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Per quanto riguarda gli agenti se mi voglio sbarazzare di un condottiero nemico che mi tiene una città in trappola tra la spia e il dignitario chi mi conviene sguinzagliare?

Ricordo che ogni agente è pù debole o forte nei confronti di un altro ma sono a corto di fondi per assumerlo e pure "addestrarlo" quindi devo stringere la cintura e andare sul sicuro :sisi:

 
Aureliano è bello tosto comunque, vs roxolani e quadi full stack al terzo turno:asd:
Aspetta poi arrivano altre tribú dal nord e se ti avvicini a Roma arriva pure Tetricus senza contare che se sposti la legione africana per prendere il sud italia come ho fatto iole tribù arabe attaccano i possedimenti in africa :asd: per ora punto a soggiogarle se riesco

Belle espansione comunque si preannuncia bella tosta, buone novità a meccaniche e unità

 
Ultima modifica da un moderatore:
Ma con le patch varie sbaglio o gli schiavi ribelli sono diventati molto ma molto più pesanti da gestire?

Ogni turno ho un caso Spartaco in qualche provincia, eh due balle.

 
Aspetta poi arrivano altre tribú dal nord e se ti avvicini a Roma arriva pure Tetricus senza contare che se sposti la legione africana per prendere il sud italia come ho fatto iole tribù arabe attaccano i possedimenti in africa :asd: per ora punto a soggiogarle se riesco
Belle espansione comunque si preannuncia bella tosta, buone novità a meccaniche e unità
ma lì ero abbastanza tranquillo, però se sposto la legione dall'illiria ci sono i ribelli italici che mi invadono subito, è un casino:asd:

moh ricomincio e mi organizzo meglio, però è una figata:sisi:

 

Visto adesso stavo per postare io, mi ha stupito il supporto dato a questo gioco con nuovi contenuti, se il dlc segue un po l'approccio usato per le fazioni dei warhammer e di attila dando un gameplay veramente originale a queste fazioni sono ben lieto di recuperarlo... Ma troppe cose nel calderone non riuscirò mai a starci dietro (Britannia e 3 Kingdoms in arrivo, Wood elf e Beastmen per il primo WH, Il secondo WH e i tomb kings, empire divided da recuperare e giocare per rome 2, e the last roman per Attila senxa contare qualche campagna ancora da finire specilemte per questi ultimi 2 XD)

A leggere cmq mi sembrano molto simili ai regni del deserto di attila, che è cmq una buona cosa come playstyle per il titolo, ma di certo non completamente nuovo per chi ha già giogato il titolo barbarico col dlc

 
Ultima modifica da un moderatore:
diciamo che era evitabile:asd:

sarebbe meglio rimuovere il limite per le mod come hanno fatto recentemente per attila

 
Ultima modifica da un moderatore:
Se vi dovesse interessare acquisire il dlc prima della sua uscita vi informo che lo trovate a 6,4 euro su wingamestore e con il coupon pcgames5off avete un 5% di sconto

Io aspetto volentieri le recensioni ma se qualcuno è interessato np, aspetto anche la sua rece ;)

 
Visto adesso stavo per postare io, mi ha stupito il supporto dato a questo gioco con nuovi contenuti, se il dlc segue un po l'approccio usato per le fazioni dei warhammer e di attila dando un gameplay veramente originale a queste fazioni sono ben lieto di recuperarlo... Ma troppe cose nel calderone non riuscirò mai a starci dietro (Britannia e 3 Kingdoms in arrivo, Wood elf e Beastmen per il primo WH, Il secondo WH e i tomb kings, empire divided da recuperare e giocare per rome 2, e the last roman per Attila senxa contare qualche campagna ancora da finire specilemte per questi ultimi 2 XD)
A leggere cmq mi sembrano molto simili ai regni del deserto di attila, che è cmq una buona cosa come playstyle per il titolo, ma di certo non completamente nuovo per chi ha già giogato il titolo barbarico col dlc
Stesso pensiero e problemi xD

Non posso seguire tutto quello che stanno sfornando :rickds:

 
changelog della patch di oggi

New features

Female Leaders

Following in Zenobia’s footsteps, Cleopatra and Teuta are now fully playable as faction leaders and generals, along with custom visuals and voice-over.

Teuta has been added as the leader of the Ardiaei in the Grand Campaign.

Cleopatra has been added as the leader of Egypt in the Imperator Augustus campaign.

Major female characters have been added to all campaigns and all factions. In some cultures, such as Roman and Greek, women occupy social/political roles, while in others, women may be generals and lead armies.

For cultures where women do not hold public offices, there is a special Cursus Honorum path that follows the increase in the influence of women in politics.

There are special events (dilemmas) which portray the trials and tribulations associated with women coming to power in ancient times. Often, tradition and prejudice stood in the way. Such events allow the player to recruit female leaders, or gain other bonuses from parties that would normally oppose such a decision.

Important historical female characters will spawn via special incidents at various times throughout various ROME II campaigns:

Historical Queen Campaign Faction

Berenice III ROME II Grand Campaign Ptolemaic Egypt

Cleopatra II ROME II Grand Campaign Ptolemaic Egypt

Berenice IV ROME II Grand Campaign Ptolemaic Egypt

Cleopatra Thea ROME II Grand Campaign Seleucids

Berenice Phernophorus ROME II Grand Campaign Seleucids

Olympias II ROME II Grand Campaign Epirus

Laodice ROME II Grand Campaign Pontus

Laodice IV ROME II Grand Campaign Pontus

Erato Imperator Augustus Armenia

Musa Imperator Augustus Parthia

Amanitore ROME II Grand Campaign Kush

Shanakhdakheto ROME II Grand Campaign Kush

Faction leaders of opposite gender can now marry as a diplomatic action, significantly strengthening the relations between the two factions.

The basic marriage action now has political implications.

New Resource: Spices

The Spices resource has been added to the Eudaemon and Charmuthas regions of the Arabian Peninsula. Spices give a large bonus to tariff income from trade agreements.

Merge Units button:

A new button allowing the player to merge two selected units of the same type into one has been added to the game.

Guard Mode:

The Guard Mode stance has been reintroduced into battles and players can now again put units into Guard Mode, keeping them in position and preventing them from chasing down enemies.

Guard Mode is disabled when units are on walls.

Mod Filter:

A new Mod Filter tool has been introduced to help players disable all their mods after a new patch is applied to prevent them from breaking the game.

Factions removed from the Grand Campaign:

The following factions have been removed from the Grand Campaign due to the addition of The Sabaean Kingdom and The Kingdom of Kush:

Meroe

Blemmys

Himyar

Those factions can still spawn in the game if the player liberates their original regions.

BUG FIXES

Performance improvements

Removed Ctrl+F1 as a shortcut to take a screenshot. This was undocumented and causes the game to freeze for second which would make it look like an issue.

Optimised the rendering of waypoints in battle

Fixed an issue causing pathfinding spikes when selected player units are on walls during sieges

Fixed an issue causing pathfinding spikes when units are close to walls in sieges

Fixed an issue where selecting a character on the campaign map and then using the mouse to scroll the map would cause the framerate to drop

Unit Animations Fixes:

Fixed issues on club and axe-wielding units sometimes using animations that are meant to be used only with swords (beheadings, stabs, etc).

Fixed the issues with dismembering animations being overused. Enabling Blood and Gore DLC will bump them up in frequency only when a killing blow is executed

Fixed an issue where Admirals would not be present on their ships.

Government Types in Wrath of Sparta:

Changed the government types of Athens and Korinthos in the Wrath of Sparta DLC from Kingdom to Politea, and the government type of the Boiotian League from Kingdom to League.

Starting political party traits:

Most rival political parties will now always start with a certain set of traits to better represent the current political situation and prevent strange cases like the rival party of the Iceni hating easterners, even though they would probably have no way of even knowing them.

Send Diplomat fixes:

Fixed an issue causing the Send Diplomat feature to cause incorrect outcomes that could never result in a critical success. Now with a critical success, the player will get a whole region from the target faction.

Champion Trait: Striking:

The champion trait Striking has been fixed to actually hurt the enemy army.

Scipio Africanus:

Scipio Africanus is once again available in the Hannibal at the Gates campaign.

Achievement Fixes:

The Seize the Initiative achievement will now unlock if the player manages to attack an enemy army in encamped state and win the battle with less than 15% casualties.

The Pontifex Maximus achievement will now correctly unlock when a player constructs a level 5 cultural building as Rome.

Shield Decal Fixes:

Fixed some units missing shield decals, mainly for Odryssian Kingdom spears.

Empire Divided:

New additions

Move Capital Dilemma:

A new dilemma has been added for all Roman factions upon capturing Rome, asking them if they want to move their faction capital there.

New Saxoni Ships:

Three new naval units have been added to the Saxoni roster in both campaign and custom battle:

Assault Raider (Geoguth Warriors)

Medium Assault Raider (Duguth Spearmen)

Heavy Raider (Gedriht Swordsmen)

New Saxoni Admiral option:

The Heavy Raider (Gedriht Swordsmen) can now be recruited as a bodyguard unit for Saxoni Admirals.

Bug Fixes

Gallic Empire client states:

Fixed an issue with all the Gallic Empire’s client states not recruiting any medium or high tier units.

Tetricus’ Spear:

Fixed Tetricus’ model in battle to hold a spear while on a chariot

Eastern Barbarian city center artillery fixes:

Fixed a bug with cities in eastern Barbarian cultures displaying more artillery slots in the building tooltips then there actually were.

Multiple Visual Updates on Roman units:

Multiple units from the Roman factions have had their models update for better historical accuracy. These units include: Gallic Legionaries, Gallic Imperial Guard, Gallic Longsword Cohort, Heavy Gallic Spearmen, Spear Warriors, Palmyrene Cohors, Palmyrene Veteran Legionaries, Palmyrene Legionaries, Armoured Pikemen, Heavy Palmyrene Skirmishers, Palmyrene Spearmen, Palmyrene Legionary Cavalry, Palmyrene Palace Guard, Roman Legionaries, Roman Cohors, Roman Evocati Cohors, Herculiani, Roman Praetorian Guard, Roman Praetorian Cavalry.

Unit Voice Line fixes:

Fixed several issues of units not using the correct voice lines, including Germanic Pikes, and some of the Alani units.

Known Issue:

The Status Quo achievement is not currently attainable
https://www.totalwar.com/blog/desert-kingdoms-patch-notes

 
In attesa del rilascio della fazione Norsca per Warhammer 2 ho ripreso in mano questo titolo.

Ho dovuto cancellare le mod che avevo perchè non sono aggiornate, ho scaricato la mod Divide et Impera e messo il gioco in inglese perchè, anche qua, la traduzione non era aggiornata.

Gran bella mod, molto difficile, iniziando una campagna a difficile con i Romani, dopo appena 10 turni ero già circondato dagli Etruschi, dall'Epiro e da Siracusa :morris82:

Molto belle le unità, ricostruite con esattezza storica con i nomi in latino

Iniziata anche una campagna Impero diviso con Aureliano, tosta :asd:

 
Se c'è ancora qualcuno che ci gioca oltre a me sappiate che l'ultimo aggiornamento di Windows di Aprile 2018 fa crashare il gioco al cambio turno.

Per risolvere basta fare "verifica integrità della cache del gioco" dal menù proprietà del gioco di steam

 
Historical New Content Team – ROME II
As we mentioned in the last blog, we’re currently working on a big feature as the free content update for the next campaign pack for Total War: ROME II, which we’ll be opening for a public beta once we’ve announced the content of our new campaign pack. This helps us to ensure that we’re giving all of you the chance to get hands-on with a new feature that will affect the entirety of ROME II’s Grand Campaign. We’ll be sharing more on this very soon…

Apart from the Free-LC, the historical new content team is also developing a campaign pack set in a specific location and time period. This particular combination of time and space has barely been touched by ROME II’s current content and comes with a very detailed new campaign map, brand new units, and factions familiar and new. There are also a number of new gameplay mechanics that aim to explore other ways of conducting total war in ROME II.
https://www.totalwar.com/blog/what-the-teams-are-working-on-june-2018

 
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