Capcom; digital content, arcade content, amusement facility/parks, and esports is having a positive return of investment and financial growth.
-This financial success has allowed capcom to hire more developers, open up more development offices, and provide salary and wage increases accordingly
-They really love the RE Engine and will be sensibly transformed into the REX Engine when it's ready.
-They really love the Nintendo Switch 2. I'd personally expect essentially all their new and upcoming games to also have a Switch 2 port.
-Employee retention and engagement is important to the company. As the company focuses on hiring women and foreigners. Paid paternal leave is also a new focus for the company.
-Expect more Netflix/Amazon/Theatrical/Whatever the fuck parternships with their IP's. Capcom sees this as a way to increase brand awareness.
-The company commits to utilizing all of its brands and IPs, as they see that focusing on Resident Evil and Monster Hunter can provide risks to lack of content diversification. Quote: "Dependence on popular series and shortage of hit titles."
-There was no discussion indicating the mandate use of gen A.I with their development teams. Capcom raises concerns that A.I can be damaging to their brands. Not much was really discussed on this front. It was nice to see them say, and I quote word from word: "Games are made by people, who are Capcom's greatest asset." (to be honest, when first saw this it really does seem the person who translated and put this together for Capcom really wanted to emphasize that. Whatever that's worth nowadays.)


report completo , tante info interessanti.
Mi è piaciuto molto quando hanno parlato a lungo di Dragon’s Dogma 2.
 
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