UFFICIALE PC Witchfire | A dark fantasy shooter

  • Autore discussione Autore discussione Maica
  • Data d'inizio Data d'inizio
Pubblicità

Maica

Legend of forum
Iscritto dal
6 Gen 2012
Messaggi
15,362
Reazioni
9,381
Offline
header.jpg


Scheda del gioco
Genere: Azione, Accesso anticipato
Sviluppatore: The Astronauts
Editore: The Astronauts
Data di rilascio: 23 set 2024
Caratteristiche (Steam): Giocatore singolo, Achievement di Steam, Supporto completo per i controller, Steam Cloud




Riguardo questo gioco
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!


Requisiti di sistema

WINDOWS
Minimi

Richiede un processore e un sistema operativo a 64 bit
Sistema operativo *: Windows 7 64-bit
Processore: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (4 cores)
Memoria: 8 GB di RAM
Scheda video: NVIDIA GTX1050 Ti
DirectX: Versione 12
Memoria: 40 GB di spazio disponibile
Note aggiuntive: HDD Supported, SSD Recommended
Raccomandati
Richiede un processore e un sistema operativo a 64 bit
Sistema operativo: Windows 10 or later 64-bit
Processore: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 cores)
Scheda video: NVIDIA GeForce GTX 1060 6GB
DirectX: Versione 12
Memoria: 40 GB di spazio disponibile
Note aggiuntive: SSD Recommended

LINUX
Minimi

Raccomandati


MAC OS
Minimi

Raccomandati





Screenshots
ss_11a5b934e4757c9bf6ea2b67654d3acef6bdd065.1920x1080.jpg
ss_842e41be70df81633cff88b307a2da58194b4f2b.1920x1080.jpg
ss_f43f4f04a04ed9b4fc2bead2ea656ab143b03670.1920x1080.jpg
ss_b1f9cb142c32837d5fdf921839928d8339ebfe39.1920x1080.jpg
ss_96daa419d64258fdba78d6b9e0a7787b7a92956e.1920x1080.jpg
ss_b77e3d4f266480158bb855d7a8781e44d96f1200.1920x1080.jpg
ss_61eaade48968bc79307a5c93031a2a9b5b8542bb.1920x1080.jpg
ss_cd59e2af19b95ec6aef02f59406b07451e0de16a.1920x1080.jpg
ss_0aca72e7e01607597ca0b731db4aefe6c0daf483.1920x1080.jpg
ss_913440444c5ec76b5d77b9763f781a2a9687f953.1920x1080.jpg


Video



Link utili
Sito Ufficiale
Pagina Steam
 
Ultima modifica da un moderatore:
The game is still a long way from release and we are not announcing any other platforms than PC/Steam. The reason we’re launching the teaser so early is simply to let everyone know that we’re alive and kicking, and how radically different this new project of ours is compared to our previous game, The Vanishing of Ethan Carter.

So you made a narrative game and now you’re making a shooter?

Our first game was The Vanishing of Ethan Carter, a narrative game for PC and PS4 which won BAFTA’s Game Innovation award, and was nominated for GameSpot’s Best Game of the Year and IGN’s Best PC Game. To date, we have sold over 1 million copies of the game.

The obvious next step is to create another one like this, right?

But we really, really want to make a shooter.

That change in direction isn’t anything new for the core team. The three co-owners of The Astronauts were also the co-owners of People Can Fly, as well as the creative leads behind shooters like Painkiller and Bulletstorm.

We love adventure games, and we’ve made some in the past, even before People Can Fly or our The Vanishing of Ethan Carter. Mystery of the Statuette, Teenagent, The Prince and the Coward – all adventure games. As I have already mentioned, we’ve also made a few shooters, Painkiller and Bulletstorm. We have reached for other genres, too. Katharsis was a 2D arcade shooter, Reflux was an RTS, and Gorky 17 was a strategy RPG. There was also a big action adventure called Come Midnight that People Can Fly was making for THQ over ten years ago …but let’s leave that story for another time.

One of the reasons we called the studio The Astronauts was to emphasize the journey to new places. After we made an innovative – we think – narrative game, now we want to make a shooter unlike anything we’ve done before. Can’t wait to bring you along on the ride with us!

But… But I have questions!

Thank you!

But really, not much to add. The game is nowhere near complete, it’s going to be a long time before it’s ready. It’s not like we’re secretive for no reason. Simply, things change, and there’s no point in announcing a feature that may be killed or a lore element that will morph into something barely recognizable.

As soon as we feel 100% confident about the features and the world, we’ll resurface with much more info. 2018 is going to be a very busy year for us.

But what engine and tech does the game use?

It’s Unreal Engine 4.

Also, as you can see in the teaser, Witchfire uses the photogrammetry tech we previously used in The Vanishing of Ethan Carter. This tech allows us to 3D scan real-life objects – even entire buildings! – and use them as digital assets in our games for unparalleled visual quality, and natural, organic look and feel. We believe we can push the tech even further, with new tools, hardware, and all the experience we gathered during the development of our first game.

http://www.theastronauts.com/2017/12/new-game-witchfire/

 
a rivedere il trailer ha qualche rimando a shadow warrior, la dash ci assomiglia molto così come il sollevare i nemici col Chi :pffs:

 
Mio al d1.. il problema è quando sarà questo d1...

Mi fa male il cuore a sapere che ci vorrà ancora molto a quanto dicono gli sviluppatori...

Mi sembra quasi un "Bloodborne incontra painkiller"

 
Mi ero dimenticato di questo progetto. Mi sembra interessante. Ma come mai tutto sto tempo?
 
Leggi il blog, è un pò più articolata la cosa :ahsisi: aperte trecento virgolette, aspettati qualcosa alla Returnal
Azz! Allora ritiro tutto, d1 fisso come returnal e deathloop (anche se qui non è proprio un roguelite)! Ottimo, mo leggo!
Post automatically merged:

Steeb , modifico dopo la lettura, andrò di d1 post early access di Epic probabilmente
 
Pubblicità
Pubblicità
Indietro
Top