All of which leads us onto some obvious questions. There's money on the table here for Sony in bringing Bloodborne to PlayStation 5, so why haven't we seen an upgrade? After all, if Lance McDonald is able to patch the game for higher frame-rates, why can't Sony? The truth is, there are a number of logistical, technical and perhaps even corporate challenges here. First of all, if Lance's patch were rolled out as an official update, frame-rate would be unlocked on all systems - not just PlayStation 5. Based on our experiences with the patch as seen on PS4 and PS4 Pro, this would actually make the game a worse experience overall. Getting the game to recognise that it's running on PS5 and only remove the fps cap then would likely require that the whole project is remounted and upgraded to operate on the latest cross-generation SDK. It's possible, but it's certainly not easy for a game that celebrated its sixth birthday yesterday. It's likely that the codebase has not been touched at all for some time.
Perhaps the way forward is for Sony to renew the franchise in exactly the way it has done with Demon's Souls - to deliver the original code and assets to a talented development studio like Bluepoint Games and to rebuild, remaster or remake the game specifically for PlayStation 5. It's not a simple undertaking, it would take years to deliver, but the end result would undeniably be worth it