UFFICIALE PC Vampire Survivors | What a horrible night to have a Pummarola!

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Ci sono tornato sotto con l'ultimo update, ho rimasto da sbloccare Dommario :sisi:
 
Sbaglio o la biblioteca è molto più facile della foresta? Non riesco ad andare oltre i 15 minuti, quando arrivano i lupi mannari non ho mai abbastanza dps per abbatterli, mentre nella biblioteca mi risulta tutto molto più semplice anche in hyper mode... ieri sono riuscito ad evolvere sia la frusta sia la bacchetta magica, è stato un massacro, il gioco calava credo fino a 10 fps o meno :asd:
 
Sbaglio o la biblioteca è molto più facile della foresta? Non riesco ad andare oltre i 15 minuti, quando arrivano i lupi mannari non ho mai abbastanza dps per abbatterli, mentre nella biblioteca mi risulta tutto molto più semplice anche in hyper mode... ieri sono riuscito ad evolvere sia la frusta sia la bacchetta magica, è stato un massacro, il gioco calava credo fino a 10 fps o meno :asd:
Hai provato a disattivare la comparsa dei danni numerici? Ho sentito che a qualcuno da problemi di framerate e così dovrebbe migliorare:hmm:
Comunque sì la biblioteca è più facile, se inizi col garlic poi livelli parecchio in fretta all'inizio
 
Hai provato a disattivare la comparsa dei danni numerici? Ho sentito che a qualcuno da problemi di framerate e così dovrebbe migliorare:hmm:
Comunque sì la biblioteca è più facile, se inizi col garlic poi livelli parecchio in fretta all'inizio
Proverò, grazie.
Sì col garlic puoi praticamente resistere 10/15 minuti semplicemente andando incontro a tutti i nemici :asd:
 
Come non detto, ieri sono riuscito a far evolvere 4 armi in una run e ho superato agilmente la foresta e pure il terzo stage che si sblocca...

La situazione migliora un po' lato framerate senza le quote dei danni effettivamente ma qualche rallentamento c'è ancora.
 
Bon, sbloccato tutto lo sbloccabile, come sfida personale mi manca solo l'hyper mode del terzo stage. Attendo nuovi aggiornamenti con trepidazione :ahsisi:
 
Piccolo aggiornamento :sisi:

New Content:
  • 1 new weapon evolution
  • 2 new minor game mechanics/PowerUps
  • 3 new achievements to unlock the content above
  • Enabled the following languages: French, Korean, Russian, and Chinese. Also Spanish and Japanese at about 90% completion.

f91b17d3314ff04c1ad92826dc9a3d87df4fb6dc.png




  • Added a brief moment of invulnerability after leveling up
  • Translation fixes and Translation tools, new languages
  • Minor sprite updates
  • Minor tweaks to weapons rarity
  • Bugfix for people getting stuck on a black screen after changing language
  • Bugfix for treasure chests getting stuck in obstacles
  • Made a certain thing official but the ride never ends


Localisation
While more languages are on the way, there is now also an official tool to make mods for fan-made translations. Please join the Discord server for the details (link at the end of the page).

What's next
A new input system is being tested to improve controls between screen transitions and allow for key rebinding. A few other QOL improvements are in the works, but priority right now is being given to the completion of Stage 3 and the new game mechanics it will bring.

Linux version
Still no luck with the native build, playing the Windows version using Proton still seems to be the best way for now. There will be more tests done on the public-beta branch during this week, thank you for your patience and help!

Community
Thank you all once again for your help and feedback, between the modding scene, fan translations, and the Discord community leaderboards the support is simply incredible ??
 
Ci copiano il titolo del topic :rickds:

What a horrible night to have a Patch 0.2.13

New Content:


- 1 new PowerUp immediately available

- 4 new achievements to unlock:
  • 1 new character.
  • 1 semi-new character holding a new special weapon.
  • 1 new Passive Weapon.
  • 1 extra rank for the Reroll PowerUp.


  • Additional fixes and diagnostics for people stuck on a blank screen when starting the game
  • Tweak: doubled Hollow Heart and Pummarola bonuses
  • Tweak: default Axe passes through 1 more enemy
  • Tweak: changed layout of pause menu and availability of the Quit button
  • Tweak: Steam achievements synched automatically when launching the game
  • Tweak: Reroll base cost reduced to 5k
  • Bugfix: Empty Tome now affects cooldowns immediately
  • Bugfix: keyboard input opening/closing menus too quickly
  • Bugfix: a late-game issue that would occasionally spawn too many enemies off-screen

The Deep Lore of Vampire Survivors
While we wait for an in-game bestiary, I just wanted to make everyone aware that this is not bacteria nor a desktop fan, but it is, allegedly, a "Lion Head":
23914f33aad0012e74d3af2691cee2c524fc0adb.png


Curse PowerUp
The new Curse PowerUp is for experienced players and will most likely be tweaked quite a bit compared to the others as new patches keep coming. If you buy it by accident, please remember that you can refund your PowerUps at anytime, for free.

What's next
Next week we'll be moving up to patch 0.3.0, containing a new game mechanic and a new Stage, complete with new layout and enemies.

Localisation
There's work in progress for languages that require a lot of space and for using better fonts, but an estimate for such improvements would be after the next patch.
Thank you to everyone who wants to contirbute to fan translations, still have a lot of emails to go through so sorry if I still haven't managed to reply to everyone!

Linux version
Still in the process of making tentative native builds, especially with the Steam Deck being just around the corner, but for now Proton is still the best way to play the game, even on Deck.

Community
Thank you everyone for your continued support, we're at 20k active users in Discord! ?
 
Si ricomincia :ahsisi:

Patch 0.3.0

New Content

6 achievements to unlock new content, including 1 stage and 1 weapon.


The fastest way to start unlocking the new content is:
Reach Level 40 in the Inlaid Library, then either Quit or complete your run
From then on, just keep an eye on your list of achievements to see what's next.

Here's how the new stage looks and sounds

30340750a42f74f196c46b9d56b9f713deae59d1.png




Tweaks:
  • armor and hp bonus for Antonio
  • hp bonus for Gennaro and Suor Clerici
  • moveSpeed bonus for Krochi
  • changed colliders in Mad Forest
  • hidden stage items now have a 100% chance to appear
  • minor optimizations

Bugfixes:
  • tentative fix for game freezing at startup after using localization mods
  • tentative fix for game freezing on character selection after save data corruption/mod

Stage 3
The new stage introduces a few new gameplay mechanics, so you might want to take it easy and disable your Curse PowerUp if you have it enabled. It also contains a new type of item that you can pick up to permanently unlock a new game feature.
Unlocking Stage 3 will also make its enemies and events eligible to spawn in Green Acres.

Mac version
It will come out a few hours after the Windows one, apologies for the delay! ??

Future content and the Dev Team
So far I think I've managed to keep up a decent pace with new content patches, while the rest of the part-time team has been focused on making builds, QOL improvements, and porting the game to a standard game engine.
The port is now in a fully playable state and has been stress tested to handle even more stuff than the currenv version of VS puts on screen, by staying at stable 60fps even on low specs hardware.
This version also gets rid of of those problems where people who can play the web version with no issues aren't instead able to play on Steam due to some hardware error, or who gets weird rendering issues with the screen freezing or becoming white while the game keeps running in the background.

So we have reached a point where we need to start working more towards having feature parity between the new version and the current one, which means that new content will be rolled out more slowly.
While there will probably still be weekly patches once in a while - after all I've built the game specifically to allow myself to make new content quickly - officially we're moving to a new content patch release every two weeks.

TLDR: new content patches will come out once every two weeks, efforts to fix breaking erors (WebGL Unsupported, white screens etc.) will be redirected to speed up development on the new game engine.

Community
Thank you everyone once again for helping in the public beta, providing quality memes, fantastic fan art, an incredible amount of guides and videos, and just being overall awesome ??
 
Patch 0.3.1

New Content
4 achievements to unlock:
  • a Bonus stage
  • a new weapon evolution
  • a new character
  • an extra rank for the Skip power-up

If you've already met the requirements for the Bonus stage achievement, then simply enter and exit a run to unlock it right away.



Bugfixes:
  • changes to cooldown don't reset weapon firing timers anymore
  • special stage pickups are now immune to bad/purple Pentagram, but now Pentagram also correctly erases all other on-screen pickups
  • tentative fix for King Bible/Unholy Vespers not making a full circle
  • tentative fix for UI elements overlapping when pickipng up a stage item at the same time as leveling up or pausing the game

Tweaks:
  • reduced cost of the Skip power-up
  • treasure chests are now visible on the map

What's next
The original Early Access description from December mentioned a 60% content completion, but since then a lot more stuff has been added to the roadmap for game version 1.0, not to mention that content has been coming out at a much faster pace than anticipated.
So, rather than providing a few hints about what to expect from the next patch as usual, I'll soon be putting together a larger announcement to shed some light on the overall roadmap, game difficulty, power creep, performance optimisation etc.

Thank you to all the players for the continued, incredible support, see you soon on the Steam News page of the game! A new major game mechanic is coming in April!
 
Vabbè, avevo il sospetto dai nomi ma con "il molise che esiste ma non esiste" è chiaro che lo sviluppatore è italiano.
 
Vabbè, avevo il sospetto dai nomi ma con "il molise che esiste ma non esiste" è chiaro che lo sviluppatore è italiano.
Già da i nomi dei personaggi avevo anche il dubbio, poi basta dare una occhiata ai trofei ed ad altri giochi di parole e si è certi :asd:

La Borra :asd:
 
New Content

Contains 7 new achievements:
  • 1 new stage, including new enemies and events
  • 1 new character
  • 1 new relic/gameplay option
  • 1 new weapon
  • 1 new evolution
  • 1 more Reroll
  • 1 more Banish





Tweaks:

  • Heavily reduced chances that enemies will spawn inside walls in the Dairy Plant
  • New entry in the Options menu "Less physics, more FPS". It's enabled by default, if you don't like it or for some reason it glitches badly on your machine, you can disable it from the Options menu from the main screen.
  • Guide arrows don't jitter anymore - please enable the guides from the Pause menu if you have the Map but can't locate coffins etc.

Bugfix: some projectiles not moving when there are no enemies to target
Bugfix: Clock Lancet disappearing when moving upwards for too long


New gameplay option
Unlocked by finding the new relic in Stage 4, the new "Hurry" option in Stage Selection will simply make the timer tick twice as fast, so enemies waves will change every 30 seconds in real time instead of the usual 60.


What's next
Arcanas are coming soon :)
 
È da pochi giorni che ci gioco, classico giochino da partita mordi e fuggi che invece supera i 10-15m e a volte anche di più.
Per ora ho sbloccato 4 stage mi pare ma me ne mostra altri 2-3 non selezionabili e in uno anche la hyper mode che non so cosa sia.
I personaggi ho solo i primi 4 ma ne ho sbloccati diversi da comprare, si fa poco oro per il momento e lo sto usando per i Power up.

Ho trovato la mappa.
Ci sono altri oggetti importanti come questo? Immagino di sì.
C'è una guida da seguire per facilitarsi la vita?
 
Madò ma non se ne può più, perché il solito tokenismo anche qui, quando il gioco punta a tutt'altro? Ma basta, lasciate i videogiochi in pace :bah:
 
C'è bisogno di avere del "lore" in un gioco del genere?
 
C'è bisogno di avere del "lore" in un gioco del genere?
Per me può anche averla, purché mantenga il tono ironico, sarcastico, pieno di doppi sensi come il resto del gioco, che è una delle cose che ho maggiormente apprezzato... ci sono pure dei rimandi alla blasfemia, insomma uno dei pg si chiama Porta Ladonna! Perché piegarsi al solito politically correct in un gioco dove non centra nulla? Mah...

Guardando il bestiario pure un altro nemico ha una descrizione simile... boh, certe scelte degli sviluppatori non le capisco.
 
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